Call of Duty Season 4 Reloaded: All Weapon Balance Changes
The Warzone Season 4 Reloaded update just landed and Raven Software added a ton of balance changes which seems to have drastically shifted the Time-to-Kill (TTK) in the game. The SMG nerfs were expected by everyone and the developers delivered on fan expectations. Assault Rifles also got nerfed across the board including the newer additions like the C58. Almost all weapon archetypes were affected by the changes and it will be interesting to see how the balance changes affects Season 4 Reloaded’s meta. Here is a rundown of all the buffs and nerfs in Warzone Season 4 Reloaded.
Weapon Balance Changes in Warzone Season 4 Reloaded
Assault Rifles
Here are all of the Assault Rifle changes in the newest update.
AK-47 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.5
Upper Torso Multiplier decreased from 1.2 to 1
AK-47 (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
C58 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.58
Upper Torso Multiplier decreased from 1.2 to 1
Lower Torso Multiplier decreased from 1.1 to 1
Maximum Damage Range increased by 8%
Recoil increased
CR-56 AMAX (MW)
Headshot Multiplier increased from 1.5 to 1.55
Upper Torso Multiplier decreased from 1.1 to 1
Assault Rifle Bravo (MW)
Headshot Multiplier decreased from 2.05 to 1.62
Upper Torso Multiplier decreased from 1.2 to 1.1
FARA 83 (BOCW)
Maximum Damage decreased from 31 to 29
Recoil increased
FFAR 1 (BOCW)
Headshot Multiplier decreased from 1.5 to 1.4
Maximum Damage decreased from 27 to 25
Minimum Damage decreased from 25 to 23
Maximum Damage Range decreased by 20%
Neck Multiplier increased from 1 to 1.2
Assault Rifle Golf (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
Grau 5.56 (MW)
Minimum Damage increased from 22 to 24
Groza (BOCW)
Maximum Damage decreased from 28 to 27
Maximum Damage Range increased by 4.5%
Headshot Multiplier decreased from 1.62 to 1.5
Upper Torso Multiplier decreased from 1.2 to 1.12
Lower Torso Multiplier decreased from 1.1 to 1
Recoil pattern smoothed
Krig 6 (BOCW)
Minimum Damage increased from 25 to 26
M13 (MW)
Minimum Damage increased from 19 to 20
Assault Rifle Charlie (MW)
Maximum Damage decreased from 28 to 27
Minimum Damage increased from 22 to 23
Oden (MW)
Upper Torso Multiplier decreased from 1.3 to 1.2
QBZ-83 (BOCW)
Minimum Damage increased from 22 to 24
Base Move Speed reduced by 3%
Base ADS Move Speed reduced by 5%
Upper Torso Multiplier increased from 1.1 to 1.2
Lower Torso Multiplier increased from 1 to 1.1
RAM-7 (MW)
Maximum Damage decreased from 28 to 26
XM4 (BOCW)
Maximum Damage decreased from 32 to 30
Minimum Damage decreased from 28 to 27
ADS Speed decreased slightly
Recoil increased slightly
LMGs
Almost all LMGs got affected by the latest update including the popular M60.
M60 (BOCW)
Maximum Damage increased from 36 to 37
Headshot Multiplier increased from 1.5 to 1.6
MG 34 (MW)
Maximum Damage decreased from 31 to 29
Minimum Damage decreased from 28 to 27
Headshot Multiplier decreased from 1.5 to 1.4
Upper Torso Multiplier decreased from 1.1 to 1
MG 82 (BOCW)
ADS Speed decreased slightly
Light Machine Gun Alpha (MW)
Maximum Damage increased from 31 to 32
Maximum Damage Range decreased by 7%
Upper Torso Multiplier decreased from 1.1 to 1
SA87 (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
Light Machine Gun Alpha (BOCW)
Maximum Damage decreased from 34 to 33
Upper Torso Multiplier decreased from 1.1 to 1
Sniper Rifles
The Swiss K31 is the only sniper rifle to be affected in the balance pass.
Swiss K31 (BOCW)
ADS animation updated
Now shares a base reticle with the ZRG 20mm
SMGs
The SMG and AR meta might finally come to an end with these latest changes.
AK-74u (BOCW)
Maximum Damage decreased from 35 to 31
Minimum Damage increased from 25 to 26
Headshot Multiplier decreased from 1.62 to 1.6
Upper Torso Multiplier increased from 1 to 1.1
Bullet Velocity increased by 5%
Submachine Gun Alpha (MW)
Minimum Damage increased from 25 to 26
Headshot Multiplier decreased from 1.62 to 1.47
Bullfrog (BOCW)
Maximum Damage decreased from 32 to 31
Headshot Multiplier decreased from 1.62 to 1.5
Left Upper Arm Multiplier increased from .9 to 1
Right Upper Arm Multiplier increased from .9 to 1
Left Upper Leg Multiplier increased from .9 to 1
Right Upper Leg Multiplier increased from .9 to 1
KSP-45 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.57
LC10 (BOCW)
Maximum Damage decreased from 30 to 27
Minimum Damage decreased from 25 to 24
Headshot Multiplier decreased from 1.62 to 1.55
Mac-10 (BOCW)
Maximum Damage decreased from 24 to 23
Minimum Damage decreased from 20 to 19
Milano 821 (BOCW)
Recoil increased slightly
Maximum Damage range decreased by 12%
Headshot Multiplier decreased from 1.62 to 1.38
Upper Torso Multiplier decreased from 1.2 to 1.1
Lower Torso Multiplier decreased from 1.1 to 1
Submachine Gun Alpha (BOCW)
Maximum Damage decreased from 33 to 31
Minimum Damage decreased from 25 to 24
Nail Gun (BOCW)
Maximum Damage decreased from 50 to 46
Headshot Multiplier decreased from 1.62 to 1.45
Upper Torso Multiplier decreased from 1.28 to 1
Submachine Gun Echo (MW)
Maximum Damage decreased from 35 to 34
Minimum Damage increased from 25 to 26
PPSh-41 (BOCW)
Maximum Damage decreased from 28 to 26
ISO (MW)
Minimum Damage increased from 20 to 21
Submachine Gun Delta (MW)
Minimum Damage increased from 25 to 26
Fennec (MW)
Maximum Damage decreased from 25 to 24
Minimum Damage decreased from 20 to 19
Tactical Rifle
Three tactical rifles got hit by nerfs in the new update.
Tactical Rifle Charlie (BOCW)
Headshot Multiplier decreased from 1.8 to 1.7
CARV.2 (BOCW)
Headshot Multiplier decreased from 1.7 to 1.6
M16 (BOCW)
Headshot Multiplier decreased from 1.8 to 1.6