Overwatch 2 Season 6 Invasion: All Hero Balance Changes and Map Updates
A lot of buffs and nerfs!
Overwatch 2 has dropped a huge update with the release of Season 6 Invasion bringing with it lots of changes and new features including Flashpoint Game Mode, New Hero Progression System, Story Missions, Co-Op Event, and a lot more.
Despite all this, the main talk in the community has been around the numerous hero balance changes and map updates that the developers have rolled out along with the 10th August update.
All the nerfs and buffs will be potentially changing the meta for Season 6 as different heroes witness a rise and fall in their respective pick rates.
Overwatch 2 Season 6 Invasion Patch Notes: All Hero Balance Changes and Map Updates
Here are all the hero balance changes and map updates that have been implemented as part of the 10th August update for Overwatch 2 Season 6 Invasion.
Overwatch 2 Season 6 Invasion: Hero Balance Changes
Boosters: Cooldown reduced from 4 to 3.5 seconds.
Eject Mech: Pilot is now damage immune for 0.4 seconds while ejecting.
Seismic Slam: Cooldown reduced from 7 to 6 seconds.
Power Block: Now reduces damage from stuck projectiles.
Augmented Fusion Driver: Damage falloff range increased from 15 to 20 meters.
Fortify: Fortify health bonus increased from 75 to 125.
Block (Nemesis Form/Annihilation): Block now reduces damage from stuck projectiles.
Annihilation: Ultimate cost increased 12%.
Base movement ground deceleration increased to match standard hero movement.
Tesla Cannon: Secondary fire charge time reduced from 1.2 to 1 second and recovery time increased from 0.5 to 0.75 seconds.
A-36 Tactical Grenade: Maximum explosion damage falloff reduced from 70% to 50%. Detonation time reduced from 0.5 to 0.35 seconds. Recoil adjusted to recover more quickly. Projectile size increased from 0.2 to 0.25. Impact damage increased from 15 to 30.
Configuration (Recon): Reload time reduced from 1.5 to 1.2 seconds.
Configuration (Assault): Transforming into Configuration Assault now repairs 50 armor health.
Configuration (Artillery): Targeting state movement speed increased from 20 to 25 meters per second.
Peacekeeper: Damage falloff range rescaled from 25-45 meters to 25-35 meters.
Magentic Grenade: Projectile now has a maximum travel time of 1.5 seconds and slow amount reduced from 30 to 25%.
Storm Bow: Arrow draw progress is no longer preserved while wall climbing.
Helix Rocket: Explosion damage reduced from 90 to 80.
Tactical Visor: Ultimate cost increased 10%.
EMP: Ultimate cost increased 15% and it no longer destroys Lifeweaver's Tree of Life.
Rivet Gun: Primary fire recovery time reduced from 0.55 to 0.48 seconds.
Forge Hammer: Swing recovery time reduced from 0.75 to 0.6 seconds.
Weapon swap time reduced from 0.5 to 0.4 seconds.
Biotic Rifle: Damage and healing per projectile reduced from 75 to 70. Also, unscoped projectile size increased from 0 to 0.1.
Barrier Shield: Barrier Shield health reduced from 300 to 250.
Rally: Ultimate cost increased 6%.
Protection Suzu: Knockback removed. Healing reduced from 50 to 40. Now heals for an additional 30 health when cleansing a negative effect.
Kunai: Damage increased from 40 to 45. Recovery time reduced from 0.55 to 0.5 seconds. Critical damage multiplier reduced from 3 to 2.5x.
Thorn Valley: Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.
Rejuvenating Dash: Healing increased from 25 to 50.
Life Grip: Mobility lockout duration increased from 0.45 to 0.75 seconds.
Tree of Life: 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.
Base health reduced from 200 to 175.
Base shield health increased from 0 to 50.
Crossfade: Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up.
Caduceus Staff: Secondary fire damage boost reduced from 30 to 25%.
Overwatch 2 Season 6 Invasion: Co-Op Mode Hero Update
These hero changes are specific to Story Missions and Event Mission to ensure that players have a continuous challenge when playing these co-op game modes.
Heroes no longer passively gain ultimate charge over time.
Ultimate costs increased in co-op game modes.
Tesla Cannon: Secondary fire now chains up to 4 additional nearby enemies, dealing depreciating damage each chain.
Jump Pack: Landing damage now increases while in the air, up to 250% more damage over 2.5 seconds.
Particle Barrier: Particle Barrier duration increased from 2 to 3 seconds.
Projected Barrier: Projected Barrier duration increased from 2 to 3 seconds.
Graviton SurgeL Damage per second increased from 5 to 30 for 105 damage total.
Energy (Passive): Energy degeneration rate reduced from 2 to 1.5 energy per second.
Deadeye: Initial charge rate increased from 130 to 325 damage per second. Ramped charge rate increased from 260 to 650 damager per second. Now has a maximum damage cap of 1560 per target.
Focusing Beam: Damage per second increased from 50 to 85.
Duplicate: Echo can duplicate her allies in Co-Op modes. Duration increased from 15 to 20 seconds. Ultimate charge rate multiplier during Duplicate increased from 4x to 9x.
Shuriken: Damage increased from 27 to 29.
Deflect: Duration increased from 2 to 3 seconds.
Dragonblade: Duration increased from 6 to 8 seconds.
Endothermic Blaster: Primary fire damage per second increased from 55 to 100.
Concussive Blast: Explosion damage increased from 0 to 30.
Barrage: Explosion damage increased from 30 to 35.
Hover Jets (Passive): Maximum fuel increased 20%.
Hover Jets and Jump Jet now increases movement speed by 30%.
Deploy Turret: Turret damage increased from 11 to 15.
Pulse Pistols: Ammo increased from 40 to 60 and Damge reduced from 5.5 to 5.
Pulse Bomb: Explosion damage increased from 350 to 550.
Shield Bash: Damage increased from 50 to 60.
Rally: Duration increased from 10 to 15 seconds. Rally does not increase Barrier Shield size in Story Missions.
Inspire (Passive): Healing total reduced from 75 to 55.
Soundwave: Cooldown reduced from 5 to 4 seconds.
Crossfade: Speed Boost now also increases attack speed by 20%.
Overwatch 2 Season 6 Invasion: Map Updates
New Junk City - Morning
Explore deep beyond the gates of Junkertown and discover more secrets of the destroyed Omnium now inhabited by the Junkers in this massive Flashpoint map!
Suravasa - Morning
Discover the enchanting gardens and aqueducts of Suravasa. This Flashpoint map will host brawls across its intricate markets, temples, and ruins.
Push Game Mode: Map Lighting Season 6
New Queen Street - Dawn
Colosseo - Morning
Esperança - Morning
Hybrid Game Mode: Map Lighting Season 6
Blizzard World - Night (New)
Paraíso - Evening (New)
Eichenwalde - Morning
Hollywood - Night
King’s Row - Night
Midtown - Morning
Numbani - Morning
Escort Game Mode: Map Lighting Season 6
Dorado - Evening
Havana - Morning
Watchpoint: Gibraltar - Morning
Junkertown - Morning
Circuit Royal - Morning
Rialto - Evening
Route 66 - Morning
Shambali Monastery - Night
Control Game Mode: Map Lighting Season 6
Antarctic Peninsula - Night
Busan - Morning
Ilios - Evening
Lijiang Tower - Dawn
Nepal - Morning
Oasis - Morning
Here are all the changes that have been introduced to Overwatch 2 along with Season 6 Invasion in regards to the hero nerfs and buffs, along with the addition of new maps and the lightning conditions for the ones that will be featured this time across different game modes.