If you think the answer is that a degree from a gaming course along with a resume and randomly put-together portfolio is enough to land a game job, you are mistaken. Despite an ever-increasing demand for game devs and the short talent supply, game studios are quite careful and somewhat picky when it comes to hiring for the simple fact that costs related to employee payroll make up 70% of the annual expenses of running a game studio and a wrong hire can considerably affect a game production and add significant costs.
In the previous article in this series, I stressed how portfolios are the only thing a game studio would consider when making a hiring decision. But what makes a good portfolio? What is it that game studios want to look at in a portfolio? How can you showcase your skill sets in the best possible way through the portfolio? These are the questions that will be answered in this article. Let’s begin.