Apex Legends Escape 1.83 Patch Notes: Storm Point Is Finally Here
Apex Legends Escape 1.83: Legend Changes
The French engineer had her kit completely overhauled with both her tactical and ultimate abilities receiving significant changes to how they function. Here is everything that was changed about the legend:
Increased debuff duration on crossing a Fence by 100, General tweaks
Improved the reliability and responsiveness of placing Wattson's Tactical and Ultimate in world objects.
Wattson can also place her Tactical and Ultimate objects on valid surfaces above Wattson's eye level which was not possible earlier.
General hitbox size increase, to compensate for the removal of low profile in Season 9.
Tactical - Perimeter Defense
Increased damage on crossing a Fence by 33%. (15 to 20)
Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
Decreased recharge time by 50% (30 to 15 seconds).
Increased placement range by 50%.
Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
Ultimate - Interception Pylon
The Pylon output has been significantly reworked.
Reduced the number of active Pylons Wattson can place from 3 to 1.
The Pylon now lasts forever (instead of timing out after 90 seconds).
The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.
Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
Pylon ordnance-zapping has been moderately reworked. Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range. As a part of the changes, current issues where the Pylon doesn't reliably zap ordnance should now be addressed.
Apex Legends Escape 1.83: Weapon Changes
Supply Drop Rotation
This season the Triple-Take returns to floor loot and the G7 scout shall be taking its place in the supply drop. The Scout enters the Supply Drop equipped with its old friend, the Double-Tap Trigger.
The weapon is now an energy-consuming marksman
Charge time from 0.8 -> 1.1
Mag increase at all tiers (Base: 18, White: 21, Blue: 24, Purple: 27)
Ammo consumed per shot increased to 3
Ammo required per shot increased to 3
Fire rate reduced from 2.1 to 2.0
Slightly increased pellet size
Choke up time reduced from 1.5s to 1.25s
Choked up shots remain tight for slightly longer when exiting ADS
Damage reduced from 60 to 55
Reduced barrel effectiveness at all rarity tiers
Significantly reduced projectile collision size
Damage reduced from 18 to 17
Damage increased from 34 to 36
Double Tap added to Supply Drop G7 Scout
New Hop Up: Dual Shell
Each round loaded into the Mastiff or the 30-30 Repeater is doubled.
Fully Kitted Rotation
Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
Supply Drop Weapon Rates
Early game crate weapon rate increased from 25% to 50%
Mid game crate weapon rate increased from 50% to 75%
Late game crate weapon rate increased from 75% to 100%
Hot Zone Drop Rates
Increased amount of gold loot that spawns in hot zones
Apex Legends Escape 1.83: Crafting Changes
Increased ammo from crafting.
Light Ammo 20 → 60
Heavy Ammo 20 → 60
Energy Ammo 20 → 60
Shotgun Ammo 8 → 24
Arrows 16 → 48
Sniper 12 → 36
Crafting Ammo price increased from 5 to 10 per weapon
Evo Armor Points from crafting increased from 100 to 150
Evo Armor Points cost increased from 45 to 50
Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell
Apex Legends Escape 1.83: Arenas Changes
Supply drop will now land outside the first ring if possible, and land 10 seconds earlier.
Purple weapons now spawn more in earlier rounds
Round 1 - 3x blue -> 1x purple + 2x blue
Round 2 - 1x purple + 2x blue -> 2x purple 1x blue
Round 3 - 2x purple 1x blue -> 3x purple
Supply drop no longer spawns a blue Havoc, the Devotion or a gold RE-45
Weapon Price Updates
Blue 125 → 150
Purple 200 → 250
Blue 75 → 50
Purple 150 → 125
Base 200 → 150
White 150 → 100
Blue 250 → 200
Base 500 → 400
Blue 300 → 350
Purple 400 → 350
Base 500 → 450
Blue 250 → 300
Purple 300 → 350
Base 500 → 450