Diablo 4 1.03 Patch Notes (27th June): Massive Changes to XP Gain, Every Class Buffed
Diablo 4’s highly anticipated 1.03 balance patch is here and it has been a pleasant surprise for fans. There are massive increases in experience gain for players and you will have a blast going through Nightmare Dungeons and Helltides. You can also get a lot more experience when completing Whispers. There are buffs to all classes across the board and if you were concerned about anything getting nerfed, fear not.
In a surprise move, none of the powerful builds in the meta got nerfed. Instead, most of the weaker skills got buffs and some of them are game-changing. Unfortunately, Necromancer minions did not get noticeable buffs but you can now make your minions target cursed enemies which is a solid quality-of-life change. Here is a rundown of all the changes from the Diablo 4 1.03 patch notes (27th June update).
Diablo 4 Patch 1.30 - Gameplay Changes
Experience Rewards
Significantly increased the experience awarded for completing Nightmare Dungeons.
Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
Helltide chests now provide substantially more bonus experience when opened.
Significantly increased rewarded experience from completing individual Whispers across the board.
Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
General
The Helltide Roaming bosses will now more consistently drop higher-quality loot.
Players can now teleport to their Nightmare Dungeon directly through the map.
Weekly bonus caches from world bosses no longer have a level requirement for opening.
In the Diablo 4 patch notes for today (27th June) Blizzard also revealed, “We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.”
Diablo 4 Patch 1.03 Balance Changes
Barbarian:
Skills
Lunging Strike
Base damage increased from 30% to 33%.
Fury generated increased from 9 to 10.
Bash
Fury generated increased from 10 to 11.
Enhanced Bash’s Fortify increased from 10% to 20%.
Frenzy
Base damage increased from 20% to 22%.
Flay
Bleeding base damage increased from 36% to 40%.
Fury generated increased from 9 to 10.
Enhanced Flay’s Vulnerable chance increased from 10% to 15%.
Double Swing
Base damage increased from 36% to 40%.
Kick
Cooldown reduced from 17 to 13 seconds.
Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.
Charge
Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.
Leap
Mighty Leap Slow increased from 50% to 70%.
Iron Skin
Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.
Call of the Ancients
Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.
Iron Maelstrom
Cooldown reduced from 60 to 45 seconds.
Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.
Bounding Slam
Base damage increased from 75% to 112%.
Legendary Aspects
Bul-Kathos
Earthquake flat damage increased from .39-.76 to .6-.83.
Earthquake
Earthquake flat damage increased from .39-.76 to .6-.83.
Dust Devil’s
Dust Devil flat damage increased from .16-.25 to .22-.32.
Windlasher
Dust Devil flat damage increased from .16-.25 to .22-.32.
Devilish
Dust Devil flat damage increased from .20-.36 to .24-.38.
Iron Warrior
Damage Reduction increased from 10-20% to 15-25%.
Items
Overkill
Damage increased from 16%-30% to 24-38%.
Hellhammer
Flat damage increased from .3-.5 to .6-.8.
Druid:
Skills
Earthspike
Base damage increased from 16% to 17%.
Spirit generated increased from 10 to 11.
Fierce Earthspike Fortify increased from 4% to 8%.
Wind Shear
Base damage increased from 17% to 18%.
Spirit generated increased from 12 to 13.
Claw
Base damage increased from 20% to 22%.
Spirit generated increased from 10 to 11.
Wild Claw Double Attack Chance increased from 10% to 15%.
Fierce Claw base damage increased from 10% to 15%.
Maul
Base damage increased from 20% to 22%.
Spirit generated increased from 14 to 15.
Enhanced Maul Fortify increased from 2% to 3%.
Lightning Storm
Enhanced Lightning Storm duration increased from 4 to 6 seconds.
Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.
Shred
Third Attack base damage increased from 60% to 70%.
Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
Raging Shred’s base damage increased from 51% to 70%.
Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.
Wolves
Cooldown reduced from 14 to 11 seconds.
Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.
Hurricane
Base damage increased from 97.5% to 134%.
Rabies
Base Poisoning damage increased from 53% to 76%.
Cataclysm
Base damage increased from 52% to 64%.
Lacerate
Base damage increased from 400% to 460%.
Petrify
Critical Strike Damage Bonus increased from 25% to 30%.
Pummel
Base damage increased from 140% to 180%.
Passives
Bestial Rampage
Attack Speed Bonus increased from 20% to 25%.
Damage Bonus increased from 20% to 30%.
Nature’s Fury
Chance to cast a free spell increased from 20% to 30%.
Lupine Ferocity
Damage Bonus increased from 60% to 70%.
Legendary Aspects
Runeworker’s Conduit
Flat damage increased from 1 to 1.4.
Mangled
Chance increased from 20-30% to 30-40%.
Seismic-Shift
Cooldown decreased from 2.5-1.5 to 2-1 seconds.
Blurred Beast
Damage increased from 60-90% to 70-100%.
Necromancer:
Skills
Reap
Base damage increased from 12% to 13%.
Acolyte Reap’s Cooldown between Corpses reduced from 5 to 4 seconds.
Decompose
Base damage increased from 30% to 33%.
Base Essence generated per second increased from 7 to 8.
Corpses formed frequency increased from 2.5 to 2 seconds.
Hemorrhage
Base damage increased from 25% to 27%.
Essence generated increased from 8 to 9.
Bone Splinters
Base damage increased from 8% to 9%.
Essence generated increased from 6 to 7.
Sever
Initial base damage increased from 63% to 66%.
Enhanced Sever’s return base damage increased from 25% to 40%.
Blood Lance
Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.
Bone Prison
Cooldown reduced from 20 to 18 seconds.
Dreadful Bone Prison’s Fortify increased from 5% to 8%.
Iron Maiden
Base damage increased from 10% to 20%.
Horrid Iron Maiden damage bonus increased from 15% to 20%.
Corpse Tendrils
Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.
Bone Spikes
Base damage increased from 80% to 120%.
Raise Skeleton and Golem
Minions will now always engage targets with a cast Curse.
Passives
Kalan’s Edict
Damage taken duration requirement reduced from 3 to 2 seconds.
Rathma’s Vigor
Healthy duration requirement reduced from 15 to 12 seconds.
Spiked Armor
Thorns increased from .08/.16/.24 to .1/.2/.3.
Legendary Aspects
Bursting Bone
Flat damage increased from .022-.03 to .045-.06.
Flesh-Rending
Essence gained increased from 10-20 to 20-40.
Fastblood
Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.
Rogue:
Skills
Invigorating Strike
Base damage increased from 23% to 25%.
Blade Shift
Base damage increased from 15% to 16%.
Heartseeker
Base damage increased from 22% to 24%.
Primary Heartseeker damage increased from 30% to 75%.
Forceful Arrow
Base damage increased from 20% to 22%.
Barrage
Base damage increased from 20% to 22%.
Caltrops
Methodical Caltrop’s Chill increased from 20% to 25%.
Smoke Grenade
Cooldown reduced from 15 to 13 seconds.
Rain of Arrows
Cooldown reduced from 60 to 55 seconds.
Prime Rain of Arrows imbuement potency increased from 20% to 30%.
Volley
Base damage increased from 70% to 105%.
Passives
Close Quarters Combat
Damage bonus increased from 20% to 30%.
Legendary Aspects
Escape Artist
Cooldown decreased from 100 to 45 seconds.
Umbrous
Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.
Items
Eyes in the Dark
Increased Death Trap Cooldown reduced from 30-15% to 20-15%.
Sorcerer:
Skills
Spark
Base damage increased from 8% to 10%.
Enhanced Spark damage increased from 5.6% to 7%.
Flickering Spark chance increased from 3% to 4%.
Frostbolt
Base damage increased from 35% to 38%.
Firebolt
Burning damage increased from 40% to 44%.
Charged Bolt
Base damage increased from 28% to 30%.
Incinerate
Base damage increased from 49% to 54%.
Enhanced Incinerate damage increased from 15% to 25%.
Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.
Fireball
Mana cost decreased from 40 to 35.
Frozen Orb
Initial base damage increased from 32% to 36%.
Explosion base damage increased from 29% to 34%.
Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.
Blizzard
Base damage increased from 120% to 130%.
Ice Blades
Chance to apply Vulnerable increased from 30% to 40%.
Lightning Spear
Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.
Crackling Energy
Base damage increased from 15% to 20%.
Freezing Wake
Base damage increased from 60% to 110%.
Legendary Aspects
Abundant Energy
Chance to chain to an additional enemy increased from 20-30% to 30-40%.
Singed Extremities
Slow amount increased from 25-35% to 40-60%.
Incendiary
Chance to restore Mana increased from 5-10% to 12-17%.
Snowguard’s
Damage Reduction increased from 10-15% to 20-25%.
Concentration
Mana Regeneration increased from 10-20% to 20-30%.
Items
Flamescar
Flat damage increased from .1-.2 to .2-.3.
Staff of Lam Esen
Damage Reduction reduced from 40-30% to 35-25%.
That is all you need to know about the Diablo 4 patch notes (27th June update). For more content, check out our Helltide chest locations guide. We also have a list of aspects that you should be using in your build.
RELATED: Diablo 4 Capstone Dungeons Guide