<div class="paragraphs"><p>This Long Ignored CS:GO Bug Has Spoiled Maps Like Inferno, Ancient, Overpass</p></div>

This Long Ignored CS:GO Bug Has Spoiled Maps Like Inferno, Ancient, Overpass

One critical CS:GO audio bug seems to have crippled multiple maps with water present on them.

Aditya Singh Rawat
Updated On: 
Highlights
A long-standing critical CS:GO audio bug still exists in the game which cripples maps like Inferno, Ancient, Overpass, and more.
The audio bug is directly linked to water borne areas, sound cues from these spots can be heard all across the map.
As per STYKO, Valve has actively started monitoring this bug and is working on a fix.

Multiple professional CS:GO players and talents recently came forward to address a long-standing issue with a particular audio bug, which has crippled multiple maps like Inferno, Overpass, and even the newly introduced Ancient. The critical CS:GO audio bug is related to areas with water present on them and triggers when a player walks or runs from these spots, resulting in an audio cue that can be heard across the entire map. With such water related areas present in abundance across multiple maps like the ones mentioned above, this critical audio bug leads to a lot of spoiled rounds especially in clutch situations.

Let's try to understand what this bug actually is and how the community is reacting to it being around in CS:GO since forever.

The Critical CS:GO Audio Bug

This bizarre audio bug in CS:GO is simply insane and seems to trigger only around areas where water is present. The worst part is that any audio cue made while above these spots can automatically be heard all across the map, leading to an accidental slip of information.

The problem exponentially increases into something game changing when it is triggered during a clutch round in a professional setup, leading to a game, match, or even a series altering problem. Any such bug or issue which compromises the competitive integrity of the game, irrespective of it being intentional or accidental should definitely be acted upon by Valve.

Professional CS:GO player Martin "STYKO" Styk was the first player to highlight this issue once again in late May, from the perspective of the new competitive map Ancient. He had suggested that Valve "either remove(s) water in whole (of) T-Spawn area or fix the bug where you hear water steps across he map".

There was a huge community debate on the topic following this tweet and the issue seems to have reached Valve successfully one way or another. Canadian CS:GO talent, Conner "Scrawny" Girvan spoke about the topic a couple of days back suggesting that, "If sound bugs are a complicated problem, water should be entirely removed from CS:GO until it can be properly fixed."

STYKO responded to the tweet and confirmed that the developers had actively started working on a fix for the audio bug, trying to recreate the problem, understand what triggers it, so as to offer a viable solution.

STYKO Confirms Valve is Actively Working on Fixing The Bug

But until this game-breaking audio bug is not resolved, parts of certain maps will need to be combed through cautiously. Avoiding these dangerous murky water spots that may spoil all your plans should be the best option at the moment, or at least shift walking through these patches.

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Aditya is the in-house CS:GO writer at AFK Gaming. While his understanding of the esports space is not restricted by geographical borders, his current focus lies in the Asian region. Understands and follows almost all major esport titles.