Overwatch 2 Season 3


Overwatch 2 Season 3 Patch Notes: Mercy Mains Will Not Be Happy About This

Abhimannu Das
Updated On: 
Overwatch 2 Season 3 will not have a new hero but we are getting tons of balance changes, a new season pass and new events.
Overwatch Credits, formerly known as Legacy Credits, will now be earnable through gameplay every season.
Tank HP pools have been reduced for open queue and alternate non-standard game modes.

Overwatch 2 Season 3 is now live and there are tons of balance changes that seek to shake up the meta. In addition to a new battle pass, events, and other content, we are also getting a brand-new map and streamer protection features to protect streamer accounts. There will be no new hero this season which might come as a disappointment to some players but if you missed out on unlocking any of the recent heroes, you can focus on obtaining them in Season 3 through the retroactive challenges that can be completed to unlock Ramattra or Kiriko.

Monetization and in-game currency changes

Overwatch Credits, which were previously labeled "Legacy Credits" and were not earnable in Overwatch 2, can now once again be earned through progressing in the Season 3 Battle Pass. All players can earn up to 1500 credits as free rewards, and another 500 credits are available as premium rewards in the Season 3 Battle Pass

Credits can be spent in the Hero Gallery, which now contains nearly all seasonal Epic and Legendary-tier skins released prior to the launch of Overwatch 2. This includes many skins that were previously only available for purchase with Coins in the "Just for You" section of our Shop

Overwatch 2 Season 3 Balance Changes

All Heroes

  • Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%


  • The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.


  • Damage falloff range reduced from 25 to 15 meters


  • Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds

  • Ultimate cost increased 12%


  • Rocket Hammer

  • Knockback impulse reduced from 10 to 6


  • Cooldown reduced from 8 to 7 seconds

Fire Strike

  • Damage increased from 90 to 100


  • Direct hit damage reduced from 250 to 170

  • Knockdown duration increased from 2.5 to 2.75 seconds

  • Ultimate cost increased 7%


  • Maximum duration of Whole Hog increased from 6 to 8 seconds

  • Ultimate cost increased 8%


  • Ultimate cost increased 7%


Barrior Projector

  • Health reduced from 700 to 650

Wrecking Ball


  • Ultimate cost increased 9%

  • Arming time reduced from 1.5 to 1 second

Pile Driver

  • Cooldown reduced from 10 to 8 seconds


Graviton Surge

  • Ultimate cost increased 8%


Combat Roll

  • Movement is no longer blocked by enemy player collision


  • Primary fire falloff range increased from 20 to 25 meters


Concussion Mine

  • Maximum damage reduced from 120 to 100



  • Ultimate cost reduced 5%



  • Ultimate cost reduced 5%


Death Blossom

  • Ultimate cost reduced 8%

Soldier: 76

Heavy Pulse Rifle

  • Number of shots to reach maximum recoil increased from 4 to 6

  • Recoil reduced 12%



  • Health pack hacked duration increased from 30 to 45 seconds

Machine Pistol

  • Damage per projectile increased from 7 to 7.5


Photon Barrier

  • Ultimate cost increased 10%


Deploy Turret

  • Turret base health reduced from 250 to 225


  • Base health reduced from 200 to 175


Biotic Grenade

  • Effect duration reduced from 4 to 3.5 seconds


Repair Pack

  • Healing over time reduced from 55 to 50 per second

  • Applying a Repair Pack now instantly heals for 25 health on impact


  • Ultimate cost reduced 10%


Sound Barrier

  • Ultimate cost reduced 7%


  • Guardian Angel

  • Cooldown increased from 1.5 to 2.5 seconds

Holding the backwards directional input and canceling the ability with Jump now moves 20% slower

Caduceus Staff

  • Healing-per-second reduced from 55 to 45

  • Healing is increased by 50% for allies under half health

Regeneration (Passive)

  • "Regeneration" Passive removed

Sympathetic Recovery (NEW Passive)

  • Mercy heals herself for 25% of healing done with the Caduceus Staff



  • Ultimate cost reduced 5%


Orb of Destruction

  • Ammo increased from 20 to 25

Overwatch 2 Season 3 Maps


  • New Queen Street - Morning

  • Colosseo - Morning (NEW)

  • Esperança – Morning


  • Blizzard World - Morning

  • King’s Row - Evening

  • Midtown - Morning

  • Numbani - Morning

  • Paraíso - Morning


  • Dorado - Night

  • Havana - Night (NEW)

  • Junkertown - Morning

  • Circuit royal – Morning (NEW)

  • Rialto - Morning

  • Shambali Monastery - Night


  • Antarctic Peninsula - Night (NEW MAP)

  • Ilios - Morning

  • Lijiang Tower - Night

  • Nepal - Evening

  • Oasis - Evening

Overwatch Season 3 Bug Fixes

Ping System

  • Unified the range for most targeted ally pings to 35 meters

  • Fixed D.Va hearing the "Behind You" VO in unintended circumstances when enemies are pinged

  • Fixed a bug where pings could be fired by the Communication Wheel if the Ping Wheel had been canceled (by not moving the mouse or with a manual cancel)

  • Fixed free camera spectators hearing "Need Healing/Need Help" sound effects (not voice-over) if the hero requesting healing was injured and within 30 meters of the spectator's free cam

  • Fixed Mercy's Soul Pings not displaying her Resurrect cooldown time remaining in some circumstances

  • Made all pings available to be placed in the Communication Wheel

  • Fixed the issue where OW1 players with pings in the Communication Wheel couldn't change their options in the Communications menu

  • Fixed self-pings being able to fire Hero-specific pings (Example: Group Up could cause Mercy to say she'd like to Resurrect a teammate)

Other Fixes

  • Fixed an issue where some players were unable to receive or send invites

  • Fixed an issue with Junkerqueen's Mythic skin 'Zeus' not having glowing hair on console

  • Resolved a bug where all maps were toggled off by default when starting a new Custom Game

  • Fixed a bug where sometimes Health Packs were displaying the cooldown circle while the health pack was available

  • Fixed a bug where the Social Screen would not display friends correctly on some consoles

  • Improved the performance when viewing the friend's section of the Competitive leaderboard

  • Fixed an issue with Cyber Genji displaying broken animations when using emotes or souvenirs

  • Healing VFX on players being healed should no longer clip through the environment

  • Resolved an issue with the level of bloom on several maps

Published On: 
author profile picture
Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.

Follow us on social media


Others Also Read