How to Complete Getting Acquainted and Make Amends in Escape From Tarkov
The Getting Acquainted and Make Amends quests in Escape From Tarkov are available to complete on the Lighthouse map, the eighth location added to the game. The quests are given to you by Sergey Arsenyevich Samoylov, known by his alias "Mechanic" and are closely related. Getting Acquainted is part of a series of quests you need to complete to first meet the Lightkeeper, whereas Make Amends will need to be completed if you want to cross the lighthouse peninsula bridge and meet the Lightkeeper again. Both these quests are not a requirement for obtaining a Kappa Secure Container. Note that you will need to unlock crafting for Digital secure DSP radio transmitter at Intelligence Center level 2. Here is all you need to know to complete Getting Acquainted and Make Amends in Escape from Tarkov.
Steps in completing Getting Acquainted in Escape From Tarkov
Obtain the V3 Flash drive on Lighthouse
Reflash the Radio transmitter
Hand over the flash drive to Mechanic
Visit the lighthouse building
There are over 20 possible spawn locations for the V3 Flash drive inside the water treatment plant on the Lighthouse map.
Two of the spawns need the Rogue USEC barrack key and Water treatment plant storage room key. However these keys are optional. You only need them for building #2 and #3. You can also find the flash drive at other locations inside the water treatment plant.
Getting inside the Water Treatment plant requires that you deal with heavily-armed members of the rogue faction in building #1 and the middle building. Once you’ve made it past them, you can look for the V3 Flash drive. The flash drive spawns on multiple locations in the water treatment plant:
In Building #1 it can spawn in the following locations:
The second floor office which can be accessed from the exterior.
On a shelf and on a desk in one of the northeastern upstairs offices.
Head downstairs from the northeastern offices and enter the room under the stairs. It can spawn in multiple shelves and on tables here.
Exit the room to the hallway and you may find it in the metal shelves here.
Look for the room with the dead scav and body bag, it can spawn in multiple locations in the room including the gurney, tables and shelves.
Exit Building #1 and you’ll find a small room between the two water tanks, check inside the room. Check the metal shelves on the left.
Head towards the military tent that is located in the southeastern water basin.
Also check the green container which leads into the tent. Check the guard shack, especially on the plastic chair or table.
In Building #2 it can spawn in the following locations:
In the metal shelf in the Water treatment plant storage room or the table.
Take the hallway to the right and check the metal shelves. It can also spawn here.
On the second floor, it can spawn in the office on the desks with the green tarp or the bookshelves next to them. It can also spawn in hallways outside the office in the metal shelves.
On the desk or wooden containers in the western office.
In Building #3 it may spawn in the following locations:
It may spawn in the Rogue USEC barrack room on the desk.
On metal shelves in the storage room that connects the outside stairs with the western upstairs offices. It may also spawn on tables or in bookshelves of the upstairs offices. Another possible spawn is on the tables or shelves in the northern office of the eastern personnel tract.
Once you collect the flash drive, you have to reflash the decoded transmitter at the Intelligence Center level 2 in the Hideout. After the reflashing is done, the transmitter will appear as ‘Encoded’. You can now use it to bypass the Claymores and Zryachiy (sniper) guarding the bridge to the lighthouse peninsula, allowing you to visit the lighthouse building easily.
Once you complete all the objectives of the Getting Acquainted quest, it is important to note that players must extract safely without being killed by enemy players or Scavs.
+32,000 EXP
Mechanic Rep +0.01
Completing Getting Acquainted will also lead you to the Make Amends quest which has similar objectives. Note that if you want to approach the Lightkeeper again you’ll need to find another Flash Drive and reflash the transmitter. A decoded transmitter will make your passage through the bridge on the lighthouse peninsula difficult. Completing Make Amends will get you the following rewards:
Mechanic Rep +0.01
Lightkeeper Rep +0.01