- After being delayed for a day, the League of Legends: Wild Rift Patch 2.3 has finally been released.
- The first phase of the patch update features a new event called Broken Blades, which allows players to unlock one of the two new champions Irelia and Riven.
- The Wild Rift Patch 2.3 update also brings a few balance changes for certain champions and runes and the ARAM mode’s return.
After being delayed for a day, the League of Legends: Wild Rift Patch 2.3 has finally been released. The first phase of the patch update features a new event called Broken Blades, which allows players to unlock one of the two new champions Irelia and Riven, along with a few more in-game loot. The Wild Rift Patch 2.3 update also brings a few balance changes for certain champions and runes and the ARAM mode’s return. More information about the upcoming Wild Rift Patch 2.3 update can be found here.
RELATED: Dr. Mundo Rework Will Arrive in Wild Rift Soon
Wild Rift Patch 2.3: New Content
Two New Champions
Irelia, the Blade Dancer
Riven, the Exile
Riven is a fighter champion with incredible mobility and play potential. Her skills “Broken Wings” and “Valor” allow her to reposition herself between fights while her “Ki Burst” will stun enemies for a brief period of time.
New Features
Close Friends
Players can have up to 20 close friends in the game. Players can invite friends through one of the following titles;
- Perfect Partners
- The Might of Family
- Inseparable Allies
- Best Buddies
Friend Subscriptions
You can now subscribe to three of your friends and get notified whenever they are online or have recently finished a match.
ARAM Returns
All Random All Mid mode has returned for another round of testing. The game mode will be live from June until July 2021.
Champ Select
In Ranked champion select, players can switch their draft order to accommodate comfort picks and counter-picking better.
Network Tools
Players can now check their internet connection before playing the game.
This new feature allows the app to automatically switch between wifi or data connection when ensuring a stable gameplay experience.
Runes System Changes
The rune system in Wild Rift Patch 2.3 will undergo massive changes, replacing some of the runes while also making slight balance changes to the remainder. Riot Games’ goal is to make every rune usable with clear strengths and weaknesses. You can find a complete rundown of the Rune System changes here.
New Skins
- Order of the Lotus Irelia
- Arcade Riven
- Arcade Kai’Sa
- Arcade Sona
- Battle Boss Ziggs
New Accessories
- Baubles: Sharp and Deadly, You’ve Been Exiled, Button Masher, Snax Break, Squishable Fluft
- Icons: Maidens of the Blade, Fury of the Blade
- Recalls: Toppling Tufts
All accessories will be released throughout the patch.
New Event: Broken Blades
The new event tasks platers into completing missions featuring Riven and Irelia, and unlock one of them for free. The Broken Blades event kicks off on June 3 at 1:01 AM (UTC).
Wild Rift Patch 2.3: Champion Changes
Akali
The devs noticed Akali’s overwhelming early game presence. However, due to her high skill ceiling, most players can’t maximize her potential. Akali will receive massive tweaks to make her easier to play.
Base Stats
- Base HP: 650 → 570
- HP per Level: 115 → 125
- Total HP at level 15: 2260 → 2320
- Armor: 35 → 30
1st Skill: Five-Point Strike
- Energy: 95/90/85/80 → 130/110/90/70
2nd Skill: Twilight Shroud
- Restores 80 Energy
- Increases Total Energy by 80 when shroud is active
3rd Skill: Shuriken Flip
- Shuriken base damage: 40/80/120/160 → 30/60/90/120
- Shuriken AD ratio: 0.35 → 0.25
- Shuriken AP ratio: 0.5 → 0.3
- Dash base damage: 40/80/120/160 → 70/120/170/220
- Dash AD ratio: 0.35 → 0.5
- Dash AP ratio: 0.5 → 0.8
Ultimate: Perfect Execution
- First Cast: Physical damage → Magic damage
- [New] First Cast AP ratio: 0.3
- Second Cast AP ratio: 0.5 → 0.4
- Max AP ratio: 1.5 → 1.2
Blitzcrank
Passive: Mana Barrier
- Cooldown: 80s → 50s
2nd Skill: Overdrive
- Cooldown: 15s → 12s
Camille
Cammile’s Hookshot can now automatically target terrains to help her focus more on engaging champions rather than looking for walls to swing by.
3rd Skill: Hookshot
- Tap cast now detects terrain in front of Camille and fires towards it
- Tap cast will not cast if there is no terrain in front of Camille
Darius
Darius’ damage when in full stacks of Noxian Might will be reduced on earlier levels and gradually increase.
Passive: Noxian Might
Attack Damage gained at Full Stacks: 29/43/57/71/85/99/113/127/141/155/169/183/197/211/225 → 22/30/38/46/58/70/82/94/112/130/148/166/186/206/226
Diana
The devs felt they over buffed Diana way too much. She will receive a slight nerf to prevent her from snowballing too early.
Base Stats
- Health: 610 → 570
Passive: Moonsilver Blade
- AP ratio: 0.6 → 0.5
Ultimate: Moonfall
- Minimum Base Damage: 175/225/275 → 150/200/250
- Maximum Base Damage: 350/450/550 → 300/400/500
Fizz
The devs want Fizz to have a flexible role in Wild Rift. The trickster will receive a slight buff to help him become viable in the Jungle.
Passive: Seastone Trident
- Passive Damage Over Time now deals 200% damage to neutral monsters
3rd Skill: Playful / Trickster
- Mana: 95/100/105/110 → 85/90/95/100
- Cooldown: 16/14/12/10s → 15.5/13.5/11.5/9.5s
- Base Damage: 70/140/210/280 → 85/150/215/280
Garen
Garen will receive a slight nerf to his stats and ultimate cooldown to prevent him from snowballing too early in the game.
Base Stats
- Health Growth: 135 → 125
- Armor Growth: 6.4 → 5.8
Ultimate: Demacian Justice
- Cooldown: 65/60/55s → 80/70/60s
Gragas
Graga’s Drunken Rage skill is a bit too much to handle. The devs will be tuning it down.
2nd Skill: Drunken Rage
- Base Damage Reduction: 10/13/16/19% → 8/11/14/17%
- Target’s Maximum HP Damage: 8% → 7%
Kennen
1st Skill: Thundering Shuriken
- Base Damage: 65/120/175/230 → 75/130/185/240
2nd Skill: Electrical Surge
- Cooldown: 15/12/9/6s → 12/10/8/6s
Kha’Zix
The devs are buffing Kha’Zix’s isolation radius to help him takedown preys easier.
Passive: Unseen Threat
- Isolation Radius: 400 → 300
Pantheon
The devs will be giving his ultimate skill a new effect similar to the PC version.
Ultimate: Grand Starfall
- [New] Armor Penetration: 10/15/20%
Rakan
The devs will be increasing his viability by allowing him to cast shields more frequently.
Base Stats
- Base Magic Resistance: 30 → 34
- Magic Resistance per Level: 0.8 → 1.2
- Total MR at Level 15: 41.2 → 50.8
Passive: Fey Feathers
- Shield Cooldown Reduced at Level 15: 17.6 → 14.8s
- 40/38.4/36.8/35.2/33.6/32/30.4/28.8/27.2/25.6/24/22.4/20.8/19.2/17.6s → 40/38.2/36.4/34.6/32.8/31/29.4/27.4/25.6/23.8/22/20.2/18.4/16.6/14.8s
Rammus
Rammus’ jungle clearing is a bit too slow while his damage scaling is too high. The devs will be balancing him quite a bit to allow players to have faster jungle clear.
Base Stats
- Base Armor per Level: 5.1 → 4.7
- Armor at Level 15: 117 → 111
2nd Skill: Defensive Ball Curl
- Spiked Shell base damage: 5/10/15/20 → 8/10/12/14
Renekton
The devs will give Renekton a slight boost to his stats to allow him to keep up with other fighter champions.
Base Stats
- Base AD: 64 → 70
1st Skill: Cull the Meek
- On-Hit Heal: 4/6/8/10 → 6/9/12/15
- Base Damage: 60/110/160/210 → 70/120/170/220
- Bonus AD ratio: 80% → 90%
- Enhanced Base Damage: 90/165/240/315 → 105/180/255/330
- Enhanced Bonus AD ratio: 120% → 135%
Twisted Fate
The devs felt he is too inconsistent in the game. A slight buff on her skill should help Twisted Fate get back on his feet.
3rd Skill: Stacked Deck
- [New] Passive Attack Speed: 15/20/25/30%
- Active Bonus Attack Speed: 55/70/85/100% → 40/50/60/70%
Wukong
The devs are giving him some more laning power to encourage him to play outside the comfort of his jungle.
1st Skill: Golden Staff
- Cooldown: 8/7/6/5s → 8/7.5/7/6.5s
- [NEW] Now heals for 10% Bonus HP
- Attacks from Wukong and his clone now reduce Golden Staff's cooldown by 0.5 seconds
2nd Skill: Warrior Trickster
- Cooldown: 16/14/12/10s → 18/17/16/15s
Xin Zhao
The devs are bringing in a mini-rework for him similar to his PC counterpart.
Base Stats
- Base AD: 64 → 58
Passive: Determination
- Base Heal Amount: 9.6 to 60 → 6.8 to 60o
1st Skill: Three Talon Strike
- Base Damage: 25/30/35/40 → 20/25/30/35
2nd Skill: Wind Becomes Lightning
- Sweep and Strike now hit slightly behind Xin Zhao
- Strike Range: 6 → 8
- Cooldown: 12/11/10/9s → 12/10.5/9/7.5s
- Second hit AD ratio: 0.8 → 0.7
- Strike now Challenges Champions/Monsters and provides vision of the target for 3s
- If multiple targets are hit, the furthest from Xin Zhao is the one that is challenged
- Minion damage reduced by 50%
3rd Skill: Audacious Charge
- Cast Range on Challenged Targets: 5.5 → 8.5
- AP ratio: 60% → 80%
Ultimate: Crescent Guard
- Damage: 75/175/275 → 75/150/225
- [New] AP ratio: 80% AP
- Duration: 3s → 5s
- [Removed] Basic attacks and spells extend Crescent Guard's duration
Ziggs
A slight nerf to his turret damage to keep him from split pushing way too fast.
Base Stats
- Passive Damage to Structures: 200% → 150%
Wild Rift Patch 2.3: ARAM Changes
Ashe
- Damage dealt: 0% → -10%
Galio
- Damage received: -15% → -5%
Jhin
- Damage dealt: 0% → -10%
Jinx
- Damage dealt: 0% → -5%
- Damage received: 0% → 5%
Kha’Zix
- Damage dealt: 0% → 15%
Nasus
- Damage dealt: 0% → -10%
- Damage received: -15% → -5%
Renekton
- Damage dealt: 0% → 10%
Rengar
- Damage dealt: 0% → 15%
Seraphine
- Shielding: 15% → 20%
- Healing: 15% → 20%
Singed
- Damage received: -15% → -5%
Sona
- Damage dealt: -15% → -20%
- Damage received: 15% → 20%
Ziggs
- Damage dealt: -10% → -15%
- Damage received: 10% → 15%
RELATED: Wild Rift Patch 2.3 Preview: What to Expect
Wild Rift Patch 2.3: Gameplay Changes
Items
Black Cleaver
- Attack Damage: 30 → 35
- Armor Reduction per stack: 4% → 5%
- Max stacks: 6 → 5
- Total armor reduction: 24% → 25%
Dead Man’s Plate
- Health: 300 → 225
Duskblade of Draktharr
- Attack Damage: 50 → 55
Maw of Malmortius
- Price: 3200G → 3000G
- Magic Resist: 35 → 45
Trinity Force
- Attack speed: 40% → 30%
New Runes
KEYSTONE: PHASE RUSH
- Hitting a champion with 3 separate attacks or abilities within 3 seconds grants a large burst of Movement Speed and resistance to slows.
RESOLVE: BONE PLATING
- After taking damage from a champion, the next 3 champion abilities or attacks against you deal reduced damage.
RESOLVE: SECOND WIND
- Gain increased health regeneration. Also, after taking damage from an enemy champion, regenerate a portion of your missing health. This effect is doubled for melee champions.
RESOLVE: ADAPTIVE CARAPACE
- Gain bonus max health, and also gain increased defense when below 50% health.
Rune Changes
DOMINATION: GATHERING STORM
- Bonus stats: 2 AD or 4 AP every 2 minutes → 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP every 3 minutes
DOMINATION: CHAMPION
- Bonus damage: 10% → 8%
- Bonus damage loss on death: 5% → 4%
RESOLVE: FONT OF LIFE
- Impairing the movement of an enemy champion marks them. Allies who attack marked champions heal over time → Hitting an enemy champion with an attack or ability marks them. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.
RESOLVE: CONDITIONING
- [Unchanged] Gain 8 bonus Armor and Magic Resist after 5 minutes of game time.
- [New] Every 2 minutes after this gain 2 bonus Armor and Magic Resist.
INSPIRATION: SWEET TOOTH
- [New] Provides bonus gold when you or a nearby ally eat Honeyfruit.
INSPIRATION: MASTERMIND
- Bonus gold on monster or turret kill: 100G → 120G
- Bonus XP on monster or turret kill: 500 → 0
- Damage to turrets: True damage → Adaptive damage
Removed Runes
- Keystone: Kleptomancy
- Resolve: Backbone
- Resolve: Regeneration
- Resolve: Spirit Walker
Other Changes
- Champion bounties are now displayed on the scoreboard
- Ally item cooldowns are now displayed on the scoreboard
- In Ranked, the scoreboard is automatically be sorted based on positions selected
- Improved the lane guidance UI in Ranked
- Players will receive a notification in the chat box when allies disconnect from the game
- Opening the settings menu will now reopen to the page you were last accessing
- Increased the distance needed to cancel an action by 20% when using the Alternative Action Cancel Method setting
- Improved loading into game from lobby by approximately 20%
- Improved video stuttering issue for some low end devices
- Refactored asset loading and unloading to lower the memory footprint
- Optimized runtime memory for low-end devices
- Event page layout has been optimized so that different types of events will be grouped and displayed together for easier access
- Event page icon is now a dynamic display of the event that’s happening
- The “turret is under attack” announcement will not be played as frequently if the same turret is being attacked
- The “turret is under attack” announcement will not be played as frequently if the same turret is being attacked
Wild Rift Patch 2.3: Free-to-Play Champion Rotations
Jun 3 - Jun 9: Aurelion Sol, Dr. Mundo, Galio, Gragas, Graves, Leona, Nami, Singed, Tristana, Vayne
Jun 10 - Jun 16: Amumu, Fiora, Jhin, Kennen, Lee Sin, Lulu, Miss Fortune, Sona, Twisted Fate, Ziggs