Wild Rift Patch 2.4 Preview: New In-Game Items Incoming

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Wild Rift Patch 2.4 Preview: New In-Game Items Incoming

John Dave Rossel
Updated On: 
Highlights
The new items coming in Wild Rift Patch 2.4 have been revealed.
The new items focus mostly on marksmen and crit-based champions.
These items will help champions be more flexible in their item builds rather than buying the same item every match.

The League of Legends: Wild Rift Patch 2.4 Preview of the new in-game items have been revealed by Rito Games to give players a glimpse of what they can expect to arrive in the game soon. Game designer for Wild Rift, Mike “RogueFool” Breese stated that these new items in Wild Rift Patch 2.4 should add more build paths for Marksmen and crit-reliant champions along with making other classes more flexible instead of repeatedly building the same item every match. The Wild Rift Patch 2.4 preview revealed slight changes to Bloodthirster along with eight new items that will be added to the game.

Wild Rift Patch 2.4 Preview: New Itemization Improvements

Riot Games have delivered a sneak peek at the new itemization options for Wild Rift in the upcoming major patch update. The new items will focus on giving Marksmen and crit-reliant champions with a few items catering for other classes, giving more options in what items they can use to adapt to certain situations rather than simply buying the same item every match.

Here are the new items and changes that we can expect in the new Wild Rift patch.

Bloodthirster

Bloodthirster Preview

This item has been struggling to find its use in the current meta. Fighter champions can make use of it but couldn’t really maximize its potential. Marksmen champions rarely purchase this item in favor of other options that give a critical rate. These new changes should give it more purpose.

  • Total Cost: 3400g → 3200g

  • Builds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g

  • [NEW] 25% Critical Rate

  • 65 AD → 40 AD

Essence Reaver

Essence Reaver Preview

This new item is for Attack Damage champions that use a ton of mana. This item also enhances your damage depending on your critical rate while restoring the missing mana on each attack.

  • Total Cost: 3100g

  • Builds from Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g

  • 40 AD

  • 25% Critical Rate

  • 25 Ability Haste

  • UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.

  • UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit

Solari Chargeblade

Solari Chargeblade Preview

This item is good for early game skirmishes as it gives you a huge critical rate boost while also granting an additional bonus true damage when landing a critical hit on enemies.

  • Total Cost: 3000g

  • Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g

  • 30% Attack Speed

  • 25% Critical Rate

  • 25 Ability Haste

  • UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.

  • Max True Damage: 65-100 when target is <= 35% Health

Stormrazor

Stormrazor Preview

This item is good for chasing down enemies with high mobility while also offering a decent boost to your champion.

  • Total Cost: 2900g

  • Builds from Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g

  • 25 AD

  • 20% Attack Speed

  • 25% Critical Rate

  • PASSIVE - Energized: Moving and Attacking will generate an Energized Attack.

  • PASSIVE - Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.

Navori Quickblades

Navori Quickblades Preview

This item allows you to reduce your non-ultimate abilities’ cooldown every time you land a critical hit.

  • Total Cost: 3100g

  • Builds from Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 900g

  • 45 AD

  • 25% Critical Rate

  • 15 Ability Haste

  • PASSIVE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.

Crystalline Reflector

Crystalline Reflector Preview

This is the Thornmail for mages. Each ability cast will grant armor shards that can deflect damage based on your ability power.

  • Total Cost: 2900g

  • Builds from Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g

  • 45 Armor

  • 50 AP

  • 15 Ability Haste

  • PASSIVE - Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.

Serylda’s Grudge

Serylda’s Grudge Preview

This item allows your abilities to apply a slow debuff on your enemies. Perfect for chasing down enemies who are very mobile such as Irelia, Vayne, or Rammus.

  • Total Cost: 3000g

  • Builds from + Caulfield's Warhammer (1200g) + Last Whisper (1300g) + 500g

  • 40 Attack Damage

  • 15 Ability Haste

  • 30% Armor Penetration

  • UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.

Staff of Flowing Water

Staff of Flowing Water Preview

This item is for supports who want to buff up their allies who rely on casting abilities than using basic attacks.

  • Total Cost: 2500g

  • Builds from Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g

  • 65 Ability Power

  • 350 Mana

  • 20 Ability Haste

  • PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target's level) ability power for 4 seconds.

Wit’s End

Wit's End Preview

This item provides a huge attack speed boost while giving you extra healing when your HP drops too low.

  • Total Cost: 2700g

  • Recurve Bow (900g) + Negatron Cloak (900g) + 900g

  • 45% Attack Speed

  • 50 Magic Resist

  • PASSIVE – At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.

Riot Games have stated on the Wild Rift Patch 2.4 Preview that they will be monitoring these new items closely and will make changes when needed. Many more content and features will be revealed in the future. Fans will have to keep their eyes peeled for upcoming updates.


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John has been reporting developments on major mobile MOBA titles such as Mobile Legends, Wild Rift, and Arena of Valor for over two years. He also understands and follows various other PC/Mobile games such as League of Legends, Crossfire, Warcraft and more.

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