Nemestice is the latest Dota 2 event game announced by Valve in addition to the Spectre Arcana and the Battle Pass 2021. Many fans are excited to play it as they will finally have a fun alternative to the hectic (yet fun and addictive) pubs. The Diretide game mode expired in December 2020, so Nemestice is the first custom/event game mode in almost seven months. Quite similar to Dota 2's mechanics, this mode is one of the easier modes to play. Though it may look quite chaotic at the beginning, the game is really fun to play and usually lasts for 15-20 minutes.
Here are some more details about Nemestice and how the event game works.
Nemestice Dota 2 Event Game Explained
In the beginning, you will be able to ban one hero in five seconds. Then you can choose a hero you want for playing Nemestice. The starting gold in Nemestice is 1000.
The Nemestice map is divided into four lanes. Both Radiant and the Dire side have four towers each. In the game, the goal is to destroy all four towers, the first team to do so wins.
Nemestice features the exclusive feature of meteorites falling from the sky onto the map in various places. Beware of these meteorites, as they deal significant damage to heroes and creeps.
However, every three minutes beginning from 1:30, the “Nemestics storm will cause a giant meteorite strike in the center of the map.” If you channel your heroes on these meteors, you get “Nemestice Embers.”
“Nemestice Embers grant Embercharge, boosting your attack damage, spell amplification, and movement speed. Gain enough Embercharge and you'll even shock nearby opponents.”
A large meteor falls in the center of the map, while two smaller meteors with fewer Embercharges also fall on the two other side lanes. Those two small meteors are also good to channel on for some Embercharges. The other way to collect Embercharges is by killing enemy heroes who have the Embercharge buff on them. Charges will drop to the ground when you kill such a hero, and you can then pick them up.
In addition to Embercharges, channeling meteors also drop neutral items.
As the purpose of the game is to destroy the four towers, the towers have different ways of protecting and buffing themselves. Every time a tower is destroyed, all remaining allied towers spawn neutral creeps like Kobolds and other "Nemestice-crazed creeps," in addition to the normal lane creeps. In addition, towers gain an increase in maximum HP.
Every tower has an attached shrine, so whenever you defend a tower, you can use the shrine to heal and gain mana on your hero.
Due to the absence of Backdoor Protection on towers in the Nemestice event, split pushing heroes such as Nature's Prophet, Leshrac, and Luna can be quite useful. Lane shoving heroes like Jakiro, Dawnbreaker, and Grimstroke can also help since there are a number of uncontrollable units at a certain point in the game.