Starfield: Top 10 Traits You Should Consider Starting With
When you complete Starfield’s first mission, you get to create a character and one of the first decisions you need to make is choose your starting Traits. Unlike the Backgrounds in Starfield, which affect your starting skills, Traits are far more impactful. All traits have a negative and positive effect so you need to be careful and choose the right ones for optimal play. Here are the top 10 Traits in Starfield that you should be using.
Top 10 Traits in Starfield
Hero Worshipped: You’ve earned the attention of an annoying “Adoring Fan” who will show up randomly and jabber at you incessantly. On the plus side, he’ll join your ship’s crew and give you gifts.
Introvert: You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Can’t be combined with Extrovert.)
Kid Stuff: Your parents are alive and well, and you can visit them at their home. But you automatically send 2% of your credits home to them every week.
Neon Street Rat: You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
Serpent’s Embrace: You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don’t continue jumping regularly. (Can’t be combined with any other religion trait.)
Spaced: Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Can’t be combined with Terra Firma)
Taskmaster: Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
Terra Firma: You’ve never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you’re in space. (Can’t be combined with Spaced.)
United Colonies Native: You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Can’t be combined with any other faction allegiance trait.)
Wanted: Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge — when your health is low, you do extra damage.