Overwatch 2 Season 7 Hero Balance Changes: All Buffs and Nerfs

Are you switching main after the update? 👀

Aditya Singh Rawat
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<div class="paragraphs"><p>Overwatch 2 Season 7 Hero Balance Changes: All Buffs And Nerfs</p></div>
Overwatch 2 Season 7 Hero Balance Changes: All Buffs And Nerfs

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Highlights
The new season of Overwatch 2 has released and multiple Heroes have undergone balance changes to shape the new meta.
A lot of quality-of-life additions have also been introduced in the form of new input options for several Heroes to customize player experience.
Here is everything you need to know about the Hero changes that have come along with Overwatch 2 Season 7.

Overwatch 2 Season 7 called Rise of Darkness finally released on 10th October, introducing the community to an interesting Halloween event, 22 new skins, a themed battle pass, and many other changes.

Along with this major update, many Heroes have been buffed or nerfed, depending on how they influenced the previous meta and to set the stage for the next one as well.

Here are all the Hero Balance Changes for Overwatch 2 Season 7, details about the Sombra rework, and additional input options to allow players to optimize their overall experience better.


Overwatch 2 Season 7 Hero Balance Changes: Complete Details

Tank Heroes

Orisa

  • Fortify: Damage reduction decreased from 50% to 45%.

Ramattra

  • Nemesis Form: Cooldown decreased from 8 to 7 seconds.

Wrecking Ball

  • Quad Cannons: Shots required to reach maximum spread increased from 20 to 30.

Zarya

  • Projected Barrier: Size decreased by 15% to match the size of Particle Barrier.

  • Projected Barrier: Health decreased from 225 to 200 to match the health of Particle Barrier.

Damage Heroes

Cassidy

  • Combat Roll: Damage reduction increased from 50% to 75%.

Mei

  • Deep Chill (Passive): Removed.

  • Endothermic Blaster: Damage per second increased from 70 to 100.

  • Endothermic Blaster: Immediately slows enemy by 40% instead of building up over time.

Torbjorn

  • Rivet Gun (Primary Fire): Weapon recovery increased from 0.48 to 0.51 seconds.

  • Overload: Overhealth bonus decreased from 100 to 75.

Support Heroes

Brigitte

  • Whip Shot: Damage increased from 70 to 80.

Illari

  • Solar Rifle (Secondary Fire): Healing per second decreased from 120 to 105.


While the above Heroes underwent a balance change, Sombra underwent a proper rework with some of her abilities being moved around along with the addition of a new one.

Machine Pistol

  • Damage increased from 7.5 to 8.

  • Minimum Spread reduced from 0.5 to 0.

  • Shots until max spread increased from 3 to 6 shots.

  • Reload time reduced from 1.4 seconds to 1.2 seconds.

Hack

  • Cast time reduced from 0.75 seconds to 0.65 seconds.

  • Cooldown increased from 4 to 6 seconds.

  • Now cancels Stealth when hacking an enemy.

  • Hack has a reduced cooldown of 3 seconds if interrupted or if a non-hero enemy is hacked.

Stealth

  • Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage.

  • Stealth movement speed bonus reduced from 60% to 45%.

  • Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds.

  • Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds.

Translocator

  • Can no longer be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment.

  • Reduces the Stealth passive cooldown after teleporting.

  • Projectile speed increased from 25 to 72.

  • Cooldown reduced from 6 seconds to 5 seconds. Cooldown now begins after Sombra teleports to the location of the Transponder.

EMP

  • Ultimate charge cost increased by 15%.

  • Health percent damage decreased from 40% to 30%.

Virus

  • Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies.

  • Impact Damage: 10 (20 on hacked target).

  • Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target).


Apart from these changes, some additional quality-of-life input options have been made for several Heroes, providing players more customizations to improve their overall experience.

Tank Heroes

D.Va

  • Light Gun Input: Primary Fire by default.

  • Relative Light Gun Aim Sensitivity: 100% by default.

  • Relative Light Gun Gyro Aim Sensitivity: 100% by default (only available on gyro-supported platforms).

Doomfist

  • Swap Meteor Strike Confirm and Zoom Out Inputs: Off by default.

Junker Queen

  • Hide Commanding Shout Timer: Off by default.

  • Hold to use Jagged Blade: Off by default.

Orisa

  • Hold to use Terra Surge: Off by default.

Reinhardt

  • Charge Cancel Input: Ability 1 by default, with Primary Fire, Secondary Fire, or All as additional options available.

Roadhog

  • Whole Hog can now be fired with Secondary Fire.

  • Relative Aim Sensitivity During Whole Hog: 100% by default.

  • Relative Gyro Aim Sensitivity During Whole Hog: 100% by default (Only available on gyro-supported platforms).

Sigma

  • Experimental Barrier UI: On by default.

  • Hide Gravitic Flux Timer: Off by default.

  • Gravitic Flux Confirmation Input: Primary Fire by default.

Winston

  • Primal Rage melee attacks can now be fired with Secondary Fire and Quick Melee along with Primary Fire.

  • Relative Aim Sensitivity During Primal Rage: 100% by default.

  • Relative Gyro Aim Sensitivity During Primal Rage: 100% by default (Only available on gyro-supported platforms).

Wrecking Ball

  • Hide Adaptive Shields Timer: Off by default.

  • Adaptive Shields UI: On by default.

  • Piledriver UI: On by default.

Damage Heroes

Echo

  • Toggle Glide: Off by default.

  • Secondary Fire Activates Glide on Gamepad: On by default.

Genji

  • Dragonblade melee attacks can now be fired with Secondary Fire and Quick Melee along with Primary Fire.

  • Hide Dragonblade Timer: Off by default.

  • Relative Aim Sensitivity During Dragonblade: 100% by default.

  • Relative Gyro Aim Sensitivity During Dragonblade: 100% by default (Only available on gyro-supported platforms).

Hanzo

  • Toggle Primary Fire: Off by default.

Mei

  • Cryo-freeze Cancel Input: All by default.

Pharah

  • Relative Aim Sensitivity During Rocket Barrage: 100% by default.

  • Relative Gyro Aim Sensitivity During Rocket Barrage: 100% by default (only available on gyro-supported platforms).

Reaper

  • Wraith Form Cancel Input: All by default.

Soldier: 76

  • Relative Aim Sensitivity During Tactical Visor: 100% by default.

  • Relative Gyro Aim Sensitivity During Tactical Visor: 100% by default (Only available on gyro-supported platforms).

Torbjorn

  • Molten Core can now be fired with Secondary Fire along with Primary Fire.

  • Relative Aim Sensitivity During Molten Core: 100% by default.

  • Relative Gyro Aim Sensitivity During Molten Core: 100% by default (Only available on gyro-supported platforms).

Support Heroes

LIfeweaver

  • Tree of Life Cancel Input: Ability 3 by default.

Lucio

  • Toggle Wall Ride: Off by default.

Mercy

  • Toggle Angelic Descent: Off by default.

  • Secondary Fire Activates Angelic Descent on Gamepad: On by default.

Moira

  • Swap Biotic Orb Heal and Damage inputs: Off by default.

  • Hide Coalescence Timer: Off by default.

  • Relative Aim Sensitivity During Coalescence: 100% by default.

  • Relative Gyro Aim Sensitivity During Coalescence: 100% by default (Only available on gyro-supported platforms).

Zenyatta

  • Toggle Secondary Fire: Off by default.


These are all the Hero-based changes and additions that have been made and introduced to the game along with Overwatch 2 Season 7. It will be interesting to see how the meta takes shape as the new season continues to unfold.


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Aditya is the in-house CS:GO writer at AFK Gaming. While his understanding of the esports space is not restricted by geographical borders, his current focus lies in the Asian region. Understands and follows almost all major esport titles.