All Shaman Runes in WoW Classic SoD

Daniel Royte
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<div class="paragraphs"><p>All Shaman Runes in WoW Classic SoD</p></div>
All Shaman Runes in WoW Classic SoD

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Highlights
In World of Warcraft Classic: Season of Discovery (SoD), Shaman players have different options when it comes to runes.
These runes, which can be gained through a variety of sources including quests, dungeons, and crafting, have unique stats and effects.
Here is a list of the all the Shaman runes accessible inWoW Season of Discovery.

In World of Warcraft Classic: Season of Discovery (SoD), Shaman players have different options when it comes to runes. These runes, which can be gained through a variety of sources including quests, dungeons, and crafting, have unique stats and effects that can significantly improve a Shaman's battle effectiveness. Here is a list of the all the Shaman runes accessible inWoW Season of Discovery.

List of All Shaman Runes in WoW Classic SoD

Phase One introduced 12 Shaman runes, while Phase Two added 7 more runes. Each rune offers unique effects and abilities. Here's a list of all Shaman runes and their effects:

Chest Runes:

  1. Dual Wield Specialization (Phase 1): Increases your chance to hit with both spells and melee attacks by 10% while dual wielding. Your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%.

  2. Healing Rain (Phase 1): Selects the area 15 yards around target player, and heals all party members within that area for 41 every second.

  3. Overload (Phase 1): Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 50% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.

  4. Shield Mastery (Phase 1): Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.

  5. Two-Handed Mastery (Phase 2): Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons for 10 sec.

Hands Runes:

  1. Lava Burst (Phase 1): You hurl molten lava at the target, dealing 399 to 514 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.

  2. Lava Lash (Phase 1): You charge your off-hand weapon with lava, instantly dealing 150% off-hand Weapon damage. Damage is increased by 50% if your off-hand weapon is enchanted with Flametongue.

  3. Molten Blast (Phase 1): Blast up to 4 enemies in a cone in front of you for Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.

  4. Water Shield (Phase 1): The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee, or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe.

Legs Runes:

  1. Ancestral Guidance (Phase 1): For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.

  2. Earth Shield (Phase 1): Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 100. This effect can only occur once every few seconds. 3 charges. Lasts 10 min.

  3. Shamanistic Rage (Phase 1): Reduces all damage you take by 20% and you regenerate mana every second for 15 sec. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your spell power, or 6% of your healing power, whichever value is greatest.

  4. Way of Earth (Phase 1): While Rockbiter Weapon is active on your main hand weapon, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.

Waist Runes:

  1. Fire Nova (Phase 2): Gain the Fire Nova ability, replacing your Fire Nova Totem. Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.

  2. Maelstrom Weapon (Phase 2): When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%.

  3. Power Surge (Phase 2): Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst, Chain Heal, or Chain Lightning within 10 sec instant. Additionally, you regenerate mana equal to 15% of your Intellect every 5 sec.

Feet Runes:

  1. Ancestral Awakening (Phase 2): When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 80% of the amount healed.

  2. Decoy Totem (Phase 2): Summons a totem at the feet of the caster for 15 sec that distracts nearby enemies, reducing their chance to hit by 25% for 10 sec.

  3. Spirit of the Alpha (Phase 2): For the next 15 sec, your melee attacks grant 5% increased attack speed to up to 3 party members within 15 yards, stacking up to 3 times.

To find these runes, players have to complete missions and objectives throughout Azeroth, which include battling enemies, interacting with special NPCs, and getting specific items. As the Season of Discovery continues, new runes and challenges may be available, so stay tuned!


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Daniel is an under-grad and has grown up with esports titles like Dota 2 cultivating a passion for esports. His current beats include in-depth coverage of Dota 2 and Mobile Legends.