Call of Duty: Warzone 2.0 Season 2 is now live and the balance changes of the new update are now available. In addition to a new battle pass and the return of Resurgence, we also have tons of changes to weapons that will shake up the meta. A lot of the overpowered weapons from the Season 1 meta have been nerfed while some already powerful weapons have surprisingly received buffs. Here is a rundown of all the changes that are now live in Warzone 2.0 Season 2.
Warzone 2.0 Season 2: Balance Changes
General Changes
Tuning has been enabled for Laser attachments
Tuning Sliders have been updated for numerous attachments
Some beneficial Tuning attribute magnitudes have been increased
Some harmful Tuning attribute magnitudes have been decreased
Season 01 Pro-Tuned Blueprints have received performance adjustments
Assault Rifles
M13B
Increased damage at mid range
Increased upper torso damage
Kastov 762
Small damage reduction
Added additional long range damage falloff
Lachmann-556
Increased semi auto rate of fire
M4
Increased semi auto rate of fire
STB 556
Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
Battle Rifles
Lachmann-762
Decreased full auto head and torso damage
Increased semi-auto upper torso damage
Increased semi auto rate of fire
Reduced full auto recoil
Increased damage on long range
Added minimum damage against armor
FTac Recon
Decreased full auto upper torso damage
Sped up ads (aim down sight) time
Reduced full auto recoil
Increased close range damage distance
Increased lower torso damage multiplier
Added minimum damage against armor
SO-14
Increased semi auto rate of fire
Increased long range damage
Reduced semi-auto headshot damage
Added minimum damage against armor
TAQ-V
Decreased mid-range damage
Increased semi-auto torso damage
Reduced semi auto leg damage
Decreased full auto head damage
Decreased full auto head damage
Reduced semi auto rate of fire
Handguns
X13 Auto
Reduced damage while using Akimbo
Increase lower body damage
Increased close range damage
Increase damage distances
Launchers
STRELA-P
Removed activation distance for projectile
Projectile will now explode at any range
RPG-7
Small increase to splash damage amount
Small reduction to splash damage range
Light Machine Guns
RPK
Small reduction to ADS movement speed
Reduced mid and long-range damage
Reduced damage ranges
Small increase to ADS time
RAAL MG
Increased recoil
Marksman Rifles
EBR-14
Reduced long range damage
Increased upper torso damage
Added minimum damage against armor
LM-S
Added minimum damage against armor
TAQ-M
Slight increase to rate of fire
Increased upper torso damage
Added minimum damage against armor
Melee
Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
Submachine Guns
Vasznev-9K
Reduced mid-to-long range damage
Minibak
Reduced damage ranges
Reduced lower torso damage at close range
Reduced lower body damage at mid to close range
Added minimum damage against armor
Fennec 45
Decreased damage overall
Decreased headshot damage
Added minimum damage against armor
Sniper Rifles
Signal 50
Reduced sprint out speed
Reduced movement speed
Reduced long range damage
Small decrease to bullet velocity
Attachments
Reduced ADS penalty for bipods
Fixed an issue with choke attachments scaling hip spread incorrectly
If you want a quick rundown of how the new Ranked Play mode works in Call of Duty: Modern Warfare 2, be sure to check out our coverage here.