Valorant Update 3.0 Patch Notes

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Riot Games

Valorant Update 3.0 Patch Notes: Jett and Killjoy Receive Multiple Nerfs

Abhimannu Das
Updated On: 
Highlights
Valorant Update 3.0 patch notes are now available and they include harsh nerfs to a number of agents.
Weapon pricing has been tweaked across the board and run-and-gun accuracy has been nerfed.
Performance updates have also been implemented and Riot Games promises up to a 6% increase in performance.

Valorant update 3.0 patch notes are out and there is a large number of balance changes that will completely reshape the meta. The new patch also includes a brand-new agent, a new season pass, economy changes and more. There are multiple quality of life changes as well in the Valorant update 3.0 patch notes including changes to XP gains, killfeed updates and more. The patch should also improve performance for players as Riot Games promises improvement of up to 6% on medium to high spec systems. Here is a rundown of all the important changes included in the Valorant update 3.0 patch notes.

Valorant Update 3.0 Patch Notes: New Agent KAY/O

The game’s newest agent KAY/O is available as part of the 3.0 update. The new agent is capable of suppressing enemies and he can be revived when he is ‘overloaded. Check out our agent breakdown here to find out more about KAY/O.

Valorant Update 3.0 Patch Notes: Agent Changes

Signature abilities now only provide a minimum of one charge per round instead of accumulating a charge every round.

For example, if you have a two-charge signature ability and you end the round with one charge remaining, you will not gain an additional charge

Charges gained from cooldowns are now always temporary

Visibility returns faster during the fadeout period of all flashes

ASTRA

Nova Pulse (Q)

  • Cooldown time increased 12 to 25

Gravity Well (C)

  • Cooldown time increased 12 to 25

Stars/Astral Form (X)

  • Stars are now inactive when placed during the buy phase

  • When the barriers drop, her Stars charge for 1.4 seconds before becoming active and usable.

  • On Attack, Astra can now see the Spike’s location in Astral form

  • This representation does not animate so it will not provide additional info on the status of the Spike.

  • Recall cooldown increased 8 to 15

  • Granted signature charges decreased 2 to 1

  • Star cost decreased 200 to150

BREACH

Flashpoint (Q)

  • Total charges reduced 3 to 2

  • Cost increased 200 to 250

  • Projectile speed decreased 2500 to2000

Fault Line (E)

  • Full charge time decreased 1.5 to 1 second

  • Width increased 600 to 750

  • Telegraph windup time decreased 1.3 to 1

  • Concussion duration increased 3 to 3.5

  • Unequip time after firing decreased 1 to .7

  • Cooldown time increased 35 to 40

After Shock (C)

  • Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are .6 seconds apart

  • Explosion radius increased 260 to 300

  • Unuequip time after firing decreased 1.1 to .9 seconds

  • Cost increased 100 to 200

Rolling Thunder (X)

  • Width of all explosions increased to 2300, which was the previous width of the final explosion

BRIMSTONE

Incendiary (Q)

  • Cost increased 200 to 250

CYPHER

Neural Theft (X)

  • Ultimate points required decreased 7 to 6

JETT

Updraft (Q)

  • Cost increased 100 to 150

Tailwind (E)

  • No longer breaks Cypher’s Trapwire

Cloudburst (C)

  • Cost increased 100 to 200

Bladestorm (X)

  • Ultimate points required increased 6 to 7

KILLJOY

Alarmbot (Q)

  • Cooldown after pickup increased 7 to 20

Turret (E)

  • Cooldown after pickup increased 10 to 20

OMEN

Paranoia (Q)

  • Cost decreased 400 to 300

Dark Cover (E)

  • Granted signature charges reduced 2 to 1

  • Omen now must buy his second smoke for 100

  • Cooldown time increased 35 to 40

Shrouded Step (C)

  • Cost increased 100 to 150

PHOENIX

Curveball (Q)

  • Cost increased 200 to 250

RAZE

Model Update

  • Model has been updated with a polish pass

Boombot (C)

  • Cost increased 200 to 400

Showstopper (X)

  • Ultimate points required increased 7 to 8

REYNA

Leer (C)

  • Cost increased 200 to 250

SAGE

Slow Orb (Q)

  • Cost increased 100 to 200

Barrier Orb (C)

  • Cost increased 300 to 400

Resurrection (X)

  • Ultimate points required increased 7 to 8

SKYE

Trailblazer (Q)

  • Vision radius increased 1750 to 2250

  • Max concussion duration increased 3 to 4

  • Cost increased 200 to 250

Guiding Light (E)

  • Charges reduced 3 to 2

  • Charges are now replenished on a 40-second cooldown

  • Skye no longer needs to re-equip to trigger her flash

  • Guiding Light’s projectile now goes around corners tighter when free flying and is more responsive to guiding

  • Audio attenuation when cast reduced 3250 to 1250

  • Cost of charges increased 100 to 250

SOVA

Shock Dart (Q)

  • Cost increased 100 to 150

Recon Bolt (E)

  • Cooldown time increased 35 to 40

Owl Drone (C)

  • Cost increased 300 to 400

Hunter’s Fury (X)

  • Ultimate points required increased 7 to 8

VIPER

Snakebite (C)

  • Duration reduced 8 to 6.5

  • Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration

  • Cost increased 100 to 200

YORU

Blindside (Q)

  • Cost increased 200 to 250

Gatecrash (E)

  • Cooldown time increased 35 to 40

Valorant Update 3.0: Gameplay Changes

Squad Boost: You will get extra XP when you play in a premade group which includes a +8% XP boost for one additional player, +12% for two, +16% for three, and +20% for a full squad. This will also be active for the duration of 3.0.

Year One Event Pass: This is similar to a Battlepass but it’s completely free. It will be active for the duration of Patch 3.0 and will only last till 3.01 goes live.

Valorant Update 3.0: Competitive Updates

Here are all of the competitive updates included in Valorant update 3.0 patch notes.

  • Reduced the possibility of feeling “hard stuck” on older accounts. If your skill improves, your rank should properly reflect that, regardless of account age.

  • Matchmaking accuracy will improve across all ranks, which should lead to a smoother ranked climb and reduce how hard you may swing up and down in rank

  • While winning games is still the most important factor, individual performance will also be accounted for to improve matchmaking at Immortal+

  • This should result in better matches at the highest levels.

  • Close games will have a smaller effect on rank rating gains and losses

  • Adjusted our Rank Rating curves, so climbing (or falling) should feel less volatile and placements have been raised to Diamond 1

Valorant Update 3.0 Patch Notes: Weapon Changes

  • Bullet tagging changed from 75% slow to 72.5% slow

  • “Tagging” is the slowing ef ect you feel when hit by bullets

  • Weapon Deadzones changed from 30% to 27.5%

  • “Deadzone” in VALORANT refers to the movement speed a player becomes inaccurate

ALL RIFLES

  • Walking inaccuracy changed from 1.3 to 2.0

  • Running unchanged at 5.0

ALL HEAVIES

  • Walking Inaccuracy changed from .5 to 2.4

  • Running unchanged at 6.0

ALL SMGs

  • Walking inaccuracy changed from .3 to 1.0

  • Running inaccuracy changed from 2.0 to 2.5

CLASSIC

  • Walking inaccuracy changed from .25 to .84

  • Running inaccuracy changed from 1.5 to 2.1

FRENZY

  • Price decreased 500 to 450

  • Walking inaccuracy changed from .25 to .8

  • Running inaccuracy changed from 1.0 to 2.0

GHOST

  • Walking inaccuracy changed from .25 to .92

  • Running Inaccuracy changed from 1.85 to 2.3

SHERIFF

  • Walking inaccuracy changed from .25 to 1.2

  • Running inaccuracy changed from 2.0 to 3.0

JUDGE

  • Price increased 1600 to 1850

  • Damage falloff at 10m changed from 13 per pellet to 10 per pellet

  • Damage falloff at 15m changed from 10 per pellet to 7 per pellet

BULLDOG

  • Hip-fire (full auto mode) firing rate increased from 9.15 RPS to 9.5 RPS

  • Price decreased 2100 to 2050

SHORTY

  • Price decreased 200 to 150

STINGER

  • Price decreased 1100 to 950

BUCKY

  • Price decreased 900 to 850

MARSHAL

  • Price decreased 1000 to 950

ARES

  • Price decreased 1600 to 1550

OPERATOR

  • Price decreased from 5000 to 4700


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Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.

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