Wild Rift Patch 4.0a Introduces Base Burning and Inhibitor Respawn Mechanic
The League of Legends: Wild Rift Patch 4.0a update has been released by Riot Games. The update delivers a ton of major changes to the game like a new Inhibitor system and a Base Burning mechanic. Various adjustments have also been implemented for heroes and in-game items to shake up the meta. Overall, the Wild Rift Patch 4.0a update is quite small but the changes delivered may affect the game significantly.
No events or champion releases have been announced for the current patch update. Fans will have to keep their eyes peeled for more updates in the future.
System Changes
These changes were previously revealed in the Wild Rift Patch 4.0 patch preview. The recent patch update finally introduced these new mechanics to spice up the game.
Base Burning
The update overhauls the pacing of Wild Rift, allowing for much faster gameplay. Teams are now pressured to end the game as fast as possible as turrets will start losing HP and armor after 25 minutes have passed.
Here are the changes applied to the in-game turrets;
At 25 minutes the outermost turret in each lane loses 25 magic resistance and 25 armor and starts to lose 3% max health every 3 seconds.
Inhibitor Turrets stop taking burning damage when their health drops below 25%.
Base burning has no effect on the Nexus.
Inhibitor Respawn
Inhibitors have been revamped in Wild Rift and will now respawn after they have been destroyed.
Inhibitors respawn after destruction based on game time.
If an Inhibitor is destroyed within the first 13 minutes of the game, it respawns after 4 minutes.
If an Inhibitor is destroyed between 13-18 minutes, it respawns after 5 minutes.
If an Inhibitor is destroyed after 18 minutes, it respawns after 6 minutes.
Respawned Inhibitors cannot attack.
This new mechanic will allow teams a chance to make a comeback albeit, their base will no longer have any offensive options as these respawned Inhibitors no longer deal damage.