
Cover-Credits:
Overwatch 2 Season 2 is finally here and the game has received some much-needed balance changes. In addition to the new hero, new ranked season, and other content, the developers also addressed some of the biggest concerns of the community. The battle pass grind has been nerfed and you should be able to unlock all seasonal heroes much quicker. Some of the underperforming heroes like Doomfist and Mercy have been adjusted to make them more viable while oppressive characters like Sojourn have been hit with the ban hammer.
Overwatch 2 Season 2 Patch Notes
Here are all of the changes in the new update:
Competitive:
There are new, temporary Competitive title rewards for name cards based on your end of season rank
You can only earn these titles at the end of the current Competitive season and can only use them in the season following
Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
Implemented a group of matchmaking enhancements to improve match quality
Minor polish improvements to the competitive play UI flow
New hero, Ramattra, won’t be available in competitive for 2 weeks
Damage Role Passive
No longer provides a movement speed bonus
Reload speed bonus increased from 25 to 35%
Ramattra has been added to the line-up
New Hero: Ramattra
Void Accelerator (Omnic Form)
Primary: Fire a stream of projectiles in a fixed pattern
Secondary: Create a barrier at the targeted location
Nemesis Form
Transform into Nemesis Form, changing your attacks and gaining bonus armor
Pummel (Nemesis Form)
Primary: Punch forward, creating a wave of piercing energy with every swing
Secondary: Significantly reduces damage taken from the front and reduces movement speed
Ravenous Vortex
Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward
Annihilation
Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.
Balance Changes
Doomfist
Rocket Punch
Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
Cooldown reduced from 4 to 3 seconds
This has been in since his rework but was not mentioned
Power Block
Cooldown reduced from 8 to 7 seconds
Duration increased from 2 to 2.5 seconds
Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
Meteor Strike
Now empowers Rocket Punch on landing
Enemy slow duration increased from 2 to 3 seconds
The Best Defense...
Maximum temporary health increased from 150 to 200 health
Temporary health gained per target hit with abilities increased from 30 to 40 health
Junker Queen
Torso and head hit volume size increased 12%
Rampage
Wound duration reduced from 5 to 4.5 seconds
Ultimate cost reduced by 10%
Commanding Shout
Cooldown reduced from 15 to 14 seconds
Adrenaline Rush
Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds
Bastion
Configuration Artillery
Delay before projectile drops reduced from 1 to 0.6 seconds
Explosion damage reduced from 300 to 250
No longer deals explosion damage to self
Minimum delay between placing shots reduced by 20%
Reconfigure
Cooldown reduced from 12 to 10 seconds
Soujourn
Railgun
Energy delay before draining reduced from 8 to 5 seconds
Secondary fire damage falloff starting range reduced from 70 to 40 meters
Secondary fire critical damage multiplier reduced from 2 to 1.5
Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
Primary fire damage per projectile increased from 9 to 10
Overclock energy charge rate increased by 20%
Symmetra
Proton Projector
Beam charge rate and decay rate increased by 20%
Primary fire ammo consumption rate increased from 7 to 10 per second
Primary fire gains ammo from damaging barriers again
Tracer
Pulse Pistols
Damage increased from 5 to 6
Ana
Sleep Dart
Cooldown reduced from 15 to 14 seconds
Kiriko
Kitsune Rush
Ultimate cost increased by 10%
Movement speed bonus reduced from 50 to 30%
Cooldown rate reduced from 3 to 2 times faster
Protection Suzu
Cast time reduced from 0.15 to 0.1 second
Kunai
Ammo increased from 12 to 15
Swift Step
Ability input can now be held to activate
Mercy
Weapon swap time reduced from 0.5 to 0.35 seconds
Caduceus Blaster
Ammo increased from 20 to 25