Lotus Map Joins Competitive and Unrated Queues in Valorant
Riot Games revealed the notes for patch 6.01 on 18th January and they were relatively short. The patch is mainly focused on the new Indian map Lotus, including bugs that players pointed out. Notably, Lotus was introduced to Valorant at the start of Episode Six. Lotus or the City of Flowers is situated in the Western Ghats of India on Omega Earth. It rightly encapsulates the visuals of an ancient temple with lush greenery, step-wells, and structures inspired by Indo architecture. Additionally, it boasts beautiful, humongous pink Lotus motifs on the top of the temple structures, and similar to Haven, Lotus features three sites for attackers to enter and plant.
After a couple of weeks of trialing the Lotus-only queue, Riot Games has finally moved the map into competitive and unrated queues and has introduced a bunch of bug fixes. Here’s all you need to know about Valorant Patch 6.01.
Lotus moved into the main map pool in Valorant
Players can now play Lotus in competitive and unrated queues once they update the client. Additionally, one of the most-requested changes on this map was the volume of the rotating doors and players kept complaining about how loud it is. As a result, Riot has addressed it and reduced the volume. However, you can still continue to provide your feedback about the sound change introduced in the patch.
Here are the other bug fixes for Lotus that Riot brought forth in Valorant Patch 6.01:
A boost exploit in the back of B-Site has been removed.
You can no longer get yourself stuck in the rotating doors
Breach can now use abilities on both rotating doors.
The destructible door located at A Link now has working vision cones.
The spike can no longer get lost in the back of A-Site.
Fixed a broken spike plant spot on A-Site.
Apart from these map-centric changes, the following bugs were also fixed:
Killjoy’s Nanoswarm (C) will no longer deal more damage to destructible objects than intended.
Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (Omen’s Paranoia [Q], Phoenix’s Curveball [Q]).
Fixed a bug where the spike would be invisible and attempting to equip the spike would fail after changing from Defender to Attacker in a custom game and picking up the spike.
Fixed a bug where you were unable to plant the spike after reconnecting to a match where you died while disconnected.
Fixed a bug that, while using the Marshall, prevented full reloading between shots if auto-scoping is enabled.
With these changes out of the way, get ready to learn Lotus by-heart and win points in your next Competitive Game in Valorant. Also note that the Replication mode has been removed from Modes queue. However, you can still play the mode via custom lobby.