![<div class="paragraphs"><p>All Druid Runes in WoW Classic SoD</p></div>](https://media.assettype.com/afkgaming%2F2024-03%2F459fff5f-815d-4d13-87c7-bec22d57a734%2FUntitled_design_54_.png?auto=format%2Ccompress&dpr=1.0)
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Druids in World of Warcraft Classic are known for their versatility and ability to fulfill multiple roles within a group. In Season of Discovery, Druids can use a range of to buff their powers across various forms and playstyles. These runes appear at various stages of the game, and provide distinct effects and advantages, allowing Druids to excel in a variety of roles such as healing, tanking, and DPS. Here is a list of all Druid runes available in WoW Classic Season of Discovery, along with their effects.
List of All Druid Runes in WoW Classic SoD
Phase One introduced 12 Druid runes, while Phase Two added 6 more runes. Each rune offers unique effects and abilities. Here's a list of all Druid runes and their effects:
Chest Runes
Fury of Stormrage
Effect: Reduces the mana cost of Wrath by 100%. Each time you deal damage with Wrath, you have a 12% chance for your next cast of Healing Touch within 15 seconds to be instant.
Phase: 1
Living Seed
Effect: When you critically heal your target with any healing spell, you plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 seconds.
Slot: Chest
Phase: 1
Survival of the Fittest
Effect: Reduces the chance you'll be critically hit by melee attacks by 6% and reduces all damage taken by 10%. Damage taken is reduced by an additional 10% while in Bear Form or Dire Bear Form.
Phase: 1
Wild Strikes
Effect: While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefiting from Windfury Totem.
Phase: 1
Hands Runes
Lacerate
Effect: Lacerates the enemy target, making them bleed for 80 damage over 15 seconds plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Phase: 1
Mangle
Effect: Gain the Mangle (Bear) ability and replace your Claw ability with Mangle (Cat). This ability benefits from and triggers all effects associated with Claw and Maul.
Phase: 1
Sunfire
Effect: Burns the enemy for Nature damage and then an additional Nature damage over 12 seconds.
Phase: 1
Wild Growth
Effect: Heals all of target player's party members within 40 yards over 7 seconds. The amount healed is applied quickly at first and slows down as Wild Growth reaches its full duration.
Phase: 1
Legs Runes
Lifebloom
Effect: Heals the target over 7 seconds. When Lifebloom completes its duration or is dispelled, the target instantly heals and the Druid regains half the mana cost of the spell. This effect can stack up to 3 times on the same target.
Phase: 1
Savage Roar
Effect: Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point.
Phase: 1
Skull Bash
Effect: Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 seconds. Shares a cooldown with Feral Charge.
Phase: 1
Starsurge
Effect: Launch surging stellar energies that cause Arcane damage. Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire.
Phase: 1
Waist Runes (Phase Two)
Berserk
Effect: When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets and Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 seconds. Requires Bear Form, Cat Form, or Dire Bear Form to activate. Clears the effect of Fear and makes you immune to Fear for the duration.
Phase: 2
Eclipse
Effect: Starfire increases the critical strike chance of your next two Wraths by 30%, and Wrath reduces the cast time of your next Starfire by 1.0 second, both effects stacking up to 4 charges. Both spells also gain a 70% chance at all times to not lose casting time when you take damage.
Phase: 2
Nourish
Effect: Heals a friendly target for a large chunk of HP, and heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active. This spell benefits from and triggers all effects associated with Healing Touch.
Phase: 2
Feet Runes (Phase Two)
Dreamstate
Effect: Your damaging spell Critical Strikes grant you 50% mana regeneration while casting for 8 seconds, and increase Nature damage dealt to the target by 20% for 12 seconds.
Phase: 2
King of the Jungle
Effect: Tiger's Fury now increases all physical damage you deal by 15% and has a 30-second cooldown that's no longer tied to the GCD. Instantly grants 60 Energy.
Phase: 2
Survival Instincts
Effect: Grants you 30% of your maximum health for 20 seconds. After the effect expires, the health is lost. Useable in any form – regenerate 5 Rage every time you dodge while in Bear or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
Phase: 2
To find these runes, players have to complete missions and objectives throughout Azeroth, which include battling enemies, interacting with special NPCs, and getting specific items. As the Season of Discovery continues, new runes and challenges may be available, so stay tuned!