League of Legends Update 11.15 Early Patch Notes Revealed
League of Legends patch 11.15 is set to drop on 23 July and it will include some long-awaited balance changes for Sylas, Viego and Aurelion Sol. The patch will also see the debut of Akshan, the game’s newest champion inspired by Bollywood. There are some items that are being looked at as well to balance the meta. In addition to the gameplay changes, there are a ton of Sentinel and Ruination skins which will be added as part of the Sentinels of Light event. Here is a look at all of the changes coming to League of Legends patch 11.15.
When is League of Legends patch 11.15 releasing
The new patch is set to release on 23 June at 3 AM PT / 5 AM GMT / 10.30 AM IST. There is some downtime expected prior to the release of the patch.
League of Legends patch 11.15 patch notes
Here are all of the updates that are coming to League of Legends patch 11.15.
New Champion: Akshan
Akshan is the game’s latest champion, who can make use of a grappling hook and a whip. He is the only champion in the game with death-defying mechanics. If an allied champion dies, the killer is marked as a “scoundrel” and Akshan gets buffs against marked enemy players. Successfully killing the marked enemies revives allies instantly. He will launch with his own Cyber Pop skin that can be purchased from the in-game store.
Here are all of the new skins that are being added to League of Legends patch 11.15.
Graves (Sentinel) — 1820 RP
Pyke (Sentinel) — 1350 RP
Rengar (Sentinel) — 1350 RP
Miss Fortune (Ruined) — 1350 RP
Thresh (Unbound) — Rewards
League of Legends patch 11.15 Balance Changes
Q ability power ratio 80% to 75%.
E flight distance 5500-7500 to 5000.
Armor 37 to 40.
Q damage 70-270 (+100% ability power) to 90-290 (+120% ability power).
Q attack damage ratio 130-170% to 130-190%.
E damage 10-90 to 20-100.
E attack speed 40-80% to 20-80%.
W attack damage ratio 50% to 40%.
Physical DR 40-80 to 40-70%.
Magic DR 20-40% to 20-35%.
Magic resist 30 to 26.
Q damage 75-235 (+75% ability power) to 85-265 (+80% ability power).
W cooldown 14-10 to 12-8, damage stored 35% to 45%.
Base health 545 to 570.
Health per level 85 to 95.
W cooldown 13 to 11.
Passive heat decay and overheat checking more consistent.
Q cooldown 9-5 to 7-5.
Ability power ratio 25/15% to 25/25%.
Q damage 60-280 (+80% ability power) to 70-290 (+90% ability power).
W healing 30-150 (+45% ability power) to 25-125 (+40% ability power).
Q mana cost 60-80 to 40-80.
E cooldown 11-9 to 13-10.
Q base damage 25-85 to 15-75.
Bonus damage to monsters 10 to 20.
Healing from minions 50% to 10%.
Health per five 4 to 2.5
R cooldown 160-130 to 140-100.
Item Balance Changes
Resists 25-45 to 25-60.