League Of Legends Preseason 2023 changes are geared towards improving teamwork


League Of Legends Preseason 2023 Changes: All You Need to Know

Nutan Lele
Updated On: 
League of Legends Preseason 2023 changes are geared towards improving teamwork.
Riot Games is working towards making the game easier for newer players to learn.
Especially for roles like jungling which have been traditionally considered harder to pick up.

Riot Games released a list of changes for the upcoming League of Legends Preseason 2023. Many of the preseason changes are aimed at improving communication and teamwork among players. The update will also include a number of quality-of-life changes to make the game more accessible to newer players. There are also a number of new items like Icathia’s Endurance headed to the game in the new season as well as a couple of returning items like Rod of Ages. Here are all the Preseason 2023 changes coming to the PBE (Public Beta Environment) tomorrow.

League Of Legends Preseason 2023 will bring several communication improvements

Preseason 2023 is bringing an updated ping wheel to the game. In order to improve communication in League of Legends, the developer has decided to double the number of pings available. Along with the existing four pings; Retreat, On My Way, Assist Me and Enemy Missing players will now have; Push, All-In, Hold, and Bait.

The ping system now has double the amount of pings you can use. 

The update also includes a new Vision ping wheel featuring; Vision Cleared, Enemy Vision, and Need Vision. Another quality-of-life update to pings includes off-screen pings. Players will be notified which direction an off-screen came from by displaying it on the edge of their screens. However, the Enemy Missing pings will show up on screen regardless of where they are pinged on the map.

Objective Voting has also been added to the game to improve overall coordination. The Preseason will include a new voting function that will appear when objectives are pinged that will function similarly to a surrender vote. Now all players can vote and indicate whether or not they’d like to take or contest that objective.

Similar to the current surrender vote, players can decide on next objectives. 

Jungle Changes

In an effort to make jungling more accessible to new players, Riot Games is adding Leashing Range Indicators and recommended jungle paths to the game. The visual leashing indicators will show how far camps can be pulled out before they will reset. Riot is also reducing the distance camps can be pulled. Recommended jungle paths will also be displayed on the map from the start of the game with indicators showing the ideal first clear. These have been pre-determined by gathering data from high skilled junglers.

First clear camps will be highlighted in white on the mini-map. 

The Preseason will also see Avatar Smites and Jungle Pets added to the game. Jungle pets can be bought in-game as an egg. As you go around clearing camps, these pets will evolve and give junglers Avatar buffs which enhance different abilities. Here are all the jungle pets that will be available:

  • Noxian Embercat: It will provide slows and bonus damage for aggressive junglers.

  • Ixtali Ixamander: It will provide a shield based on your health that provides bonus slow resistance and Tenacity when broken for frontline tankier junglers.

  • Ionian Cloudleaper: It will provide bonus movement speed, great for overall lane pressure.

Riot seems to have taken some design inspiration from  Starter Pokémon.

The Chemtech dragon is also coming back to the game in the Preseason. The dragon was disabled during the 12.2 mid-season patch update because it had “just been too frustrating to play with”. The Chemtech Drake will now grant a small amount of Tenacity and Heal/Shield strength when slain. It will also grant bonus damage when the player is below a certain amount of health.

Chemtech dragons are coming back to the Rift!

New Chemtech-inspired features are also coming to Summoner’s Rift including Zaunite chemicals and mutated jungle plants with upgraded effects.

  • Blast Cones will now blast those in range twice as far as before.

  • Honey Fruits will upgrade into Stim Fruits, no longer slowing champions that consume them and granting a small bonus shield in addition to the usual heal.

  • Scryer’s Bloom will upgrade into Stalker’s Bloom. When hit these plants will now reveal a small circular area around the plant and a cone opposite of the direction it was hit, granting movement speed towards revealed enemy champions and reducing wards revealed to 1 health.

Vision Changes

Riot is also adding Allied Ward Tracking and Enemy Ward Timers to the game. The game will now have new ward visuals on the minimap, indicating when wards are 60 and 30 seconds from expiring. You will now also be able to ping enemy wards within 10 seconds to make a ward timer appear until the ward is removed or expires.

Loadout and Ability Recommendations

Riot is also adding optional recommended Rune Pages and Summoner Spells when you lock in during champion select. A recommended runes button will open an interface with up to 3 rune and summoner spell setups which you shall be able to select from. These recommendations will be updated once per patch based on what setups are “optimal and popular”. Recommended ability level-ups are also being added in-game.

Top Lane Exp and Gold changes

The solo lane changes are intended to help top laners scale faster and get key items and level power spikes faster compared to mid and bot. The changes will be as follows:

  • Solo Lane Experience: Solo lanes will now receive a 95% experience multiplier (previously 93%) from minions.

  • Duo Lane Experience: Duo lanes will now receive a 22% bonus experience multiplier (previously 24.73%) from minions.

  • Mid Lane Gold Changes: All minions spawned in the mid lane will now be worth 1 less gold before 14 minutes when last hit (previously, only cannon minions were worth less gold, but were worth 10 less gold)

League of Legends Preseason 2023 item changes

League Of Legends Preseason 2023 item changes will affect mainly tanks and bruisers.

Preseason 2023 will see a number of returning items and brand new items added to the game. Many of the item changes target tanks and bruisers. Three new tank-friendly Mythic items are being added while Turbo Chemtank and Sunfire Aegis will be downgraded from Mythic items. New items have passives that make players gain armor, magic resist, health and grant sustain in some form.

New items

Icathia’s Endurance (Mythic Item)

  • 400 Health

  • 30 Armor

  • 30 Magic Resist

  • 20 Ability Haste

- Voidborn Resilience: For each second in champion combat gain a stack granting 3 Armor and Magic Resist, up to 10 max. At max stack become empowered, instantly draining enemies around you for 4% of your maximum health each (reduced to 1% against minions and monsters) and doubling your resists from stacks until the end of combat (60-second cooldown).

- Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist

Radiant Virtue (Mythic Item)

  • 400 Health

  • 30 Armor

  • 30 Magic Resist

  • 20 Ability Haste

- Guiding Light: Upon casting your ultimate you Transcend, increasing your maximum health by 10% for 9 seconds. While Transcended you and allies within 1200 range of you gain 25 non-ultimate Ability Haste.

You and your allies will also heal for 1.5% of your maximum health every 3 seconds, increased by up to 100% based on that champion’s missing health.

Healing is doubled on yourself (90-second cooldown).

- Mythic Passive: Grants all other Legendary items 100 Health

Goliath’s Ascendiary (Mythic Item)

  • 800 Health

  • 200% Base Health Regeneration

  • 20 Ability Haste

- Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 600 range of them. The charged attack drains the target, dealing 50 + 10% of your maximum health as bonus physical damage and healing you for that same amount. You permanently gain maximum health equal to 15% of the drain (30-second cooldown per target) (note: Maximum health will be lost if the item is sold).

- Mythic Passive: Grants all other Legendary items 1% increased health and 6% champion size

Reintroduced items

These items retain some of the effects from their older versions but have new passives.

Rod of Ages (Mythic Item)

  • 60 Ability Power

  • 300 Health

  • 300 Mana

- This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level (Note: the level cap will remain at 18).

- Mythic Passive: Grants all other Legendary items 5 Ability Haste

Spear of Shojin

  • 65 Attack Damage (AD)

  • 300 Health

  • 20 Ability Haste

- Dragonforce: Your non-ultimate spells gain (6 + 10% of bonus AD for Melee champions / 4 + 6% of bonus AD for Ranged Champions) Ability Haste, reduced to (3 + 5% of bonus AD for Melee champions / 42+ 3% of bonus AD for Ranged Champions) Ability Haste for immobilizing spells

- Exigency: Gain up to (15% for Melee champions / 10% for Ranged champions) increased movement speed, based on your missing health (maxed out when below 33% health)

Catalyst of Aeons

  • 225 Health

  • 300 Mana

- Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.

Catalyst of Aeons is a component of both Rod of Ages and Abyssal Mask.

Existing item changes

Some existing items are being  downgraded from Mythic.

Iceborn Gauntlet (Mythic Item)

  • 400 Health

  • 40 Armor

  • 20 Ability Haste

- Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE (Area of Effect) physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5-second cooldown).

- Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% Slow Resist

Sunfire Aegis (No longer a Mythic Item)

  • 400 Health

  • 50 Armor

- Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% of bonus health) magic damage to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds.

- Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (6 stacks maximum).

Turbo Chemtank (No longer a Mythic Item)

  • 450 Health

  • 50 Magic Resist

  • 10 Ability Haste

- Active - Supercharged: Grants 40% movement speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds), a shockwave is emitted that slows nearby champions by 40% for 1.5 seconds (90-second cooldown).

Abyssal Mask

  • 500 Health

  • 300 Mana

  • 40 Magic Resist

  • 10 Ability Haste

- Eternity: Restore mana equal to 15% of damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 health per second.

- Unmake: Curse nearby enemy champions, reducing the Magic Resist by 5 + 1.5% bonus health (maximum of 25). For each Cursed enemy, gain 9 Magic Resist.

A champion can only be Cursed by one enemy at a time (prioritizing the most potent Curse)

Navori Quickblades

  • 60 Attack Damage

  • 20% Critical Strike Chance

  • 30 Ability Haste

- Transcendence: If you have at least 60% Critical Strike Chance, your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.

- Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance.

Randuin’s Omen

  • 400 Health

  • 70 Armor

- Active - Humility: Briefly slow nearby enemies by 55% for 2 seconds (60-second cooldown)

- Rock Solid: Reduce incoming damage from attacks by up to 5 (+ 0.35% of maximum health)%, capped at 40% of the attack’s damage

- Critical Resilience: Critical Strikes deal 20% less damage to you

Ravenous Hydra

  • 65 Attack Damage

  • 20 Ability Haste

  • 9% Omnivamp

- Cleave: Attacks and abilities deal (60% for Melee champions / 30% for Ranged Champions) physical damage to other enemies within 350 units of the target hit

- Carnivorous: Gain 0.5 AD and 0.1% Omnivamp whenever you kill an enemy, stacking up to 25 AD and 5% omnivamp. Lose 50% of these stacks on death.

- Can only hit each target once per attack or ability every 10 seconds

- Cleave does not trigger on structures

Note that item names, stats, and effects are subject to change while on PBE.

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Nutan is experienced with content across various FPS, MOBA, and BR titles for both PC and mobile gaming. Basically, she's a Jill of all trades. As the former captain of an all-woman esports team, her roots lie firmly in PC gaming but she does enjoy that one map in Call of Duty: Mobile.

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