Wild Rift Patch 4.1 Notes: Urgot Release, Uncapped Levels, and New Tank Items
The League of Legends: Wild Rift Patch 4.1 update has officially arrived featuring a ton of new content and major changes for players to explore and unlock. The update brings new champion Urgot along with an event and a new set of Wild Pass exclusive rewards. The Wild Rift Patch 4.1 update shall also allow players to level up infinitely, unlocking various content as they make progress. Gameplay and champion changes are also implemented in the game alongside new items for tank champions to spice up the gameplay. Some major adjustments to Inhibitors and jungle monsters have also been added which may affect the pacing of matches.
New Champion
Urgot, the Dreadnought
The new Fighter champion, Urgot, is expected to arrive on 16th March at 12:01 AM (UTC).
Wild Pass
A new superhero emerges with the next set of Wild Pass rewards. The Superhero Vi skin can be unlocked along with her Ascended form as well by progressing through the upcoming Wild Pass set to arrive on 16th March at 12:01 AM (UTC).
Uncapped Levels
In Wild Rift Patch 4.1, once you hit level 40, you’ll unlock a prestige level system, where additional levels will give you stars that are showcased in your profile and other visible areas. As you continue to level up, all your stars will show off your growth!
Skins
Here are the upcoming skins for Wild Rift Patch 4.1 and their respective release dates;
High Noon Urgot - 16th March at 12:01 AM (UTC)
Danbringer Karma - 23rd March at 12:01 AM (UTC)
Dawnbringer Yone - 23rd March at 12:01 AM (UTC)
Nightbringer Lillia - 23rd March at 12:01 AM (UTC)
Accessories
Icons: Flaming Justice; Darkest Night to Dawn's Light; Rising Flames
Baubles: V for Victory; Blep; Destiny Bringer
Emotes: Enticing; Wipe Those Tears Away; Politely...No.; Vi I oughta!
Icon Border: Burning Judgement; The Crimson Fist
Profile Border: Crimson Duty; Radiant Valor
Rift Emblems: Heroic Ensign
Homeguard Trail: Trailblazer
Custom Recalls: Diurnal Flight; Superhero away!; Flames of Justice
These accessories shall be released throughout the Wild Rift Patch 4.1 update.
New Items
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour grants a burst of healing, movement speed, and slow resistance when your health gets low to give tanks a fighting chance at escaping or running down one more kill.
Build path:
Chain Vest (900g) + Negatron Cloak (900g) + 1100g
Total cost: 2900g
Stats:
Armor: 50
Magic resistance: 50
Passive:
Lifeline: If taking damage that would lower maximum health below 35%, will heal 200 + 50% of health over 3 seconds. Also gain 50% of slow, slow resistance and 30 movement speed for 3 seconds. (90 seconds cooldown)
Amaranth Twinguard
Amaranth Twinguard is a capstone item for tanks that allows them to multiply their effectiveness during combat as long as they can stick it out long enough to get the benefits of Endurance.
Build path:
Chain Vest (900g) + Negatron Cloak (900g) + 1400g
Total cost: 3200g
Stats:
Armor: 55
Magic Resistance: 55
Passive:
Endurance: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.
Shimmering Spark
This item allows players to clear jungle camps faster as it burns nearby enemies per second.
Build Path:
Total cost: 500g
Stats:
Health: 50
Passive:
Immolate: Deal 5 - 10 magic damage to nearby enemies per second.
Searing Crown
Burns enemies hit with your basic attack or abilities.
Build path:
Bami's Cinder (1300g) + Chain Vest (900g) + 500g
Total cost: 2700g
Stats:
Health: 300
Armor: 50
Passive:
Fiery Touch: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.6% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%).
Deals 150% damage to minions and monsters. Deals up to 125 damage to Jungle monsters.
System Changes
Inhibitor Respawn Adjustments
Inhibitors will now no longer respawn after the 19-minute mark.
Jungle Monster and Spawn Adjustments
Shortened the difference between when jungle monsters first spawn and are able to be attacked.