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The League of Legends: Wild Rift patch 2.4 full notes and updates have been revealed by Riot Games. This new patch cycle delivers a ton of new features and content in the game, including a new champion named Akshan and the start of a new and improved ranked season. The Wild Rift patch 2.4 also delivers a total of 19 new or reworked in-game items, new Sentinels of Light-themed skins, new battle pass rewards featuring Hexplorer Teemo as the exclusive skin reward, and balance changes to champions. More information about the Wild Rift patch 2.4 full notes and updates can be found below.
Wild Rift Patch 2.4:New Content
New Champion - Akshan, the Rogue Sentinel
This new marksman assassin champion has both the firepower to defeat his foes and the ability to revive allies upon avenging their deaths. He will be released on 28th July 2021 at 08:01 PM (GMT+8)
Ranked Season 3 Reward: Glorious Lulu
The new Glorious skin can be acquired after reaching Gold rank and win 10 ranked games for the new season.
Champion Ban Feature
Ranked games will now have a champion ban phase where players can ban up to three champions per team. The new champion ban feature will be available in ranked games on 29th July 2021 at 2:00 PM (GMT+8).
Removed Promotion Matches
Instead of heading to a Promotion Match after winning the last match of their current rank, players will immediately get promoted to the next rank.
Wild Pass Season 2
The new Wild Pass delivers more rewards with no price change.
Overall, we’re increasing the amount of Blue Motes, Poro Coins, and Poro Energy you get from purchasing the pass. For example, this time around, you can earn enough Blue Motes for a full champion.
We’re increasing the number of free rewards you’ll get while leveling up.
We’re enabling you to gift the pass to other players on your friends list.
And despite these buffs, the price isn’t changing.
The new exclusive reward is the Explorer Teemo skin. The new Wild Pass will be made available on 30th July 2021.
Highlights Feature
This feature can be enabled in the in-game settings. Once toggled on, the game will record your best moments in the game like multi-kills, dragon or baron steals, and more. At the end of the match, you can then save these recordings to your phone. This feature may impact battery usage and performance.
Spectator and Replay Improvements
New additional features include a toggle that can turn on or off the Fog of War for the red and blue side, two new HUD that allows for better viewing of team fights, or a minimalistic option that can hide the interface for a cinematic experience.
End-of-game Screen Improvements
After every match, players will now see their weekly, daily, and challenge missions as well as their Wild Pass progress.
Share Screen
The game now has the ability to share your in-game achievements to your device’s OS share drawer so you can easily share your in-game achievements to various social networks.
In-App Patch Notes
Players can now view the updated patch notes in-game.Head to the top left of the home screen to get access to all the recent patch notes on the Wild Rift website.
Language Support
The game now has language support for Simplified Chinese (Malaysia).
New Skins
These are the new skins arriving in the game for Wild Rift patch 2.4;
Sentinel Irelia
Sentinel Riven
Sentinel Vayne
Battle Academia Akshan
Ruined Draven
Ruined Miss Fortune
Ruined Shyvana
Accessories
A new set of accessories will be released through the patch update;
Baubles: Condolences, Crown of Mourns, Fistbump, Heads Will Roll, Light in the Darkness, Non-Stick, Raw or Roasted, Spill That Tea, Stay Cool
Icons: Battle of Baron, Detective Pengu, Hexcellent!, Hungry Hungry Poro, I Can Feel the Power!, Pengu Power, Poro Charmer, Redhead Redemption, The Way of the Snax
Icon Borders: Autumnal Nimbus, Knight's Gallantry, Steadfast Dedication, Teamwork Dreamwork
Emotes: Choncc Chortle, Hurt Feelings, I'm Not Crying, Magnifique!, NOT FAIR, Nyeah Nyeah!, Pengu Present!, Retreat!, Success!, Super Shisa, Thumb for the Memories, Welcome Welcome!
Recalls: The Mist
Event Update: Sentinels of Light
The final chapter of the event has been released. Akshan has arrived and is ready to join the forces of light to repel the Ruination and save Runeterra from damnation. New rewards, missions, and story segments are now ready to be unlocked by players.
Wild Rift Patch 2.4:Champion Changes
Amumu
The sad mummy receives a bug fix.
3rd Skill: Tantrum
[BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability.
Ashe
Slight quality-of-life improvements have been made to increase her maneuverability as a marksman.
3rd Skill: Hawkshot
Enemy reveal duration: 3s → 5s
Ultimate: Enchanted Crystal Arrow
Manual turn speed: 38°/s → 45°/s
Fizz
New features have been added to help Fizz keep up with other assassins in the game.
2nd Skill: Rending Wave
[NEW] Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident (P) to targets hit by this splash.
3rd Skill: Playful / Trickster
[NEW] Protobelt now buffers during Playful instead of cancelling it.
[NEW] Protobelt no longer cancels Trickster’s fall down splash if Fizz did not re-cast Trickster.
Greaves
Big balance changes for Greaves to help his in-game presence during both early and late game.
Base Stats
Base HP: 650 → 610
Base AD: 70 → 64
AD / Level: 3.6 → 4.55
1st Skill: End of the Line
Cooldown: 12/11/10/9s → 11/10/9/8s
Powder Shell Bonus AD ratio: 40% → 70%
Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230
Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank
3rd Skill: Quickdraw
Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18
Katarina
A slight upgrade to her ultimate skill.
Ultimate: Death Lotus
Applies 50% Grievous Wounds → Applies 60% Grievous Wounds
Lucian
A slight nerf to Lucian’s base stats to keep him from overperforming in matches.
Base HP: 610 → 570
Base Armor: 40 → 35
Base MR: 34 → 30
MR per level: 1.2 → 0.8
Base mana regen: 18 → 15
Movement Speed: 340 → 335
Rengar
A ton of bug fixes and tweaks for a few bugs that have been affecting Rengar’s capabilities.
Passive: Unseen Predator
[BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity
2nd Skill: Battle Roar
[BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar
Varus
A slight tweak on his third skill effect that applies Grievous Wounds to enemies.
3rd Skill: Hail of Arrows
Applies 50% Grievous Wounds → Applies 40% Grievous Wounds
Ziggs
A slight nerf to Ziggs tower demolishing capabilities.
3rd Skill: Satchel Charge
Tower execution threshold: 20/25/30/35% → 15/20/25/30%
Wild Rift Patch 2.4: ARAM Changes
All Mid All Random game mode returns with a few changes. The game mode will arrive on 11th August and will last until 19th Sept 2021.
New Change
Cannon minions can now detect traps.
Wild Rift Patch 2.4: Gameplay Changes
New Items
Crystalline Reflector
This is the Thornmail for mages. Each ability cast will grant armor shards that can deflect damage based on your ability power.
Total Cost: 2900g
Builds from Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g
45 Armor
50 AP
15 Ability Haste
PASSIVE - Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.
Essence Reaver
This new item is for Attack Damage champions that use a ton of mana. This item also enhances your damage depending on your critical rate while restoring the missing mana on each attack.
Total Cost: 3100g
Builds from Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g
40 AD
25% Critical Rate
25 Ability Haste
UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit
Navori Quickblades
This item allows you to reduce your non-ultimate abilities’ cooldown every time you land a critical hit.
Total Cost: 3100g
Builds from Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 900g
45 AD
25% Critical Rate
15 Ability Haste
PASSIVE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Prophet’s Pendant
A new magic penetration item.
Total Cost: 1250g
Amplifying Tome (500g) + 750g
125 Health
25 Ability Power
PASSIVE – Doomsayer: +15 Magic Penetration
Seeker’s Armguard
Total Cost: 1200g
Upgrades from Cloth Armor (500g) + 700g
30 Armor
25 AP
Serylda’s Grudge
This item allows your abilities to apply a slow debuff on your enemies. Perfect for chasing down enemies who are very mobile such as Irelia, Vayne, or Rammus.
Total Cost: 3000g
Builds from + Caulfield's Warhammer (1200g) + Last Whisper (1300g) + 500g
40 Attack Damage
15 Ability Haste
30% Armor Penetration
UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.
Staff of Flowing Water
This item is for those who want to buff up their allies who rely on casting abilities rather than basic attacks.
Total Cost: 2500g
Builds from Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g
65 Ability Power
350 Mana
20 Ability Haste
PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target's level) ability power for 4 seconds.
Stormrazor
This item is good for chasing down enemies with high mobility while also offering a decent boost to your champion.
Total Cost: 2900g
Builds from Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g
25 AD
20% Attack Speed
25% Critical Rate
PASSIVE - Energized: Moving and Attacking will generate an Energized Attack.
PASSIVE - Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.
Solari Chargeblade
This item is good for early game skirmishes as it gives you a huge critical rate boost while also granting an additional bonus true damage when landing a critical hit on enemies.
Total Cost: 3000g
Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g
30% Attack Speed
25% Critical Rate
25 Ability Haste
UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
Max True Damage: 65-100 when target is <= 35% Health
Wit’s End
This item provides a huge attack speed boost while giving you extra healing when your life drops too low.
Total Cost: 2700g
Recurve Bow (900g) + Negatron Cloak (900g) + 900g
45% Attack Speed
50 Magic Resist
PASSIVE – At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.
Item Adjustments
Bloodthirster
This item has been struggling to find its use in the current meta. These new changes should give it more purpose.
Total Cost: 3400g → 3200g
Builds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g
[NEW] 25% Critical Rate
65 AD → 40 AD
Bramble Vest
Passive changed
Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 50% Grievous Wounds on the attacker for 3 seconds. → Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.
Executioner’s Calling
Passive changed
Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Infinity Orb
Build path updated: Oblivion Orb replaced with Prophet’s Pendant
Total gold cost unchanged
Morellonomicon
Total Cost: 3000g
Builds from Oblivion Orb (1000g) + Prophet’s Pendant (1250g) + 750g
Passive changed
Cursed: Dealing magic damage to an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
Mortal Reminder
Passive changed
Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.
Oblivion Orb
Total Cost: 1000g
Builds from Amplifying Tome (500g) + 500g
40 AP
Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.
[REMOVED] Death Touch
Thornmail
Passive changed
Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.
Removed Item
Frozen Mallet
Frozen Mallet had a lot of use case overlap with Iceborn Gauntlet, without offering much gameplay. We are removing the item to sharpen the identity of our existing item roster.
Runes
Resolve: Grasp of the Undying
Top lane is dominated by Grasp of the Undying so we are bringing down its damage slightly
Magic Damage: 4% → 3% of your maximum health
System Changes
An early surrender period at 5 minutes requiring all 5 players to vote “yes" has been added
Cooldowns for ultimates, summoner spells and items can now be pinged from the scoreboard
Death Recap will now show the source of damage that killed you
The time allowance between quadra and pentakills has been increased
We've updated the display for the minion gold penalty when Smite is equipped
Health bars now have an added effect that better displays when an ability consumes your health or heals you
Rift Herald
Spawn time has been reduced to give players more options on which jungle monster they want to prioritize.
Initial spawn time: 360s → 240s
Ignite
A slight update for Ignite to match the changes to Grievous Wounds.
[NEW] Now applies 60% Grievous Wound
Passive Gold
A slight balance change for the passive gold.
Gold gained per second: 4g to 3g after 8 minutes → 3.5g for the entire match
[NEW] Graceful Charity: Starting from 5 minutes, the teammate with the lowest gold amount will receive an additional 1g per second
Kills, Assists, and Bounties Gold
Massive changes to how much gold you gain in matches.
Wild Rift Patch 2.4: Settings Features
[NEW] Targeting Priority - Closest
We’ve re-added this setting with a few tweaks so that it only applies to champions. Choosing this setting will make tapping an ability target the closest champion within range.
[NEW] Target Lock Filtering
This new setting makes target-lock selection ignore minions and towers. Players no longer have to worry about accidentally switching targets from enemy champions to minions or towers mid-fight.
Tap Targeting system Upgrade
When tapping an ability during a dash, the ability will now try to search for targets centering from the destination point of the dash as opposed to mid-dash.
Tuning Changes
We’ve decreased the likelihood that a lifting off of the screen will result in an extra input read and alter the original intent of the player.
Ultimates now only target champions when tap-casted. This is intended to reduce misfires where the player misjudges the range and the spell ends up firing towards a random minion.
Exceptions: Corki and Xayah. Corki because his ultimate is a low cooldown spell commonly used for farming, and Xayah because the reactive untargetability is a big portion of the spell.
Wild Rift Patch 2.4: Player Behaviour
AFK Adjustments
Initial AFK punishments for certain modes such as Co-Op vs AI have been made more lenient, since AFK behavior in these modes are less impactful to teammates. Repeat or frequent AFK punishments will still be treated normally.
Ranked Fortitude loss for AFKing frequently in a ranked game has increased from 10 to 20 points. These points are evenly distributed to the AFK player’s allies who were not in the same party as the AFK player.
Permaban Mark
Accounts that have been permabanned will now display a permaban mark on their profile and friends list name card
Reporting
The Report screen now has a higher character count limit, allowing players to be more detailed in their reports.
Other Changes
Ranked borders will no longer be displayed in non-ranked queues
Visual touch feedback has been added for Android phones
Improved the experience for players with weak network conditions
Improved and optimized champion and skin 3D model performance and enabled more graphics settings
Announcement voiceover can now be disabled through the in-game Settings menu
Free-to-Play Champion Rotation
29th July - 4th Aug: Amumu, Braum, Draven, Kennen, Orianna, Rakan, Singed, Xayah, Xin Zhao, Ziggs
5th Aug - 11th Aug: Corki, Diana, Irelia, Lulu, Rakan, Rammus, Rengar, Teemo, Varus, Zed