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Gla1ve Supports Pimp's Suggestion to Reduce the Number of Rounds in CS:GO Matches

Aditya Singh Rawat
14th May, 2020

Cover And Thumbnail Image Courtesy: DreamHack - Robert PaulJacob "Pimp" Winneche

  • Pimp suggests that the 'max rounds' in a CS:GO match be reduced to 12 rounds.

  • Astralis' IGL gla1ve supports this suggestion made by Pimp, giving his reasoning behind the change.

  • Majority of the community stands against this idea, holding the failed ESEA twelve-round trial matches as an example to showcase its demerits.

CS:GO is a game that never ceases to evolve, while it keeps changing keeping in mind the community’s needs and preferences, it is never enough as there is always that ‘one more thing’ required to achieve perfection. In an attempt to achieve the same, Astralis’ in-game leader Lukas "gla1ve" Rossander seems to agree with CS:GO talent Jacob "Pimp" Winneche’s suggestion of reducing the number of 'max rounds' from 15 to 12.


Pimp had expressed his thoughts earlier stating that the more Counter-Strike he watches, the more convinced he is that a maximum of 12 rounds is enough “to determine the better team,” as 15 rounds become obsolete “with the current money system.”

And though the majority of the users did not agree with his statements, gla1ve seems to have liked the idea as he elaborates on the topic, in such a manner as if he himself might have been pondering over it for quite some time.

The main concern for gla1ve to not support a 15 round game was mostly related to the time it took for a game to get over, as he states that “Early days CS:GO 30 rounds would last for about 45 minutes, today it is at least an hour I believe.” He goes on to list the following time-based changes introduced to the game,

  • C4 timer changed from 40 to 45.
  • Freeze time changed from 15 to 20.
  • Round time changed from 1 min 45 sec to 1 min 55 sec, "I believe".
  • Timeouts.

gla1ve Expressing his Thoughts on the Matter

[Also Read: Low-End Systems Might Run CS:GO Better due to the Upcoming 'Texture Streaming' Option]


While this might be true, the users seemed to of the opinion that the current 'economy system' being adopted by CS:GO supports a 15 round game, because it gives enough time for a team to come back even if they lose the opening 3 rounds of a half, which would not be the case otherwise.

And while everyone was pointing out how the 12 round games were a total failure when ESEA had put them on a trial basis, Harry "JustHarry" Russell another CS:GO talent supported Pimp while making a statement that was in total contrast to what the other users had to say,

“100% yes, dunno how much of @ESEA 's  MR12 trial you played (if any) but it was great. MR12 would make economic decisions that have little/no consequences now riskier again.”

[Also Read: CS:GO Talent Pimp Overwatch Banned for more than a Month]


While Pimp’s suggestion seems to be popular amidst his peers, the community members don’t seem too excited about it. The long-debated topic has never found a solid outcome previously and still doesn’t seem to be a change that the community desires.

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Aditya Singh Rawattwitter_link

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Aditya Singh Rawat is the in-house CS:GO editor at AFK Gaming. While his understanding of the esports space is not restricted by geographical borders, his current focus lies in the Asian region. Understands and follows almost all major esport titles.