Furia Esports CEO Emphasizes Need for Operational Overhaul in Dota 2 to Attract Major Organizations
![<div class="paragraphs"><p>Jaime Pádua, CEO of Furia Esports</p></div>](https://media.assettype.com/afkgaming%2F2023-11%2F5c81c2fa-ecc7-428a-9aa8-e422dd1e9d29%2FAdd_a_heading__89_.png?auto=format%2Ccompress&dpr=1.0)
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Furia Esports, a Brazilian powerhouse in the esports arena boasting multiple divisions across a spectrum of games, has left fans eager regarding the potential addition of a Dota 2 division. CEO Jaime Pádua recently took to Twitter to provide insights into the organization's stance, shedding light on the challenges and considerations influencing Furia's perspective on diving into the world of Dota 2.
In response to a fan inquiry about the possibility of Furia Esports forming a Dota 2 team, Pádua responded with a carefully weighed perspective on the current state of the game. He emphasized the need for a significant operational overhaul within the Dota 2 ecosystem for it to regain attractiveness for larger esports organizations.
Navigating the Imbalance between Player-Centric Benefits and Organizational Challenges
"I believe that DOTA2 needs to undergo an effective operational overhaul in order to become attractive again to large organizations," Pádua stated on Twitter.
The CEO's response delved into the intricacies of the Dota 2 landscape, pointing out a perceived imbalance between player-focused benefits and organizational challenges. He noted that the game's ecosystem has notably favored players, providing high salaries and substantial prize pools, but concurrently placing teams in the background. This, in turn, has led to a decline in investment, reduced event attendance, and a compounding negative impact on the overall scene.
"The game's ecosystem has favored players, but it has put the teams in the background. Investment fell, attendance dropped, and it snowballed," Pádua explained.
Pádua highlighted the steep learning curve associated with Dota 2, making it one of the most challenging games to train a player in. He expressed concerns about the relatively small player base, which struggles to renew itself adequately. Additionally, Pádua suggested that entrenched habits within the player base could be detrimental to fostering a more professional and competitive scene.
"The learning curve is so long, and we have a small player base available, which doesn't renew itself as much and still cultivates bad habits for a professional scene," Pádua noted.
Despite these reservations, Pádua conveyed his affinity for Dota 2, stating, "While I love the game and even have a Brewmaster tattoo, I'd love to get back into Dota 2. However, without this major overhaul, I don't see much of an angle at the moment."
The CEO's candid assessment provides valuable insight into the complexities esports organizations face when considering entry into specific gaming titles. As the esports landscape continues to evolve, Pádua's comments spark broader discussions within the industry about the balance between player-centric benefits and the sustainable growth of esports organizations.
For now, Furia Esports remains committed to its existing divisions, including Counter-Strike: Global Offensive, League of Legends, Rocket League, Valorant, Rainbow Six Siege, Apex Legends, and Super Smash Bros. Whether Dota 2 will find a place among Furia's competitive endeavors remains uncertain, pending the envisioned operational overhaul that Pádua believes is necessary for the game's resurgence.