League of Legends Season 2024 has been up and running for quite a few weeks now. We are already gearing up for the sixth patch of the season: LoL Patch 14.6. Every two weeks, Riot Games rolls out a new patch for League of Legends to try and fix the state of the game and its items and champions to create a level playing field.
Before every patch goes live on the official servers, they spend time being tested on the Public Beta Environment (PBE). Players and devs test out the changes and give feedback before everything is finalized.
Now, it looks like LoL Patch 14.6 has been datamined even before Lead Designer: League Balance Team & Preseason Matt Leung-Harrison aka Riot Phroxzon could share on his socials.
Here are the possible changes coming your way in LoL Patch 14.6.
When does LoL Patch 14.6 Release?
LoL Patch 14.6 is expected to go live on 20th March, according to Riot Game’s official patch schedule.
Oceania: 10 am AEST
North America: 3 am PT
Europe West: 5 am GMT
Europe Nordic and East: 3 am CET
South Korea: 8 am KR
The game will also be down for a while for maintenance before the patching begins.
All Changes in LoL Patch 14.6
Item Changes in LoL Patch 14.6
Brutalizer
Lethality: 8 ⇒ 5
Bami’s Cinder
Base damage: 12 ⇒ 13
Health ratio: 1% bonus HP ⇒ 0.5%
Caulfield’s Warhammer
AD: 25 ⇒ 20
Fiendish Codex
AP: 35 ⇒ 25
Glacial Buckler
Cost: 900 ⇒ 950
Glowing Mote added to recipe, Cloth and Sapphire unchanged
Haunting Guise
AP: 35 ⇒ 30
Hearthbound Axe
Cost: 1200 ⇒ 1150
AD: 20 ⇒ 15
Hextech Alternator
AP: 50 ⇒ 45
Infinity Edge
Bonus crit damage: 40% ⇒ 50%
Kircheis Shard
Energize damage: 60 ⇒ 50
Lord Dominik’s Regard
Armor pen: 30% ⇒ 35%
Mortal Reminder
Armor: 30% ⇒ 35%
Navori Quickblade
Pickaxe replaced by BF Sword in recipe, cost unchanged
AD: 60 ⇒ 65
Runic Compass
Upgrade threshold: 1000 gold ⇒ 800 gold
Gold from damage: 32/34 ⇒ 22/24
Gold from minions: 28 ⇒ 20
Serrated Dirk
Lethality: 10 ⇒ 7 ⇒ 10 (revert)
AD: 25 ⇒ 20
Spectre’s Cowl
Rejuv bead added to recipe, cost unchanged
Health: 250 ⇒ 200
Health regen: 150% base regen ⇒ 100% base regen
Health regen is now flat, instead of based on damage taken
Steel Sigil
Second cloth armor added to recipe, cost unchanged
Tunneler
Cost: 1100 ⇒ 1150
Verdant Barrier
Cost: 1800 ⇒ 1700
World Atlas
Upgrade threshold: 500 gold ⇒ 400 gold
Gold from damage: 28/30 ⇒ 20/22
Gold from minions: 20 ⇒ 15
Tentative Champion Changes
Galio
Health growth: 126 ⇒ 114
Move speed: 335 ⇒ 340
Passive cooldown reduced by 3 seconds when hitting champions with abilities, once per cast
Passive cooldown is no longer affected by ability haste
W damage reduction MR ratio: 12% per 100 MR ⇒ 8% per 100 MR
W damage reduction now scales with 1% per 100 bonus HP
W damage AP ratio: 30% ⇒ 20%
W cooldown: 18 – 14 seconds ⇒ 18 – 12
E AP ratio: 90% ⇒ 75%
E non-champ damage: 50% ⇒ 85%
E cooldown: 11 – 7 seconds ⇒ 9 – 7 seconds
Karma
Mana growth: 50 ⇒ 40
Mana regen growth: 0.5 ⇒ 0.8
Passive ult cooldown refund: 5 seconds flat ⇒ 25% remaining cooldown
Q mana cost: 45 flat ⇒ 40 – 80
All these stats have been sourced from esports.net and Dexerto. Players should keep in mind that these are only tentative changes and this changelist could undergo variations anytime.
You can also expect to see the official confirmation of the changes from Riot Phroxzon in the next few days.