Low-End Systems Might Run CS:GO Better due to the Upcoming 'Texture Streaming' Option

Aditya Singh Rawat
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Low-End Systems Might Run CS:GO Better due to the Upcoming 'Texture Streaming' Option
  • CS:GO releases a new build called "texture_streaming_beta" currently in beta.

  • The new build consists of the following two features 'Texture Streaming' and 'Texture Compositor'.

  • Enabling the 'Texture Streaming' option might lead to a significant performance improvement for low-end PCs.

While the speculations surrounding the ‘Source 2 Update’ coming before the end of this week seems to be near impossible, the developers have some good news in store for players that struggle to play the game in their low-end systems.

According to the pre-released note released earlier today, a new build titled “texture_streaming_beta” is now available in the CS:GO beta depot, and is also compatible with public matchmaking.

After opting into the beta program, an experimental option titled ‘Texture Streaming’ needs to be enabled, which the users can find under the ‘Advanced Video’ tab.

Low-End Systems Might Run CS:GO Better due to the Upcoming 'Texture Streaming' Option

Enabling this option will lead to ‘dynamical adjustment of texture quality according to the user’s VRAM (Virtual RAM) condition and capability,’ this will lead to a significant performance boost on older or low-end systems with a low capacity VRAM, but will have very little benefit for those having newer hardware or VRAM capacity of 4 GB and higher.

‘Texture Streaming’ basically allows the game to defer the loading of various different textures, depending on when they are required for rendering, “potentially saving a significant amount of video memory.”

Apart from this, the following changes have also been introduced to the beta:

Texture Compositor

  • Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.

  • Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.

  • More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.

If the community likes these changes and their inclusion doesn’t cause any major harm to the game, these changes could be a game-changer for a lot of users who struggle with their hardware specifications. With most of the community engaging with the beta update positively, it might not be long before the option is made available in-game.


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Aditya is the in-house CS:GO writer at AFK Gaming. While his understanding of the esports space is not restricted by geographical borders, his current focus lies in the Asian region. Understands and follows almost all major esport titles.