Traditionally known for their healing prowess, Paladins in the World of Warcraft Season of Discovery now have a variety of new abilities and runes to choose from, with a focus on Tanking, Healing, and DPS. With the addition of many runes across different gear slots, Paladins have become a versatile and formidable class in both PvP and PvE gameplay. Here is a list of all Paladin runes available in World of Warcraft Classic: Season of Discovery.
List of All Paladin Runes in WoW Classic SoD
Phase One introduced 12 Mage runes, while Phase Two added 7 more runes. Each rune offers unique effects and abilities. Here's a list of all Mage runes and their effects:
Chest Runes
Aegis
Effect: Increases your block value by 30% and grants a 10% chance for damaging melee and ranged attacks against you to increase your chance to block by 30%.
Phase: 1
Divine Storm
Effect: An instant weapon attack that deals 110% of weapon damage to up to 4 enemies within 8 yards, healing up to 3 party or raid members for 25% of the damage caused.
Phase: 1
Horn of Lordaeron
Effect: Increases the total Strength and Agility of all party members within 30 yards by 6 for 2 minutes. Exclusive with Blessing of Might.
Phase: 1
Seal of Martyrdom
Effect: Fills you with holy spirit for 30 seconds, causing each of your melee attacks to deal 40% weapon damage to your target. Party and raid members within 40 yards gain mana equal to 20% of the damage you take from this seal.
Phase: 1
Hands Runes
Beacon of Light
Effect: The target becomes a Beacon of Light, causing any heals you cast on party or raid members to also heal the Beacon for 100% of the amount healed. Lasts 1 minute.
Phase: 1
Crusader Strike
Effect: An instant strike that causes 75% weapon damage and regenerates 5% of your maximum mana.
Phase: 1
Hand of Reckoning
Effect: Taunts the target to attack you, increasing the threat bonus from Righteous Fury to 80%. Damage that takes you below 35% health is reduced by 20% while Righteous Fury is active.
Phase: 1
Legs Runes
Avenger's Shield
Effect: Hurls a holy shield at the enemy, dealing Holy damage, dazing them, and jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 seconds.
Phase: 1
Divine Sacrifice
Effect: Redirects 30% of all damage taken by party members within 30 yards to the Paladin for 10 seconds. Damage that reduces the Paladin below 20% health grants a 10% increased damage and healing done for 10 seconds.
Phase: 1
New Phase Two Runes (Belt and Boots)
Waist Runes
Enlightened Judgements
Effect: Increases the range on your Judgement by 30 yards and your spell hit with all spells by 17%.
Phase: 2
Infusion of Light
Effect: Increases the damage done by your Holy Shock by 20%, and your damaging critical strikes with Holy Shock reset the cooldowns on Holy Shock and Exorcism and refund the cost of Holy Shock.
Phase: 2
Feet Runes
Guarded by the Light
Effect: Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 seconds for 15 seconds. The amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50% during this mana regeneration.
Phase: 2
Sacred Shield
Effect: Each time the target takes damage, they gain a Sacred Shield, absorbing damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 seconds. Additionally, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 seconds. Targets cannot gain this effect more than once every 6 seconds. Lasts 30 seconds.
Phase: 2
To find these runes, players have to complete missions and objectives throughout Azeroth, which include battling enemies, interacting with special NPCs, and getting specific items. As the Season of Discovery continues, new runes and challenges may be available, so stay tuned!