- Champions like Aurelion Sol, Sona, Singed and have been nerfed along with turrets and Critical Strike items.
- Gragas has been buffed while Ahri has been adjusted.
- Game system changes have been done to minions, turrets and pings.
As of October 7th, the Wild Rift Regional Closed Beta includes Indonesia, The Philippines, Thailand, Malaysia, Singapore, Japan and South Korea. Yesterday, Riot released patch notes for version 0.5 of the closed beta. Champions like Aurelion Sol, Sona, Singed and have been nerfed along with turrets and Critical Strike items. Additionally, Gragas has been buffed while Ahri has been adjusted.
Wild Rift’s New Practice Mode, Buffs and Nerfs
A new practice mode has been introduced which lets players try out tricky combos, improve last-hitting skills and familiarise themselves with the game on their own terms. The mode also allows players to try all the champions so they can decide how to spend their Blue Motes better.
Other features include:
- Swap champion
- Instant level-up
- Invincibility
- 1-second cooldowns
- Infinite gold
- Enemy and ally dummy targets
- Enemy AI champion (selectable and configurable)
- Remove all minions
- Remove Fog of War
The update also added Japanese and Korean support to accommodate the new regions under Closed Beta.
Ahri
Ahri’s passive, (1) Orb of Deception and (2) Fox-Fire have been changed to be more similar with the League PC version of the mage.
(P) Essence Theft
(New) After Ahri casts 3 abilities that hit an enemy, her next spell that hits an enemy heals her.
(1) Orb of Deception
(Removed) Grants a burst of movement speed while the orb is out
(2) Fox-Fire
(New) Grants a burst of movement speed when cast
Aurelion Sol
Aurelion Sol has the highest win rate amongst the top ranks due to a lot of mobility and crowd control so Riot is nerfing his cooldowns and stun duration.
(1) Starsurge
Stun duration: Min 0.55/0.6/0.65/0.7s // Max 2.2/2.4/2.6/2.8s → Min 0.4/0.45/0.5/0.55s // Max 1.6/1.8/2/2.2s
(2) Celestial Expansion
Cooldown: 5/4/3/2s → 8/6/4/2s
(3) Comet of Legend
Cooldown: 55/50/45/40s → 70/60/50/40s
Gragas
Gragas had received buffs in the Regional Alpha patch but that did little to improve his performance, so he’s been buffed.
Health: 650 → 690
Health per level: 115 → 125
(Ult) Explosive Cask
AP Ratio: 70% → 80%
Singed
Singed’s base mana pool was letting players keep his poison toggled on even when not in combat. His (1) Poison Trail damage is also getting nerfed with an increase in mana cost and a dip in the AP ratio.
Mana: 390 → 345
(1) Poison Trail
Damage: 30/40/50/60 → 20/30/40/50
AP Ratio: 0.4 → 0.3
Mana: 13 → 15
Damage-over-time Duration: 2s → 1.8s
Sona
Sona’s mana pool was letting players just faceroll the screen without worrying about running out, so her mana stats are being nerfed.
Mana: 435 → 345
Mana regen per level: 24 → 15
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Critical Strike Items
Crit items are relatively cheap, thus allowing ADCs to rack up those kills and hit full build faster than other roles. Crit Strike items are becoming costlier across the board.
Cloak of Agility
Upgrade Cost: Increased from 300 → 500
Total Cost: Increased from 800 → 1000
Critical Strike Chance: 15% → 20%
Phantom Dancer
Total Cost: 2600G → 2800G
Runaan’s Hurricane
Total Cost: 2600G → 2800G
Rapid Firecannon
Combine Cost: 400G → 600G
Total Cost: 2600G → 2800G
Statikk Shiv
Combine Cost: 400G → 600G
Total Cost: 2600G → 2800G
Infinity Edge
Combine Cost: 1000G → 900G
Total Cost: 3300G → 3400G
Game System Changes
Attack Speed
The attack speed reduction formula has been changed. Riot said that this is being done so that champions like Malphite and items like Randuin’s Omen can have a more “significant impact.”
New formula: Base attack speed x (1 + Bonus Attack Speed) * (1 – Attack Speed Slows)
Minions
Minions can now be spotted through the Fog of War. Riot said that this change has been made so that players can “better plan for late-game sieges.”
Pings
Improved in-game visuals to make pings more noticeable.
The “on my way” ping can be dragged to specific targets.
Turrets
“Domino Bonus” damage reduction: 66 per cent to 30 per cent
This means that if two turrets in the same lane fall consecutively, the next structure will take 30 per cent less damage for 30 seconds. This is indicated by a golden glow.
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