Valorant Patch 7.05: Astra Changes, Map Updates, Bug Fixes, More
A short update!
Valorant Patch 7.05 has gone live, introducing some minor updates and lots of bug fixes to the game. This comes just one week after the release of the massive Valorant Patch 7.04 which rolled out significant balance changes for Agents, a new map called Sunset, and other significant features.
The latest patch which was released on 6th September mostly focuses on various bug fixes along with changes for Astra and Sunset. Here are the complete patch notes to bring everyone up to speed while enjoying the new Episode 7 Act 2.
Valorant Patch 7.05 - Complete Details
Valorant drops a good number of updates, changes, and additions with every new Act. Last time the community was introduced to a new Agent called Deadlock, this time they received a new map called Sunset.
The new map is set in Riot's hometown, Los Angeles, complete with iconic locations and graffiti that are made in collaboration with actual artists.
"Going in and out of Astral form is a complex mechanical task that leaves Astra vulnerable to attackers by denying her information about her surroundings. The change we’ve made to her Astral Form (X) gives Astra back some agency and information, allowing you to react to enemy footsteps and utility you may have missed while in Astral Form."
Astral Form (X)
Astra will now be able to hear everything happening around her physical body while in Astral form.
Sunset will now be in the map rotation for Competitive game mode.
Competitive map rotation includes the following maps,
Fixed a bug where the SFX volume would default back to 100% volume when Alt-Tab-ing out of game.
Fixed a bug where there was a small audio deadzone in Astra’s Cosmic Divide (X).
Fixed a bug where Deadlock’s Sonic Sensor (Q) would trigger when Gekko’s Wingman (Q) walks near it.
Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover (E) ability.
Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.
Fixed an issue where people who were chat restricted by Real-Time Interventions were also disconnected from the text chat instead of just muted from text chat.
Fixed an issue where there was no warning message when you had a conflicting keybind for team or party voice chat.
Fixed an issue where switching between Unrated and Competitive queues would cause the restriction timer for the queue delay to replace the ranked restriction timer.
Fixed an issue where creating an Agent Profile reverted Push-to-Talk keybinds back to their defaults.
These are all the changes that were introduced to Valorant along with the latest Patch 7.05 which also marks the arrival of Episode 7 Act 2.
It will be interesting to see matches being played on Sunset and Breeze, while teams and players try to figure out the new meta with the barrage of Agent nerfs.