Warzone 2.0 Season 1 Reloaded Patch Notes: The Meta Will Never Be the Same Again

Abhimannu Das
Updated On: 
<div class="paragraphs"><p>Warzone 2.0 Season 1 Reloaded Patch Notes</p></div>
Warzone 2.0 Season 1 Reloaded Patch Notes

Cover-Credits: 

Highlights
Shotguns can no longer one-pump fully armored enemies in Warzone 2.0 after the Season 1 Reloaded update.
Pistols received hefty buffs and the developers are trying hard to push them into viability.
Some Assault Rifles also received some changes to put them on par with the best weapons in the meta.

Warzone 2.0 and Modern Warfare 2 received the Season 1 Reloaded update and a balance change has completely shocked the entire Call of Duty community. Shotguns are no longer able to one-pump enemies with full armor. This change comes just days after players discovered a broken one-shot build that was decimating Warzone lobbies.

Warzone 2.0 Season 1 Reloaded Patch Notes 

Here are all of the balance changes in the new update:

General

  • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents

  • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker 

Assault Rifles

MX9 

  • Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine

M13B

  • Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel

Kastov-74u

  • Small reduction to close damage; three hits to kill requires at least one chest hit 

Kastov 545

  • Increase to muzzle velocity

  • Small decrease to hip spread

  • Increase close damage

  • Increase to chest damage multiplier 

SMGs

VEL 47 SMG

  • Reduced hip spread.

  • Increased movement speed.

  • Increased far damage.

Pistols

Basilisk Revolver

  • Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel

  • Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30

.50 GS Pistol

  • Reduced hip spread

  • Increased 1 hit headshot range

  • Increased damage range

  • Increased neck and upper shoulder location damage multipliers

  • Increased bullet velocity

  • Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel

Shotguns

Shotguns can no longer kill fully armored players in one shot

Expedite 12 Shotgun

  • Added guard category:

    • TV CF40 Guard

    • AZ-40 Shotguard

    • AZAROV T15

Melee

Riot Shield

  • Reduced movement speed

  • Reduced melee damage to 3 hit kill

  • Shield movement animation improvement

  • Longer switch time pulling out throwing knife when riot shield is equipped

Launchers

JOKR

  • Missiles no longer land out of bounds when targeting a wall on the edge of a map

  • Improved the thermal readability when aiming

Other Changes

Vehicles

  • Reduced collision damage taken by the Heavy Chopper, especially from landing.

  • Increase health and damage resistance of the UTV.

  • Increased falling damage to the ATV & UTV.

  • Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.

  • Increased damage done by A.I to both LTV versions.

  • Reduced distance that boats can be piloted when completely out of water

  • Adjusted vehicle exits to limit chances of not being able to exit on steep slopes

  • Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy’s restricted area in Ground War, and driving out of the zone

  • Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone

The Season 1 Reloaded balance changes are going to shift Warzone 2.0’s meta forever and players will have to completely change their loadouts in some cases.


Published On: 
author profile picture
Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.