The League of Legends: Wild Rift Patch 2.4 Preview of the new in-game items have been revealed by Rito Games to give players a glimpse of what they can expect to arrive in the game soon. Game designer for Wild Rift, Mike “RogueFool” Breese stated that these new items in Wild Rift Patch 2.4 should add more build paths for Marksmen and crit-reliant champions along with making other classes more flexible instead of repeatedly building the same item every match. The Wild Rift Patch 2.4 preview revealed slight changes to Bloodthirster along with eight new items that will be added to the game.
Wild Rift Patch 2.4 Preview: New Itemization Improvements
Riot Games have delivered a sneak peek at the new itemization options for Wild Rift in the upcoming major patch update. The new items will focus on giving Marksmen and crit-reliant champions with a few items catering for other classes, giving more options in what items they can use to adapt to certain situations rather than simply buying the same item every match.
Here are the new items and changes that we can expect in the new Wild Rift patch.
Bloodthirster
This item has been struggling to find its use in the current meta. Fighter champions can make use of it but couldn’t really maximize its potential. Marksmen champions rarely purchase this item in favor of other options that give a critical rate. These new changes should give it more purpose.
Total Cost: 3400g → 3200g
Builds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g
[NEW] 25% Critical Rate
65 AD → 40 AD
Essence Reaver
This new item is for Attack Damage champions that use a ton of mana. This item also enhances your damage depending on your critical rate while restoring the missing mana on each attack.
Total Cost: 3100g
Builds from Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g
40 AD
25% Critical Rate
25 Ability Haste
UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit
Solari Chargeblade
This item is good for early game skirmishes as it gives you a huge critical rate boost while also granting an additional bonus true damage when landing a critical hit on enemies.
Total Cost: 3000g
Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g
30% Attack Speed
25% Critical Rate
25 Ability Haste
UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
Max True Damage: 65-100 when target is <= 35% Health
Stormrazor
This item is good for chasing down enemies with high mobility while also offering a decent boost to your champion.
Total Cost: 2900g
Builds from Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g
25 AD
20% Attack Speed
25% Critical Rate
PASSIVE - Energized: Moving and Attacking will generate an Energized Attack.
PASSIVE - Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.
Navori Quickblades
This item allows you to reduce your non-ultimate abilities’ cooldown every time you land a critical hit.
Total Cost: 3100g
Builds from Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 900g
45 AD
25% Critical Rate
15 Ability Haste
PASSIVE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Crystalline Reflector
This is the Thornmail for mages. Each ability cast will grant armor shards that can deflect damage based on your ability power.
Total Cost: 2900g
Builds from Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g
45 Armor
50 AP
15 Ability Haste
PASSIVE - Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.
Serylda’s Grudge
This item allows your abilities to apply a slow debuff on your enemies. Perfect for chasing down enemies who are very mobile such as Irelia, Vayne, or Rammus.
Total Cost: 3000g
Builds from + Caulfield's Warhammer (1200g) + Last Whisper (1300g) + 500g
40 Attack Damage
15 Ability Haste
30% Armor Penetration
UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.
Staff of Flowing Water
This item is for supports who want to buff up their allies who rely on casting abilities than using basic attacks.
Total Cost: 2500g
Builds from Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g
65 Ability Power
350 Mana
20 Ability Haste
PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target's level) ability power for 4 seconds.
Wit’s End
This item provides a huge attack speed boost while giving you extra healing when your HP drops too low.
Total Cost: 2700g
Recurve Bow (900g) + Negatron Cloak (900g) + 900g
45% Attack Speed
50 Magic Resist
PASSIVE – At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.
Riot Games have stated on the Wild Rift Patch 2.4 Preview that they will be monitoring these new items closely and will make changes when needed. Many more content and features will be revealed in the future. Fans will have to keep their eyes peeled for upcoming updates.