Valorant Patch 7.10: Deadlock Buff, Jett Update, TDM Agent Changes, More
Any TDM enthusiasts?
The final Valorant season of the year, Episode 7 Act 3, went live on 31st October and received its second update in the form of Valorant Patch 7.10.
It brought along a couple of buffs for Deadlock, changes for Jett, and made heroes like Reyna and Fade more viable during Team Deathmatch by implementing some game mode-specific ability changes.
This patch finally introduced some much-needed Agent changes for Deadlock to make her more viable and maybe even shake up the meta slightly.
Other than that, the remaining changes were not super impactful but do contribute to the game's overall improvement in one way or the other.
Valorant Patch 7.10 - Complete Details
Valorant drops a good number of updates, changes, and additions through an entire Act, especially when it begins and towards the end of its duration. These tend to be significant in different ways or simply introduce some quality-of-life changes to improve the overall gameplay.
Here are the complete patch notes and all other details to bring everyone up to speed about changes made in Episode 7 Act 3 following the release of Valorant Patch 7.10.
The developers have focused on providing a buff to the GravNet (C) ability used by Deadlock.
Players will now be required to remove the net manually to get rid of its effect, instead of moving out of the net's radius or waiting for the ability to timeout.
This means that trapped enemies will be required to put down their weapons and make a noise in order to deal with this debuff.
The radius of the net has also been increased to improve its efficacy while giving it certain buffs against mobility agents like Jett and Raze.
Gravnet (C) Buffs
Anyone caught by GravNet will be debuffed indefinitely until they remove it.
Anyone caught by GravNet will be affected by increased gravity and a reduction in mobility. For example: GravNet now reduces Jett’s Tailwind (E) distance.
GravNet removal time increased from 0.85 secs to 1.5 secs.
GravNet radius increased from 6 m to 8m.
The third-person animations for Jett while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she’s running and when she’s throwing knives.
The Leer (C) ability has proven specifically potent in the close confines of Team Deathmatch since it does not affect allies.
The Empress (X) ability lacks a time constraint which has proven extremely powerful when a player is on a roll.
Team Deathmatch only changes:
Leer (C) cooldown increased from 44 secs to 51secs.
Empress (X) will charge 14% slower.
Players feel that Fade’s utility can be a little hard to use and capitalize upon.
Team Deathmatch only changes:
Prowler (C) cooldown decreased from 44 secs to 36 secs.
Seize (Q) cooldown decreased from 51 secs to 48 secs.
Fixed a bug where reverb was not being applied reliably to some types of sounds, including gunshots and footsteps.
Fixed an issue where Viper’s Pit (X) did not correctly block vision for enemies on the minimap and megamap.
Fixed issues with Fade’s Prowler (C) passing through certain objects.
Fixed an issue where the report button text was cut-off for the Arabic language on the Player Report menu.
These are all the changes that were introduced to Valorant along with the latest Valorant Patch 7.10 which is the second update that was released as part of the ongoing Episode 7 Act 3.
It will be interesting to see if the community opts to use Deadlock following the buffs provided to her GravNet ability. If she becomes a more prominent pick there could be a slight change in the meta.