Priests in World of Warcraft Classic are well-known for their healing powers, but in the Season of Discovery, they got buffs to both their healing and shadow damage with a range of new runes that were added. These runes can be found throughout the world of the game and have stats and passives that improve your character's abilities. Here is a list of all the Priest runes accessible in World of Warcraft Season of Discovery.
List of All Priest Runes in WoW Classic SoD
Phase One introduced 12 Priest runes, while Phase Two added 5 more runes. Each rune offers unique effects and abilities. Here's a list of all Priest runes and their effects:
Chest Runes
Serendipity
Effect: Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 sec, stacking up to 3 times.
Phase: 1
Strength of Soul
Effect: Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 4 sec. Additionally, targets of your Power Word: Shield will gain Rage from taking damage despite the damage being absorbed, and Righteous Fury will trigger from damage absorbed by your Power Word: Shield as if it were a heal.
Phase: 1
Twisted Faith
Effect: Mind Flay and Mind Blast deal 50% increased damage to targets afflicted with your Shadow Word: Pain.
Phase: 1
Void Plague
Effect: Afflicts the target with a disease that causes 754 Shadow damage over 18 sec.
Phase: 1
Hands Runes
Circle of Healing
Effect: Heals all of target player's party members within 40 yards of target player for 432 to 479.
Phase: 1
Mind Sear
Effect: Causes an explosion of shadow magic around the enemy target, causing 68 to 76 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Phase: 1
Penance
Effect: Launches a volley of holy light at the target, causing 125 Holy damage to an enemy, or 283 healing to an ally, instantly and every 1 sec for 2 sec.
Phase: 1
Shadow Word: Death
Effect: A word of dark binding that inflicts 312 to 362 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage inflicted upon the target.
Phase: 1
Legs Runes
Homunculi
Effect: Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.
Phase: 1
Power Word: Barrier
Effect: Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
Phase: 1
Prayer of Mending
Effect: Places a spell on the target that heals them for 246 the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
Phase: 1
Shared Pain
Effect: Your Shadow Word: Pain now also afflicts up to 2 additional nearby targets within 15 yards.
Phase: 1
Waist Runes
Empowered Renew
Effect: Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects. Your Renew can now be active on targets affected by another Priest's Renew.
Phase: 2
Mind Spike
Effect: Blasts the target for 119 to 138 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.
Phase: 2
Feet Runes
Dispersion
Effect: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared, or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
Phase: 2
Pain Suppression
Effect: Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Phase: 2
Spirit of the Redeemer
Effect: Activate to become the Spirit of Redemption for 10 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying.
Phase: 2
To find these runes, players have to complete missions and objectives throughout Azeroth, which include battling enemies, interacting with special NPCs, and getting specific items. As the Season of Discovery continues, new runes and challenges may be available, so stay tuned!