Overwatch 2 Season 6 Invasion: All Bug Fixes for Heroes and Maps
A much more stable game?
Overwatch 2 Season 6 Invasion has been released bringing with it lots of changes and features across the board. The update which dropped on 10th August has stunned the community with its huge list of hero balance changes and map updates.
However, it is the long list of bug fixes that have truly impressed community members, showcasing the hard work put in by the developers to make the Overwatch 2 gameplay experience more enjoyable.
Overwatch 2 Season 6 Invasion: All Bug Fixes
Here are all the bug fixes implemented to the game, heroes, and maps, including some that had remained unsolved since quite a long time.
Fixed a bug that could result in Competitive Titles becoming unequipped.
Fixed an issue with splash damage being inconsistently applied to targets on ramps or stairs.
Fixed an issue that resulted in some players being unable to progress in their Hero Unlock challenges.
Fixed a bug with the Challenge interface that could result in controllers being unable to navigate it.
Play vs AI - Fixed a bug with Cassidy's bot that would prevent him from using his full kit once Deadeye was activated.
Play vs AI - Fixed a bug with Ana bot only healing at regular intervals and reloading after each shot.
Play vs AI - Fixed an issue with Torbjorn bot being unable to use his Molten Core.
Fixed an issue with the Push mode progress indicator not reflecting team color.
Fixed a bug with some "Best" stats not being tracked correctly in Career Profile.
Resolved a bug with the Battle Pass interface that could result in a player becoming stuck and forced to restart the client.
Fixed an issue that resulted in the Bonus XP tag to be missing from the Role Select screen.
Fixed a bug with abilities that reveal enemy health bars revealing health bars for all players in Deathmatch.
Fixed an issue with High-Quality screenshots displaying artifacts in its images when used in the Hero Gallery.
Fixed a bug where the scoreboard would display large numbers incorrectly (1000 is now displayed as 1,000).
Resolved an issue with some abilities going through the ceiling at specific spots in some maps.
Fixed a bug with a fuel tank whose collision did not match the model.
Fixed an area of the map that would cause Immortality Field to self-destruct.
Fixed areas in the map that could allow players to become stuck.
Fixed locations that were missing collision.
Fixed a clipping issue with Ashe's rifle that could occur when aiming down sights.
Fixed an issue with BOB not playing the correct animations for the full Hack duration.
Fixed a bug with the Immortality Field device negatively impacting Aim Assist on consoles.
Fixed a bug with the cooldown for Configuration (Assault) not being properly reduced in some instances.
Fixed an issue with the Flashbang victory pose causing Cassidy's leg to become distorted.
Fixed a bug with melee being canceled if used right after Deadeye.
Resolved an issue with Magnetic Grenade that prevented Cassidy from receiving elimination credit if used on a flying or falling target.
Fixed a bug with Rampage not correctly showing as disabled when disabled by some abilities.
Fixed an interaction with Lifeweaver's Petal Platform and Junkrat's Total Mayhem that would result in the bombs left from Junkrat's death falling through the platform.
Kiriko should be able to target crouching allies and allies under low ceilings more consistently now.
Kiriko should more consistently appear at the same elevation as her target (instead of way above them).
Swift Step should more consistently keep Kiriko inside map bounds and not result in the player stuck inside the environment when she teleports.
Using Swift Step while on moving platforms (including payloads, cars, and boats) should no longer fail to move Kiriko toward her target.
Fixed an issue that could cause visual artifacts on Kiriko's skin when customizing Kiriko's Mythic skin.
Fixed a bug that made it possible for players to hide inside the Tree of Life.
Fixed a bug with Tree of Life blocking usage of Petal Platform if Tree of Life confirmation input is set to Ability 3 Release.
Fixed a bug with Lifeweaver's flower not changing colors with skin selection.
Fixed an interaction that allowed Lifeweaver to cancel melee's animation when combined with Petal Platform.
Fixed a bug with his Crossfade VFX being applied to his feet instead of his hand.
Fixed a bug with Bard Lucio's strings becoming stretched after respawning.
Fixed a bug with Moira's Fade not displaying correctly for Spectators.
Fixed a bug with Fortify not correctly ignoring the Slow applied by an enemy Orisa Terra Surge or Mei's Deep Chill.
Fixed a bug with the Mission Complete highlight intro missing sound when you have some skins equipped.
Fixed an interaction with Charge and Brigitte's Shield Bash that could result in Brigitte receiving the full pin damage at first contact instead of being pinned.
Fixed an interaction with Translocator and Petal Platform that allowed players to get out of the playable space.
Fixed the missing sound effects on the 'I see you' highlight intro when certain skins were equipped.
Fixed an interaction with Winston's Shield Generator and Tracer's Pulse Bomb that could result in damage not being mitigated if the bomb was placed inside the top of the barrier.
Fixed an interaction with Earthshatter that could result in Zarya getting zero charge if a bubble was active.
Here are all the bugs that have been fixed in Overwatch 2 Season 6 Invasion along with the hero nerfs and buffs, map updates, map lighting conditions, and other changes.
The developers will continue to monitor the game due to the large amount of updates and changes introduced, pushing out patches and hot fixes if anything major breaks down.