Apex Legends Season 18, called "Resurrection", is set to release on 8th August. The main focus of the season is the rework of Revenant, who is now a Skirmisher class legend with the abilities Silence, Death Totem, and Death Shroud. Revenant's rework has made him a much more powerful and versatile legend, and he is now a strong choice for both aggressive and defensive play.
Season 18 also features a number of other changes to the game, including a new Ranked system with more ranked tiers and a focus on skill-based matchmaking, new Ring changes that make the Ring more dangerous and unpredictable, and new weapon balance changes. Here is an overview of the Apex Legends Season 18 patch notes showcasing all of the new changes to the game.
Apex Legends Season 18 Patch Notes
Ring Changes
Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:
Ring Size Changes
Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
No other Ring sizes changed
Ring Damage Changes
Ring 2 Damage increased from 3 per tick to 4 per tick
Ring 4 Damage reduced from 20 per tick to 15 per tick
Timing Changes
Round 1
Preshrink time reduced from 90s to 75s
Shrink speed on small Maps reduced from 167 to 160
Shrink speed on large Maps reduced from ~180 to ~165
Shrink time standardized to ~260s on each map
Round 2
Preshrink time reduced from 165s to 120s
Shrink speed reduced from 160 to 140
Shrink time increased by ~25s per map
Round 3
Preshrink time reduced from 135s to 90s
Round 4
Preshrink time reduced from 105s to 90s
Shrink speed reduced from 100 to 85
Shrink time increased from 40s to ~50s
Round 5
Preshrink time reduced from 90s to 75s
Shrink speed reduced from 50 to 40
Shrink time increased from 40s to 50s
Maximum match length has been shortened
Small maps: reduced to ~19.0 mins (was ~21.5 mins)
Large maps: reduced to ~20.0 mins (was ~22.5 mins)
Ranked Changes
LP Table Adjusted: LP Gain overall has been reduced.
Diamond+ Cost Adjustments: 50% increased losses.
New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR (matchmaking rating) and LP. This value increases based on the player's MMR.
Skill & Rating Bonuses have been dramatically reduced.
Balance Changes
Armor Changes
White to Blue evo points required increased to 200 (was 150)
Crafted evo points increased to 200
Fixed overflow damage on level up applies to the next tier
Crafting Rotation
Rampage and R-99 leave the crafter and are back on the floor
Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
Double Tap Trigger and Hammerpoint Rounds removed from rotation
Boosted Loader and Disruptor Rounds added to rotation
Medkit price increased to 20 (was 15)
Care Package Weapon Rotation
Hemlok Burst AR returns to the floor
ADS Recoil increased
Damage reduced to 22 (was 23)
Headshot multiplier reduced to 1.75 (was 1.8)
Prowler Burst PDW enters the care package
Damage increased to 16 (was 15)
Select Fire Enabled defaulting to Full Auto
Gold Weapons Rotation
Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle
Loot Spawn Changes
Blue and Purple Weapon Attachment spawn rate reduced by 20%
Blue and Purple Armor spawn rate reduced by 30%
WEAPONS
Charge Rifle Rework
New ballistics and projectile
Removed hitscan
Removed pre-fire laser
Projectiles have player passthrough: 80% damage retained
Opens doors
Projectiles gain damage with distance
50 meters: 75 Damage
300 meters: 110 Damage
New charge mechanics
Holding the trigger down will increase charge
Releasing the trigger will decrease charge
Fires at 100% charge
Added Extended Sniper Mag attachment slot
Base: 4
White: 5
Blue: 6
Purple/Gold: 8
Ammo Consumption per shot reduced to 1 (was 2)
Handling timings adjusted
Tactical reload time decreased to 3.5 (was 4.0)
Empty reload time decreased to 4.6 (was 5.1)
All SMGs (R-99, Alternator, CAR, Volt)
Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
Headshot multi reduced to 1.25 (was 1.5)
R-99
Vertical Recoil slightly increased
Ammo capacity reduced
Base Ammo reduced to 17 (was 19)
White Mag reduced to 20 (was 21)
Blue Mag reduced to 23 (was 24)
Purple/Gold Mag reduced to 26 (was 27)
M600 Spitfire
Added Barrels for improved stability
ADS Recoil improved
Hipfire spread slightly improved
Mastiff
Blast pattern tightened
HOP UPS
Boosted Loader (Hemlok, Wingman)
Reloading when near empty will speed up reloading and overload the next magazine
Hemlok overload ammo: 9
Wingman overload ammo: 3
Disruptor Rounds (Alternator, Peacekeeper)
Increases shield damage
Alternator shield damage increased by 20%
Peacekeeper shield damage (per pellet) increased by 25%
Double Tap Trigger (EVA-8, G7 Scout)
Removed from floor and crafting bundles
Grenades
Frag Grenade
Outer Radius increased to 350 units (was 320)
Inner Radius increased to 125 units (was 96)
Thermite
Adjusted fire VFX to better match damage area
LEGENDS
Revenant has been reborn
Updated class to Skirmisher (was Assault)
New abilities (see above)
Ultimate Cooldowns
Bangalore: Rolling Thunder to 240s (+60s)
Catalyst: Dark Veil to 150s (+30s)
Gibraltar: Defensive Bombardment to 180s (-90s)
Horizon: Black Hole to 210s (+30s)
Loba: Black Market Boutique to 150s (+30s)
Ultimate Accelerants grant 25% ult charge (up from 20%)
Mad Maggie: Wrecking Ball to 120s (+30s)
Pathfinder: Zipline Gun to 180s (+60s)
Wraith: Dimensional Rift to 180s (-30s)
Tactical Updates
Ballistic’s Whistler
Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
Loba’s Burglar’s Best Friend
Cooldown reduced to 25s (was 30s)
Seer’s Focus of Attention
Slow Duration reduced to 0.5s (was 2.5s)
Silence Duration reduced to 8s (was 10s)
Firing Speed increased to 1.4s (was 0.9s)
Maps
Broken Moon
Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
Multiple rat spots removed
Kings Canyon: multiple rat spots removed
World’s Edge: smoothed Legend movement on road edges
World Systems
Crafting Workbenches, Survey Beacons, Ring Consoles
Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
Modes
Control
Capture Bonus bounty reduced ~20%
Capture time reduced to 10 seconds (was 20 sec)
Score limit reduced to 1000 (was 1250)
Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time
The Apex Legends Season 18 patch also has bug fixes and other technical changes that you can check out on the official website.