Wild Rift Patch 2.4 Full Notes and Updates Released

John Dave Rossel
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<div class="paragraphs"><p>Wild Rift Patch 2.4 Full Notes and <strong>Updates</strong></p></div>
Wild Rift Patch 2.4 Full Notes and Updates

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Highlights
This new patch cycle delivers a ton of new features and content in the game, including a new champion named Akshan and the start of a new and improved ranked season.
The patch update also delivers a total of 19 new or reworked in-game items, new skins, new battle pass rewards featuring Hexplorer Teemo, and balance changes to champions.
New features that focus on spectator and match highlights have also been added to the game.

The League of Legends: Wild Rift patch 2.4 full notes and updates have been revealed by Riot Games. This new patch cycle delivers a ton of new features and content in the game, including a new champion named Akshan and the start of a new and improved ranked season. The Wild Rift patch 2.4 also delivers a total of 19 new or reworked in-game items, new Sentinels of Light-themed skins, new battle pass rewards featuring Hexplorer Teemo as the exclusive skin reward, and balance changes to champions. More information about the Wild Rift patch 2.4 full notes and updates can be found below.

Wild Rift Patch 2.4:New Content

New Champion - Akshan, the Rogue Sentinel

This new marksman assassin champion has both the firepower to defeat his foes and the ability to revive allies upon avenging their deaths. He will be released on 28th July 2021 at 08:01 PM (GMT+8)

Akshan Champion Splash Art

Ranked Season 3 Reward: Glorious Lulu

The new Glorious skin can be acquired after reaching Gold rank and win 10 ranked games for the new season.

Glorious Lulu Skin Splash Art

Champion Ban Feature

Ranked games will now have a champion ban phase where players can ban up to three champions per team. The new champion ban feature will be available in ranked games on 29th July 2021 at 2:00 PM (GMT+8).

Removed Promotion Matches

Instead of heading to a Promotion Match after winning the last match of their current rank, players will immediately get promoted to the next rank.

Wild Pass Season 2

The new Wild Pass delivers more rewards with no price change.

  • Overall, we’re increasing the amount of Blue Motes, Poro Coins, and Poro Energy you get from purchasing the pass. For example, this time around, you can earn enough Blue Motes for a full champion.

  • We’re increasing the number of free rewards you’ll get while leveling up.

  • We’re enabling you to gift the pass to other players on your friends list.

  • And despite these buffs, the price isn’t changing.

The new exclusive reward is the Explorer Teemo skin. The new Wild Pass will be made available on 30th July 2021.

Hexplorer Teemo Skin Preview

Highlights Feature

This feature can be enabled in the in-game settings. Once toggled on, the game will record your best moments in the game like multi-kills, dragon or baron steals, and more. At the end of the match, you can then save these recordings to your phone. This feature may impact battery usage and performance.

Spectator and Replay Improvements

New additional features include a toggle that can turn on or off the Fog of War for the red and blue side, two new HUD that allows for better viewing of team fights, or a minimalistic option that can hide the interface for a cinematic experience.

End-of-game Screen Improvements

After every match, players will now see their weekly, daily, and challenge missions as well as their Wild Pass progress.

Share Screen

The game now has the ability to share your in-game achievements to your device’s OS share drawer so you can easily share your in-game achievements to various social networks.

In-App Patch Notes

Players can now view the updated patch notes in-game.Head to the top left of the home screen to get access to all the recent patch notes on the Wild Rift website.

Language Support

The game now has language support for Simplified Chinese (Malaysia).

New Skins

These are the new skins arriving in the game for Wild Rift patch 2.4;

  • Sentinel Irelia

  • Sentinel Riven

  • Sentinel Vayne

  • Battle Academia Akshan

  • Ruined Draven

  • Ruined Miss Fortune

  • Ruined Shyvana

Accessories

A new set of accessories will be released through the patch update;

  • Baubles: Condolences, Crown of Mourns, Fistbump, Heads Will Roll, Light in the Darkness, Non-Stick, Raw or Roasted, Spill That Tea, Stay Cool

  • Icons: Battle of Baron, Detective Pengu, Hexcellent!, Hungry Hungry Poro, I Can Feel the Power!, Pengu Power, Poro Charmer, Redhead Redemption, The Way of the Snax

  • Icon Borders: Autumnal Nimbus, Knight's Gallantry, Steadfast Dedication, Teamwork Dreamwork

  • Emotes: Choncc Chortle, Hurt Feelings, I'm Not Crying, Magnifique!, NOT FAIR, Nyeah Nyeah!, Pengu Present!, Retreat!, Success!, Super Shisa, Thumb for the Memories, Welcome Welcome!

  • Recalls: The Mist

New Accessories Coming Soon

Event Update: Sentinels of Light

The final chapter of the event has been released. Akshan has arrived and is ready to join the forces of light to repel the Ruination and save Runeterra from damnation. New rewards, missions, and story segments are now ready to be unlocked by players.

Wild Rift Patch 2.4:Champion Changes

Amumu

The sad mummy receives a bug fix.

3rd Skill: Tantrum

  • [BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability.

Ashe

Slight quality-of-life improvements have been made to increase her maneuverability as a marksman.

3rd Skill: Hawkshot

  • Enemy reveal duration: 3s → 5s

Ultimate: Enchanted Crystal Arrow

  • Manual turn speed: 38°/s → 45°/s

Fizz

New features have been added to help Fizz keep up with other assassins in the game.

2nd Skill: Rending Wave

  • [NEW] Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident (P) to targets hit by this splash.

3rd Skill: Playful / Trickster

  • [NEW] Protobelt now buffers during Playful instead of cancelling it.

  • [NEW] Protobelt no longer cancels Trickster’s fall down splash if Fizz did not re-cast Trickster.

Greaves

Big balance changes for Greaves to help his in-game presence during both early and late game.

Base Stats

  • Base HP: 650 → 610

  • Base AD: 70 → 64

  • AD / Level: 3.6 → 4.55

1st Skill: End of the Line

  • Cooldown: 12/11/10/9s → 11/10/9/8s

  • Powder Shell Bonus AD ratio: 40% → 70%

  • Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230

  • Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank

3rd Skill: Quickdraw

  • Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18

Katarina receives a slight balance change.

Katarina

A slight upgrade to her ultimate skill.

Ultimate: Death Lotus

  • Applies 50% Grievous Wounds → Applies 60% Grievous Wounds

Lucian

A slight nerf to Lucian’s base stats to keep him from overperforming in matches.

  • Base HP: 610 → 570

  • Base Armor: 40 → 35

  • Base MR: 34 → 30

  • MR per level: 1.2 → 0.8

  • Base mana regen: 18 → 15

  • Movement Speed: 340 → 335

Rengar

A ton of bug fixes and tweaks for a few bugs that have been affecting Rengar’s capabilities.

Passive: Unseen Predator

  • [BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity

2nd Skill: Battle Roar

  • [BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar

Varus

A slight tweak on his third skill effect that applies Grievous Wounds to enemies.

3rd Skill: Hail of Arrows

  • Applies 50% Grievous Wounds → Applies 40% Grievous Wounds

Ziggs

A slight nerf to Ziggs tower demolishing capabilities.

3rd Skill: Satchel Charge

  • Tower execution threshold: 20/25/30/35% → 15/20/25/30%

Wild Rift Patch 2.4: ARAM Changes

All Mid All Random game mode returns with a few changes. The game mode will arrive on 11th August and will last until 19th Sept 2021.

New Change

  • Cannon minions can now detect traps.

Wild Rift Patch 2.4: Gameplay Changes

New Items

New items arriving in Wild Rift.

Crystalline Reflector

This is the Thornmail for mages. Each ability cast will grant armor shards that can deflect damage based on your ability power.

  • Total Cost: 2900g

  • Builds from Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g

  • 45 Armor

  • 50 AP

  • 15 Ability Haste

  • PASSIVE - Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.

Essence Reaver

This new item is for Attack Damage champions that use a ton of mana. This item also enhances your damage depending on your critical rate while restoring the missing mana on each attack.

  • Total Cost: 3100g

  • Builds from Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g

  • 40 AD

  • 25% Critical Rate

  • 25 Ability Haste

  • UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.

  • UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit

Navori Quickblades

This item allows you to reduce your non-ultimate abilities’ cooldown every time you land a critical hit.

  • Total Cost: 3100g

  • Builds from Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 900g

  • 45 AD

  • 25% Critical Rate

  • 15 Ability Haste

  • PASSIVE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.

Prophet’s Pendant

A new magic penetration item.

  • Total Cost: 1250g

  • Amplifying Tome (500g) + 750g

  • 125 Health

  • 25 Ability Power

  • PASSIVE – Doomsayer: +15 Magic Penetration

Seeker’s Armguard

  • Total Cost: 1200g

  • Upgrades from Cloth Armor (500g) + 700g

  • 30 Armor

  • 25 AP

Serylda’s Grudge

This item allows your abilities to apply a slow debuff on your enemies. Perfect for chasing down enemies who are very mobile such as Irelia, Vayne, or Rammus.

  • Total Cost: 3000g

  • Builds from + Caulfield's Warhammer (1200g) + Last Whisper (1300g) + 500g

  • 40 Attack Damage

  • 15 Ability Haste

  • 30% Armor Penetration

  • UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.

Staff of Flowing Water

This item is for those who want to buff up their allies who rely on casting abilities rather than basic attacks.

  • Total Cost: 2500g

  • Builds from Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g

  • 65 Ability Power

  • 350 Mana

  • 20 Ability Haste

  • PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target's level) ability power for 4 seconds.

Stormrazor

This item is good for chasing down enemies with high mobility while also offering a decent boost to your champion.

  • Total Cost: 2900g

  • Builds from Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g

  • 25 AD

  • 20% Attack Speed

  • 25% Critical Rate

  • PASSIVE - Energized: Moving and Attacking will generate an Energized Attack.

  • PASSIVE - Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.

Solari Chargeblade

This item is good for early game skirmishes as it gives you a huge critical rate boost while also granting an additional bonus true damage when landing a critical hit on enemies.

  • Total Cost: 3000g

  • Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g

  • 30% Attack Speed

  • 25% Critical Rate

  • 25 Ability Haste

  • UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.

  • Max True Damage: 65-100 when target is <= 35% Health

Wit’s End

This item provides a huge attack speed boost while giving you extra healing when your life drops too low.

  • Total Cost: 2700g

  • Recurve Bow (900g) + Negatron Cloak (900g) + 900g

  • 45% Attack Speed

  • 50 Magic Resist

  • PASSIVE – At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.

Item Adjustments

Bloodthirster

This item has been struggling to find its use in the current meta. These new changes should give it more purpose.

  • Total Cost: 3400g → 3200g

  • Builds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g

  • [NEW] 25% Critical Rate

  • 65 AD → 40 AD

Bramble Vest

  • Passive changed

  • Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 50% Grievous Wounds on the attacker for 3 seconds. → Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.

Executioner’s Calling

Passive changed

  • Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Infinity Orb

  • Build path updated: Oblivion Orb replaced with Prophet’s Pendant

  • Total gold cost unchanged

Morellonomicon

  • Total Cost: 3000g

  • Builds from Oblivion Orb (1000g) + Prophet’s Pendant (1250g) + 750g

  • Passive changed

  • Cursed: Dealing magic damage to an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

Mortal Reminder

  • Passive changed

  • Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Oblivion Orb

  • Total Cost: 1000g

  • Builds from Amplifying Tome (500g) + 500g

  • 40 AP

  • Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.

  • [REMOVED] Death Touch

Thornmail

Passive changed

  • Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.

Removed Item

Frozen Mallet

Frozen Mallet had a lot of use case overlap with Iceborn Gauntlet, without offering much gameplay. We are removing the item to sharpen the identity of our existing item roster.

Runes

Resolve: Grasp of the Undying

Top lane is dominated by Grasp of the Undying so we are bringing down its damage slightly

  • Magic Damage: 4% → 3% of your maximum health

System Changes

  • An early surrender period at 5 minutes requiring all 5 players to vote “yes" has been added

  • Cooldowns for ultimates, summoner spells and items can now be pinged from the scoreboard

  • Death Recap will now show the source of damage that killed you

  • The time allowance between quadra and pentakills has been increased

  • We've updated the display for the minion gold penalty when Smite is equipped

  • Health bars now have an added effect that better displays when an ability consumes your health or heals you

Rift Herald

Spawn time has been reduced to give players more options on which jungle monster they want to prioritize.

  • Initial spawn time: 360s → 240s

Ignite

A slight update for Ignite to match the changes to Grievous Wounds.

  • [NEW] Now applies 60% Grievous Wound

Passive Gold

A slight balance change for the passive gold.

  • Gold gained per second: 4g to 3g after 8 minutes → 3.5g for the entire match

  • [NEW] Graceful Charity: Starting from 5 minutes, the teammate with the lowest gold amount will receive an additional 1g per second

Kills, Assists, and Bounties Gold

Massive changes to how much gold you gain in matches.

Updated gold income sheet for&nbsp;Kills, Assists, and Bounties.

Wild Rift Patch 2.4: Settings Features

  • [NEW] Targeting Priority - Closest

    • We’ve re-added this setting with a few tweaks so that it only applies to champions. Choosing this setting will make tapping an ability target the closest champion within range.

  • [NEW] Target Lock Filtering

    • This new setting makes target-lock selection ignore minions and towers. Players no longer have to worry about accidentally switching targets from enemy champions to minions or towers mid-fight.

  • Tap Targeting system Upgrade

    • When tapping an ability during a dash, the ability will now try to search for targets centering from the destination point of the dash as opposed to mid-dash.

  • Tuning Changes

    • We’ve decreased the likelihood that a lifting off of the screen will result in an extra input read and alter the original intent of the player.

  • Ultimates now only target champions when tap-casted. This is intended to reduce misfires where the player misjudges the range and the spell ends up firing towards a random minion.

    • Exceptions: Corki and Xayah. Corki because his ultimate is a low cooldown spell commonly used for farming, and Xayah because the reactive untargetability is a big portion of the spell.

Wild Rift Patch 2.4: Player Behaviour

AFK Adjustments

  • Initial AFK punishments for certain modes such as Co-Op vs AI have been made more lenient, since AFK behavior in these modes are less impactful to teammates. Repeat or frequent AFK punishments will still be treated normally.

  • Ranked Fortitude loss for AFKing frequently in a ranked game has increased from 10 to 20 points. These points are evenly distributed to the AFK player’s allies who were not in the same party as the AFK player.

Permaban Mark

  • Accounts that have been permabanned will now display a permaban mark on their profile and friends list name card

Reporting

  • The Report screen now has a higher character count limit, allowing players to be more detailed in their reports.

Other Changes

  • Ranked borders will no longer be displayed in non-ranked queues

  • Visual touch feedback has been added for Android phones

  • Improved the experience for players with weak network conditions

  • Improved and optimized champion and skin 3D model performance and enabled more graphics settings

  • Announcement voiceover can now be disabled through the in-game Settings menu

Free-to-Play Champion Rotation

  • 29th July - 4th Aug: Amumu, Braum, Draven, Kennen, Orianna, Rakan, Singed, Xayah, Xin Zhao, Ziggs

  • 5th Aug - 11th Aug: Corki, Diana, Irelia, Lulu, Rakan, Rammus, Rengar, Teemo, Varus, Zed


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John has been reporting developments on major mobile MOBA titles such as Mobile Legends, Wild Rift, and Arena of Valor for over two years. He also understands and follows various other PC/Mobile games such as League of Legends, Crossfire, Warcraft and more.