User Shares Interesting Sliding Mechanics Concept for CS:GO
The community is not a big fan of sliding around CS:GO maps!
CS:GO is about to turn a decade old in August later this year, while the developers have taken due notice and announced a dedicated contest for all community members, an innovative user seems to be taking a more modern approach towards the veteran FPS (first-person shooter) title.
Over the years as competitive and tactical shooters have evolved, new game mechanics have become popular, one of them being the ability to slide which is something generally credited to the Call of Duty (CoD) series. Since then many new titles like Apex Legends, Fortnite, PUBG Mobile, and many others have incorporated this feature with little additions of their own.
Inspired from this, a user who goes by the name of 'Dez' on Reddit, recently shared a wild concept of how sliding mechanics might look like if they were introduced to CS:GO. While the idea was certainly creative and felt modern, it faced an almost immediate rejection from a large portion of the community.
User shares an interesting concept of how sliding mechanics might look like in CS:GO
There is always a new feature to add when it comes to the archaic gameplay of Counter-Strike, something that the franchise has committed to whole heartedly despite newer versions of the game being released over the years.
The game's playerbase is extremely supportive of this decision taken by the developers, enjoying the simple gameplay that CS:GO has to offer while being reluctant towards extreme changes, especially if they are inspired from modern game mechnics.
This is one of the primary reasons why the reception towards the sliding mechanic was so harsh by a large portion of the community members. However, this does not take anything away from the brilliant illustration of how the sliding animation might work and look like if it was ever released in CS:GO.
In the extremely short four-second clip shared by the creator, a CT-sided agent can be seen sliding through the 'Vent' on one of the most played CS:GO maps, Mirage.
This works as a great example of how a slide can be put to use in CS:GO because 'Vent' is an area on Mirage where players are forced to slow down their approach while also being quite vulnerable.
While there is a way to circumvent the usual crouch approach by bunny hopping through the gap, it is not very effective as the margin of error to perform it successfully is marginal.
Introducing a sliding mechanic to CS:GO could upheaval the overall gameplay system that the Valve shooter is currently abiding by, bringing with it a lot of bugs and problems like hitbox adjustment when the player is sliding, firing inaccuracy when the sliding player is shooting at the enemy, and other such things.
Truth be told, introducing a sliding mechanic to CS:GO might not be possible and ideal for the game at this point in time. But if the game was ever transferred over to the 'Source 2' engine it is definitely something that the developers can ponder upon.