Last Epoch encompasses a colossal collection of weapons and armor to assist you in your battles against formidable bosses and other elite enemies. Although taking down these deadly foes can be quite challenging, you will be rewarded with elusive items for your efforts, each possessing unique stats and modifiers to further empower your build. One such item is the Fundamental Criterion Body Armor which significantly increases your Ward Decay Threshold along with protection from enemy hits. Without further ado, here’s how you can obtain it.
Here’s How You Can Get the Fundamental Criterion Body Armor in Last Epoch
To acquire the Fundamental Criterion Body Armor, you need to reach the End of Time region and unlock the Blood, Frost, and Death Timeline. Once you get there, you will have to complete various Echoes in the Timeline for a chance to acquire this Unique Mage Body Armor.
Additionally, you can also complete quests within the Blood, Frost, and Death Timeline to further increase your chances. There are three different quests in this region:
Wengari Battleground
Occupied Heoborea
The Lair of Formosus
Completing the third and final quest requires you to take down Formosus the Undying Timeline Boss, who is a master of Cold and Necrotic Damage. However, you need to keep in mind that reaching this quest requires you to have 300 Stability in normal and 800 Stability in Empowered. Taking down this boss also guarantees your chances to obtain four boss-specific Uniques and 1 Set Item.
If you have a potent build, we recommend you attempt this timeline in Empowered as it is guaranteed to increase your drop rates. Here are all the stats of the Fundamental Criterion Body Armor:
Armor: +170
Required Level: 54
Required Class: Mage
27% to 77% of Mana spent is gained back as Ward
Ward Decay Threshold is increased by +70 to 127
Increases level of Runic Invocation by +1 to 3
18 to 36% damage increase while using a Wand for Invocations with Heo as the first Rune
18 to 36% damage increase while using a Staff for Invocations with Gon as the first Rune
18 to 36% damage increase while using a Spectre for Invocations with Rah as the first Rune
3% increased damage per Strength for Invocations with Hoe as the second Rune
3% increased damage per Dexterity for Invocations with Gon as the second Rune
3% increased damage per Attunement for Invocations with Rah as the second Rune