Overwatch 2 Patch Notes (11 July): New Event Hub, Hero Changes, Bug Fixes, More

Take a quick glance before jumping into the next match.

Aditya Singh Rawat
Updated On: 
<div class="paragraphs"><p>Overwatch 2 Patch Notes (11 July): Complete Details</p></div>
Overwatch 2 Patch Notes (11 July): Complete Details

Cover-Credits: 

Highlights
Overwatch 2 released a mid-season patch a few days back to shake things up for the rest of Season 5.
Overwatch 2 balanced multiple heroes while introducing new features and plenty of bug fixes.
Here are the complete patch notes for the 11th July update of Overwatch 2.

The mid-cycle update is here for the ongoing Season 5 of Overwatch 2. Unlike the previous patch, this one is packed with changes and new features.

There are a lot of heroes that have been either nerfed or buffed to shake things up for the remainder of the season. Talking about the new features, the event hub has been updated and a new competitive game mode called team queue has been introduced.

The developers have also managed to fix plenty of bugs across heroes and maps while listing out some general updates related to the overall gameplay.

Here are the complete patch notes for the mid-season update which went live on 11th July.


Overwatch 2 Patch Notes (11th July): Complete Details

General Updates

On Fire Adjustments

  • Fixed a bug that caused players to gain On Fire at the start of a new round in Competitive Play when playing any game mode or in Quick Play when playing Control.

  • On Fire and Blazing are more difficult to attain early in a round.

  • On Fire's cooldown reduced to 3 seconds. This should prevent most of the cases where a hero gained On Fire with a delay after a positive contribution.

  • On Fire score decays slightly more quickly when a hero is not On Fire.

  • Maintaining On Fire for long periods of time is more difficult.

New Event Hub

A new centralized location for Event information is now available from the main menu, where all Event Challenges, Rewards, and Modes are listed here.


Competitive Updates

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5.

  • Players can group up regardless of how far apart they are in rank.

  • Grandmaster players can play, even with up to four other Grandmaster players.

  • Team Queue is limited to 1 Tank, 2 Damage, and 2 Support.

  • Players do not queue for specific roles, instead choosing their roles within each match.

  • Platform pool restrictions remain, meaning players on console must still only group up with other players on console, not those on PC.


Hero Updates

Tank

Orisa

  • Fortify

    Damage reduction increased from 40 to 50%.

Ramattra

  • Ravenous Vortex

    The projectile now passes through enemy heroes but is still blocked by barriers.

Reinhardt

  • Barrier Field

    Maximum health increased from 1200 to 1400.

Wrecking Ball

  • Quad Cannons

    Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.

Damage

Sojourn

  • Railgun

    The number of shots to reach maximum spread increased from 8 to 12.

    Spread reduced by 12%.

Soldier: 76

  • Heavy Pulse Rifle

    Damage increased from 18 to 19.

  • Helix Rockets

    Explosion damage increased from 80 to 90.

  • Biotic Field

    Healing per second increased from 35 to 40.

Symmetra

  • Photon Projector

    Secondary Fire maximum impact damage increased from 45 to 50.

    Secondary Fire maximum explosion damage increased from 45 to 50.

    Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.

  • Sentry Turret

    Damage per second reduced from 40 to 25.

    Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.

Torbjorn

  • Rivet Gun

    Secondary Fire spread reduced from 5 to 4.5 degrees.

  • Deploy Turret

    Damage reduced from 14 to 11.

    Cooldown increased from 10 to 12 seconds.

  • Overload

    Now reloads 6 ammo on use.

Support

Kiriko

  • Healing Ofuda

    Recovery reduced from 1 to 0.9 seconds.

Zenyatta

  • Orb of Discord

    Maximum range reduced from 40 to 30 meters.

    Time to wear off the target when not in line-of-sight reduced from 2 to 1.5 seconds.


Bug Fixes

Ping System

  • Fixed pinging opponent’s owned objects through walls as Sombra. This includes objects like Torbjörn's Turret, Soldier 76's Biotic Field, and Sombra's Translocator, and more.

  • Fixed cases where Junker Queen's knife would remain pingable if she died while the knife was not in her hand.

  • Fixed Lifeweaver Petal Platform pings using ping stems when the platform is mid-air.

  • Fixed cases where ping stems would be used incorrectly on midair Last Seen pings or not used on grounded Last Seen pings.

  • Fixed training bots blocking the ability to share your ultimate status.

  • Fixed D.Va incorrectly giving her ultimate status for Call Mech instead of Self-Destruct when she was inside her mech and targeting an ally by pressing the Ultimate Status button.

Other Bug Fixes

  • Fixed an issue that caused some players to see the Unranked map loading screen instead of the Competitive Play team lineup and map loading screen.

  • Fixed a bug that prevented players from selecting the 'No Title' option.

  • Fixed an issue with the Questwatch background being incorrectly placed if you entered a match during a conversation.

  • Fixed a bug with the Role Mastery Challenge not appearing during the end-of-round flow in some cases.

  • Fixed an issue where Hero Icons were missing from Highlights when viewed on a 21:9 ratio.

  • Fixed an issue that resulted in the Career Profiles of friends sometimes appearing blank or missing items.

  • Fixed Mystery Hero Game reports lacking information.

  • Fixed a bug in the Options menu where values such as '100.0%' were cut off for some languages.

  • Resolved several localization issues.

  • Fixed several crashes.

Maps

Blizzard World

  • Fixed lighting in multiple locations around the map.

Circuit Royale

  • Fixed lighting in multiple locations around the map.

Watchpoint Gibraltar

  • Fixed gaps in the map that could affect gameplay elements.

Illios

  • Fixed lighting in multiple locations around the map.

Numbani

  • Fixed areas on the map that allowed some heroes to escape the playable area.

Oasis

  • Fixed gaps in the map that could affect gameplay elements.

Heroes

Ashe

  • Fixed an issue with the aim-down sight animation not matching the firing of the gun when used after a melee.

Baptiste

  • Fixed a bug with Immortality Field not protecting Mei for a small window of time after she leaves Cryo-Freeze.

Cassidy

  • Fix a bug where Cassidy's Magnetic Grenade did not disable the following: Baptiste's Exo Boost and Flight for both Sigma's Gravitic Flux and Mercy's Valkyrie.

Echo

  • Fixed a condition where Echo would fail to play any voice lines after Duplicating a hero.

Junkrat

  • Fixed an interaction with Lifeweaver's Petal platform that assisted Junkrat in leaving the playable space.

Kiriko

  • Fixed the melee animation not playing if used right after Protection Suzu.

Lifeweaver

  • Fixed a bug with Lifeweaver's Hero Icon challenges not correctly progressing.

  • Fixed an issue with Petal Platform that prevented the jump boost from being applied when jumping from some areas of the platform.

  • Fixed a bug that gave Lifeweaver high damage mitigation numbers for environmental kills.

  • Fixed a condition that allowed Life Gripped teammates to die to the boundary of a pitfall.

Orisa

  • Fixed an issue with overheating effects not playing correctly on some skins.

Ramattra

  • Fixed a bug where stunning Ramattra and interrupting Ravenous Vortex allowed the ability to be cast again immediately.

Reaper

  • Fixed an interaction with Petal Platform that allowed players to escape the playable space.

Reinhardt

  • Fixed an issue with Reinhardt's beard appearing distorted for select skins in Hero Select.

  • Fixed an interaction with the Hold to Charge option breaking animations when used on a controller.

Soldier: 76

  • Fixed a bug with the animation of the Heavy Pulse Rifle that could occur when Tactical Visor was used while under the effect of Kitsune Rush.

Sombra

  • Fixed the lighting on several skins being too bright.

  • Fixed a bug with Primary Fire not having priority over a pending Hack if the Toggle Hack option is enabled.

Symmetra

  • Fixed an interaction with Petal Platform and Teleporter, allowing players to escape the playable space.

Tracer

  • Fixed an interaction with Lifeweaver's Petal Platform that allowed Tracer to contest the objective from outside the playable space on some maps.

  • Fixed a bug that caused the Hero Select sound effects of the Mythic Tracer skin to keep playing after switching heroes.


These are all the changes, new features, and bug fixes that were rolled out along with the 11th July update. It will be interesting to see how the hero selection and meta evolve going further into the remainder of this season.


Published On: 
author profile picture
Aditya is the in-house CS:GO writer at AFK Gaming. While his understanding of the esports space is not restricted by geographical borders, his current focus lies in the Asian region. Understands and follows almost all major esport titles.