MultiVersus Open Beta Goes Live With LeBron James as a Playable Character
MultiVersus is finally out of closed beta and the open beta has officially commenced. The open beta is available on Xbox, PlayStation, and PC. Simply head to Steam, the Xbox Store, or the PlayStation Store to download the game. Basketball legend LeBron James is the newest character to join the game’s roster. The new update also has some balance changes. The open beta is now live and it will be available until 8th August.
MultiVersus open beta brings in a gold bonus and a host of nerfs
For a limited time, gold earned from playing matches in MultiVersus will be increased by 25% until 8th August as part of the MultiVersus Open Beta Welcome Event. There is also a new character rotation of free characters featuring Reindog, Superman, Garnet, and Finn.
The balance changes in the new update will impact the meta with Taz no longer being as strong as he used to be. Here are all of the changes in the new update:
Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s.
Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it so opponents of Batman have a larger window between Batarang attacks to gain advantage.
Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.
Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.
Bug Fix: Air Down Attack: can no longer combo into itself
Bug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
Bug Fix: Air Up Attack: Can no longer repeatedly hit opponents
- Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.
Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
- Air/Ground Side Special:
If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness Player First hopes to improve his gameplay health and loop and bring the game to a healthier state for newer players.
A decrease to the tornado's duration and the additional duration gained by passing an ally.
Removing one of the multi-hits of the tornado.
Decreasing the hit pause of all the hits in the tornado.
Reduced knockback from the final hit in the tornado from 1375 to 1275.
Weight: reduced from 70 to 63