Warzone 2 Season 2

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Warzone 2 Season 2: All Weapon Changes Detailed

Abhimannu Das
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Highlights
Warzone 2.0 Season 2 is now live with a host of balance changes that will shake up the meta.
Several Assault Rifles have received buffs to improve their lethality at longer ranges.
Season 01 Pro-Tuned Blueprints have also received performance adjustments in the new update.

Call of Duty: Warzone 2.0 Season 2 is now live and the balance changes of the new update are now available. In addition to a new battle pass and the return of Resurgence, we also have tons of changes to weapons that will shake up the meta. A lot of the overpowered weapons from the Season 1 meta have been nerfed while some already powerful weapons have surprisingly received buffs. Here is a rundown of all the changes that are now live in Warzone 2.0 Season 2.

Warzone 2.0 Season 2: Balance Changes

General Changes

  • Tuning has been enabled for Laser attachments

  • Tuning Sliders have been updated for numerous attachments

  • Some beneficial Tuning attribute magnitudes have been increased

  • Some harmful Tuning attribute magnitudes have been decreased

  • Season 01 Pro-Tuned Blueprints have received performance adjustments

Assault Rifles

  • M13B

    • Increased damage at mid range

    • Increased upper torso damage

  • Kastov 762

    • Small damage reduction

    • Added additional long range damage falloff

  • Lachmann-556

    • Increased semi auto rate of fire

  • M4

    • Increased semi auto rate of fire

  • STB 556

    • Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

Battle Rifles

  • Lachmann-762

    • Decreased full auto head and torso damage

    • Increased semi-auto upper torso damage

    • Increased semi auto rate of fire

    • Reduced full auto recoil

    • Increased damage on long range

    • Added minimum damage against armor

  • FTac Recon

    • Decreased full auto upper torso damage

    • Sped up ads (aim down sight) time

    • Reduced full auto recoil

    • Increased close range damage distance

    • Increased lower torso damage multiplier 

    • Added minimum damage against armor

  • SO-14

    • Increased semi auto rate of fire

    • Increased long range damage

    • Reduced semi-auto headshot damage

    • Added minimum damage against armor

  • TAQ-V

    • Decreased mid-range damage

    • Increased semi-auto torso damage

    • Reduced semi auto leg damage

    • Decreased full auto head damage

    • Decreased full auto head damage

    • Reduced semi auto rate of fire

Handguns

  • X13 Auto

    • Reduced damage while using Akimbo

    • Increase lower body damage

    • Increased close range damage

    • Increase damage distances

Launchers

  • STRELA-P

    • Removed activation distance for projectile

    • Projectile will now explode at any range

  • RPG-7

    • Small increase to splash damage amount

    • Small reduction to splash damage range

Light Machine Guns

  • RPK

    • Small reduction to ADS movement speed

    • Reduced mid and long-range damage

    • Reduced damage ranges

    • Small increase to ADS time

  • RAAL MG

    • Increased recoil

Marksman Rifles

  • EBR-14

    • Reduced long range damage

    • Increased upper torso damage

    • Added minimum damage against armor

  • LM-S

    • Added minimum damage against armor

  • TAQ-M

    • Slight increase to rate of fire

    • Increased upper torso damage

    • Added minimum damage against armor

Melee

  • Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched

  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

Submachine Guns

  • Vasznev-9K

    • Reduced mid-to-long range damage 

  • Minibak

    • Reduced damage ranges

    • Reduced lower torso damage at close range

    • Reduced lower body damage at mid to close range

    • Added minimum damage against armor

  • Fennec 45

    • Decreased damage overall 

    • Decreased headshot damage

    • Added minimum damage against armor

Sniper Rifles

  • Signal 50

    • Reduced sprint out speed

    • Reduced movement speed

    • Reduced long range damage

    • Small decrease to bullet velocity 

Attachments

  • Reduced ADS penalty for bipods

  • Fixed an issue with choke attachments scaling hip spread incorrectly

If you want a quick rundown of how the new Ranked Play mode works in Call of Duty: Modern Warfare 2, be sure to check out our coverage here.


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Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.

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