League Of Legends: Wild Rift Alpha Patch Notes Posted On Twitter

Nutan Lele
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League Of Legends: Wild Rift Alpha Patch Notes Posted On Twitter

Cover and thumbnail courtesy Riot Games

The official Riot Twitter account for League of Legends: Wild Rift has released the first official Alpha patch notes. Riot is currently conducting a Regional Android Alpha in Brazil and the Philippines which started on 6th June and will last till the 27th of this month. 

Apart from the buffs and nerfs, Riot is currently keeping an eye on Smite since junglers are levelling up quicker and outscaling laners. Some champions that might get future adjustments are Blitzcrank and his rocket fist, Jax’s split-pushing ability and Nami’s crowd control. The Marksmen are feeling quite OP as players get used to the controls with the exception of Jhin who is having trouble with the reload timing. So far, Riot is happy with Wild Rift’s average game length of around 17 mins.

Buffs

Gragas

Mana Regen increased from 12 to 15

Mana Regen per level increased from 0.7 per level to 0.9 per level

(1) Barrel Roll AP ratio increased from 0.7 to 0.8

(1) Barrel Roll cooldown decreased from 11/10/9/8s to 9.5/8.5/7.5/6.5s

(2) Drunken Rage’s AP ratio increased from 0.5 to 0.65

Gragas was having Mana issues and his full ability combo felt a little weak so they are buffing his stats across the board.

Ezreal

Recommended Items are now Muramana / TriForce / Ionian Boots + Quicksilver / BotRK / IE / Mortal Reminder

Recommended runes are Conqueror / Gathering Storm / Regeneration / Manaflow Band

(1) Mystic Shot damage increased from 15/50/85/120 to 30/65/100/135

(1) Mystic Shot AD ratio increased from 1.1 to 1.2

Ezreal’s recommended build was causing his damage to fall off hence the changes in items and buffs to his main damage output, Mystic Shot.

Towers

Backdoor Bonus Tower Damage increased from 10% to 20% 

Backdoor Bonus Tower Damage Reduction increased from 66% to 75%

Domino Bonus (temporary damage reduction after previous tower destroyed) increased from 35% to 50%

Towers are feeling weak so they’ve beefed up the tower stats when they’re backdoored, or taken in quick succession. 

Nerfs

Master Yi

AD per level decreased from 4.55 to 3.6

(3) Wuju Style active AD ratio decreased from 0.35 to 0.25

Yi’s Wuju Style active was made him quite OP at tank-melting and split-pushing his attack damage per level, as well as the damage gained has gone down.

Vayne

(2) Silver Bolts active Attack Speed :: 45/60/76/90% >>> 40/45/50/55%

(Ult) Final Hour cooldown increased from 80/70/60s to 100/80/60s

Vayne’s mobility and kiting and late-game damage are quite overpowered. As a result, her Silver Bolts and Ultimate have been nerfed at lower levels. 

Jinx

Attack Speed per level decreased from 0.022 to 0.007

Riot is scaling back her attack speed per level stopping her from getting too excited. 


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Nutan is experienced with content across various FPS, MOBA, and BR titles for both PC and mobile gaming. Basically, she's a Jill of all trades. As the former captain of an all-woman esports team, her roots lie firmly in PC gaming but she does enjoy that one map in Call of Duty: Mobile.