Apex Legends Season 18 Patch Notes: Revenant Reborn, SMG Nerfs and More

Abhimannu Das
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<div class="paragraphs"><p>Apex Legends Season 18 Patch Notes</p></div>
Apex Legends Season 18 Patch Notes

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Highlights
Apex Legends Season 18 will introduce a host of new changes to legends, weapons and the ranked system itself.
Revenant is getting a complete rework and will be known as Revenant Reborn moving forward.

Apex Legends Season 18, called "Resurrection", is set to release on 8th August. The main focus of the season is the rework of Revenant, who is now a Skirmisher class legend with the abilities Silence, Death Totem, and Death Shroud. Revenant's rework has made him a much more powerful and versatile legend, and he is now a strong choice for both aggressive and defensive play.

Season 18 also features a number of other changes to the game, including a new Ranked system with more ranked tiers and a focus on skill-based matchmaking, new Ring changes that make the Ring more dangerous and unpredictable, and new weapon balance changes. Here is an overview of the Apex Legends Season 18 patch notes showcasing all of the new changes to the game.

Apex Legends Season 18 Patch Notes

Ring Changes

Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:

Ring Size Changes

  • Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area

  • No other Ring sizes changed

Ring Damage Changes

  • Ring 2 Damage increased from 3 per tick to 4 per tick

  • Ring 4 Damage reduced from 20 per tick to 15 per tick

Timing Changes

  • Round 1 

    • Preshrink time reduced from 90s to 75s 

    • Shrink speed on small Maps reduced from 167 to 160

    • Shrink speed on large Maps reduced from ~180 to ~165

    • Shrink time standardized to ~260s on each map 

  • Round 2 

    • Preshrink time reduced from 165s to 120s

    • Shrink speed reduced from 160 to 140

    • Shrink time increased by ~25s per map 

  • Round 3

    • Preshrink time reduced from 135s to 90s

  • Round 4

    • Preshrink time reduced from 105s to 90s

    • Shrink speed reduced from 100 to 85

    • Shrink time increased from 40s to ~50s

  • Round 5

    • Preshrink time reduced from 90s to 75s

    • Shrink speed reduced from 50 to 40

    • Shrink time increased from 40s to 50s

Maximum match length has been shortened 

  • Small maps: reduced to ~19.0 mins (was ~21.5 mins)

  • Large maps: reduced to ~20.0 mins (was ~22.5 mins)

Ranked Changes

  • LP Table Adjusted: LP Gain overall has been reduced. 

  • Diamond+ Cost Adjustments: 50% increased losses.

  • New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR (matchmaking rating) and LP. This value increases based on the player's MMR.

  • Skill & Rating Bonuses have been dramatically reduced.

Balance Changes

Armor Changes

  • White to Blue evo points required increased to 200 (was 150)

  • Crafted evo points increased to 200

  • Fixed overflow damage on level up applies to the next tier

Crafting Rotation

  • Rampage and R-99 leave the crafter and are back on the floor

  • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter

  • Double Tap Trigger and Hammerpoint Rounds removed from rotation

  • Boosted Loader and Disruptor Rounds added to rotation

  • Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

Hemlok Burst AR returns to the floor

  • ADS Recoil increased

  • Damage reduced to 22 (was 23)

  • Headshot multiplier reduced to 1.75 (was 1.8)

  • Prowler Burst PDW enters the care package

  • Damage increased to 16 (was 15)

  • Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

  • Blue and Purple Weapon Attachment spawn rate reduced by 20%

  • Blue and Purple Armor spawn rate reduced by 30%

WEAPONS

Charge Rifle Rework

New ballistics and projectile

  • Removed hitscan

  • Removed pre-fire laser

  • Projectiles have player passthrough: 80% damage retained

  • Opens doors

Projectiles gain damage with distance

  • 50 meters: 75 Damage

  • 300 meters: 110 Damage

New charge mechanics

  • Holding the trigger down will increase charge

  • Releasing the trigger will decrease charge

  • Fires at 100% charge

Added Extended Sniper Mag attachment slot

  • Base: 4

  • White: 5

  • Blue: 6

  • Purple/Gold: 8

Ammo Consumption per shot reduced to 1 (was 2)

Handling timings adjusted

  • Tactical reload time decreased to 3.5 (was 4.0)

  • Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

  • Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)

  • Headshot multi reduced to 1.25 (was 1.5)

R-99

  • Vertical Recoil slightly increased

  • Ammo capacity reduced

    • Base Ammo reduced to 17 (was 19)

    • White Mag reduced to 20 (was 21)

    • Blue Mag reduced to 23 (was 24)

    • Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

  • Added Barrels for improved stability

  • ADS Recoil improved

  • Hipfire spread slightly improved

  • Mastiff

  • Blast pattern tightened

HOP UPS

  • Boosted Loader (Hemlok, Wingman)

  • Reloading when near empty will speed up reloading and overload the next magazine

  • Hemlok overload ammo: 9

  • Wingman overload ammo: 3

  • Disruptor Rounds (Alternator, Peacekeeper)

  • Increases shield damage

  • Alternator shield damage increased by 20%

  • Peacekeeper shield damage (per pellet) increased by 25%

  • Double Tap Trigger (EVA-8, G7 Scout)

  • Removed from floor and crafting bundles

Grenades

  • Frag Grenade

    • Outer Radius increased to 350 units (was 320)

    • Inner Radius increased to 125 units (was 96)

  • Thermite

    • Adjusted fire VFX to better match damage area

LEGENDS

  • Revenant has been reborn

  • Updated class to Skirmisher (was Assault)

  • New abilities (see above)

Ultimate Cooldowns

  • Bangalore: Rolling Thunder to 240s (+60s)

  • Catalyst: Dark Veil to 150s (+30s)

  • Gibraltar: Defensive Bombardment to 180s (-90s)

  • Horizon: Black Hole to 210s (+30s)

  • Loba: Black Market Boutique to 150s (+30s)

    • Ultimate Accelerants grant 25% ult charge (up from 20%)

  • Mad Maggie: Wrecking Ball to 120s (+30s)

  • Pathfinder: Zipline Gun to 180s (+60s)

  • Wraith: Dimensional Rift to 180s (-30s)

  • Tactical Updates

  • Ballistic’s Whistler

    • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)

    • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)

  • Loba’s Burglar’s Best Friend

    • Cooldown reduced to 25s (was 30s)

  • Seer’s Focus of Attention

    • Slow Duration reduced to 0.5s (was 2.5s)

    • Silence Duration reduced to 8s (was 10s)

    • Firing Speed increased to 1.4s (was 0.9s)

Maps

  • Broken Moon

  • Kings Canyon: multiple rat spots removed

  • World’s Edge: smoothed Legend movement on road edges

World Systems

  • Crafting Workbenches, Survey Beacons, Ring Consoles

    • Removed ‘exclusion radius’ that caused some POIs to get these objects more than others

    • All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench

Modes

  • Control

    • Capture Bonus bounty reduced ~20%

    • Capture time reduced to 10 seconds (was 20 sec)

    • Score limit reduced to 1000 (was 1250)

    • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)

    • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time

The Apex Legends Season 18 patch also has bug fixes and other technical changes that you can check out on the official website.


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Abhimannu is a PC esports writer at AFK Gaming. With over seven years of experience in esports journalism, he has worked on a myriad of games and their ecosystems including Valorant, Overwatch and Apex Legends.