Call of Duty: Mobile Season 8 Train to Nowhere brings a number of changes to the game including two new weapons, a new Multiplayer map, a perk, a new battle Royale class, and the Operation: Spy Hunt themed event. Train to Nowhere also has some balance changes lined up with a number of weapons and operator skills getting buffs and nerfs in Season 8.
Call of Duty: Mobile Season 8 Weapon Balance Changes
A number of weapons and operator skills are being nerfed and buffed in the upcoming Season 8 update:
Swordfish
Fire Interval between Bursts: Reduced
Hip-fire Bullet Spread: Increased (Multiplayer Only)
ADS Speed: Increased
Halberd Mag
Fire Interval In Burst: Reduced
Pharo
Recoil: Buffed
Range: Nerfed
The nerfs to the range have hampered its mid-close range effectiveness.
Chicom
Damage Multiplier: Increased
Oden
Recoil: Reduced
Range: Increased
PPSh-41 Buffed
Horizontal Recoil: Reduced
Chopper
ADS Accuracy: Increased
Damage: Increased
Range: Increased
According to the statistical analysis page Stats On Duty, the damage buff to the gun makes it one of the fastest to take down enemies at close range in Battle Royale (BR) mode.
QXR
Damage: Increased
According to Stats On Duty, the damage buffs have reduced the time to kill on this weapon significantly.
KRM-262
Damage: Increased
Range: Increased
Hip-fire Central Pellets Spread: Reduced
JAK-12
Damage Multiplier: Reduced
Range: Reduced
MX9
Damage: Increased
LK24
Get-Hit Flinch: Reduced
Damage Multiplier: Increased
The LK24 is now more viable for long-range fights due to the reduction in flinch.
HG40
Range: Increased
Damage Multiplier: Increased
The HG 40 can now take down enemies within 20 meters in four shots. According to Stats On Duty, the HG40 is now a great mid-range weapon option.
AK-47
Damage Multiplier: Increased
Multiplayer Balance Changes
Reactor Core
Damage Radius: Reduced
Activate Energy Needed: Increased
Energy Recovery Rate: Reduced
Gravity Spikes
Energy Recovery Rate: Increased
Claw Buffed
The bullet damage will not be reduced after the rebound.
Lethal and Tactical Adjustment
Overall the effective radius for most lethal equipment has been reduced, however, tactical equipment has been buffed with an increased detection radius for Trophy System and Echo Grenade.
Flash Drone
Effective Radius: Reduced
Concussion Grenade
Effective Radius: Reduced
Max Duration: Reduced
Min Duration: Reduced
Thermite Nerfed
Effective Radius: ReducedDuration: Reduced
Trophy System
Detect Radius: Increased
Flashbang Grenade
Effective Radius: Adjusted to 10m
Max Effective Duration: Increased
Contact Grenade
Throw Speed: Increased
Damage: Increased
Damage Radius: Increased
Molotov Cocktail
Duration: Increased
Echo Grenade
Detect Radius: Increased