Mobile Legends Patch 1.7.32: New Hero Joy, Neymar Collaboration Event, and More
The Mobile Legends: Bang Bang (MLBB) Patch 1.7.32 has been announced. A lot of changes have been implemented in the new update along with new features and bug fixes. A new hero named Joy will also debut in this patch update. The new MLBB hero will arrive on 18th November at a discounted price in her first week of release. Some less-picked fighters and mages will also get a few tweaks to help them be more viable in the meta. A skin collaboration event will also kick off on 19th November featuring the football superstar Neymar da Silva Santos Júnior.
Joy - Flash of Miracle
Passive - Humph, Joy's Angry!
Joy gains extra Movement Speed and a shield each time her skills deal damage to non-minion enemies. This effect can only be triggered once every 4s on the same enemy.
Skill 1 - Look, Leonin Crystal!
Joy summons a Leonin Crystal at the target location, dealing Magic Damage to nearby enemies. The Leonin Crystal can be used as a springboard for Joy's Skill 2.
Skill 2 - Meow, Rhythm of Joy!
Joy dashes in the target direction, dealing Magic Damage to enemies in her path.
Hitting an enemy allows Joy to enter Beat Time!, during which she's immune to control effects and can cast this skill again. Casting Skill 2 on the beat increases the skill's damage.
Ultimate - Ha, Electrifying Beats!
The Ultimate unlocks after Joy casts her Skill 2 five times in succession. Joy removes all control effects on herself, gains Movement Speed, and deals damage to nearby enemies 8 times over 4s. Each Skill 2 cast on the beat increases the Ultimate's damage.
Lethal Shot's crits are converted into True Damage >> Every Lethal Shot deals True Damage.
Damage: 110% Total Physical Attack >> 50 +100% Total Physical Attack
Optimized her enhanced basic attacks so they won't be interrupted by her own skills.
New Effect: Gaining combo points now resets Crystal Energy's decay timer. Crystal Energy now decays slowly instead of disappearing, but total duration is reduced to 5 seconds.
Crystal Energy reduction per second: 5% of Max HP >> 10% of Max HP
Damage-to-Crystal Energy Conversion Ratio: 85% >> 100%
Ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP: 30% >> 25%
Added extra physical attack bonus to damage.
Crystal Energy Bonus: 40% >> 35%
New Effect: Doubled the ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP.
Skin Attributes Bonus: Physical Attack +8 >> Max HP +100
Stolen Defense: 6-12 >> 7-11
Skill Revamp: Carmilla will now toss the Curse of Blood in a direction and form a large field that slows enemies caught within it. Enemies that remain in the field after a while will be immobilized and chained together, slowing and revealing them.
Damage: 275-525 +160% Magic Power >> 450-750 +130% Magic Power
Linked Damage Ratio: 70% >> 50%, Linked Control Ratio: 70% >> 100%
Special Partner Skill
Cooldown: 20s >> 45s
Base Shield: 220-500 >> 520-800
Base Physical Defense: 21 >> 25
HP Growth: 190 >> 210
Removed Effect: Enhanced Basic Attacks no longer restore HP equal to 100 +30% Magic Power.
New Effect: Enhanced basic attack and all skill damage will now paralyze enemies and briefly reduce their movement speed while lowering their damage dealt by 8% for 4s. Stacks up to 4 times.
Removed Effect: Dealing damage reduces the cooldown of Wrath Sanction.
New Effect: Dealing damage heals for 100-200 HP (heals for 30% every subsequent target)
Cooldown: 7-5s >> 6.5-4.5s
Damage: 200-350 +80% Magic Power >> 150-300 +35% Magic Power
Damage: 300-600 +100% Magic Power >> 200-500 +80% Magic Power
Removed Effect: Reduces target's Magic Defense by 10-20 while Ultimate is active.
Accumulated Rage will no longer dissipate. As a trade-off, Rage gained from damaging heroes has been slightly reduced.
Skill 1 & Enhanced Skill 1
New Effect: Targets hit are knocked airborne a slight distance.
Removed the Rage gain effect.
Rage Gain: 5 >> 3 Times
Effect Revamp: The first two phases no longer knock targets airborne, but slows them by 70% instead. Slightly increased the animation time before the knock-up on the third strike. This skill is unaffected by crowd control effects.
Flower of Hope's stats have been redesigned as follows: +5% Adaptive Attack (this bonus is applied to either Physical Attack or Magic Power based on the higher value between the hero's Extra Physical Attack or Extra Magic Power).
Upgraded Flower of Hope now grants the following new stats: 10% Physical Lifesteal + 10% Magic Lifesteal
New Effect: Allied heroes with Flower of Hope gain a shield each time they are healed by Floryn's skill. Once upgraded, the shield will have more HP and slightly increase the hero's Movement Speed.
Enhanced Basic Attack's Damage: 130% Physical Attack >> 60-200 +100% Physical Attack
Stack Condition: Each basic attack adds 1 stack >> Gain 1 stack per second after Aulus has damaged any enemies.
Physical Attack from each stack of Fighting Spirit: 4-16 >> 3-12
Movement Speed Bonus of Max Fighting Spirit: 15% >> 10%
Skill Revamp: The skill now takes effect immediately when tapped. Aulus removes all slow effects and gains 30-50% extra Movement Speed and 20% Damage Reduction against attacks from the front for 3s.
Cooldown (CD): 12-7s >> 10s
CD: 8-4s >> 10-5s
Attack Speed Boost: 140% >> 200%
HP Regen: 30 +60% Extra Physical Attack >> 25-100 +30% Extra Physical Attack
Optimized how Enhanced Basic Attacks' duration is calculated: Each Basic Attack now refreshes the duration or any remaining stacks
New Effect: Slows the target by 90% for 0.5s upon cast.
Slightly decreased animation of Khaleed's enhanced basic attack and increased the blink distance. Khaleed will now be closer to his target after the basic attack.
Changed the lingering sand effect into a 40% slow for 1.5s against enemies hit by the enhanced basic attack.
Damage: 160% Total Physical Attack >> 50+140% Total Physical Attack
New Effect: Enemy heroes and creeps hit are pulled toward Khaleed a short distance (does not interrupt skills).
Slightly reduced this skill's forewing time
Base Damage: 170-520 >> 180-480
New Effect: Creeps now also drop blood orbs.
Effect Optimizations: The blood orbs dropped by nearby dying heroes have been made easier to see.
Mana Cost: 60-140 >> 50-140
Instead of a Dash before casting the Ultimate, Odette now casts it where she stands, and can dash while casting.
Base Damage: 170-320 + 70% Magic Power >> 200-400 + 80% Magic Power
Starfield Area: 77 >> 55 (the size of each block remains unchanged)
New Effect: Cast is no longer interrupted by CCs (excluding Suppression).
Immobilized Time: 0.3s >> 0.8s
Cooldown: 65-55s >> 50-40s
Tap Damage: 360-490 + 110% Magic Power >> 340-540 + 120% Magic Power
Cooldown: 16-13s >> 11-8s, Cooldowns are no longer refunded when Nightmaric Spawn is killed.
Cast Time: 0.4s >> 0.2s
Spread: 5 Nightmeric Clones across 1 row >> 6 Nightmeric Clones across 2 rows
Magic Power Bonus: 50% >> 35%
Multiple Bullet Decay Ratio: 100%/85%/70%/55%/20% for all subsequent bullets >> 100%/80%/60%/40%/20% for all subsequent bullets.
Fixed an issue where mana cost was higher even when not enhanced.
Cooldown: 18s >> 15s
Initial Damage: 300-450 +108% Magic Power >> 330-480 +144% Magic Power
New Effect: Teammates will no longer retain the buffs granted after they leave the Nether Realm area.
CD: 12-7s >> 10-8.5s
Defense Buff: 10-40 >> 30-60
Max Range: 20-28 >> 28-36
CD: 60s for all levels >> 60-46s
Cooldown: 10-7s >> 8.5-6.5s
After returning Harley will no longer retain the movement speed bonus from the first cast.
Target's Lost HP from each stack: 4% >> 3%
First Attack: 110-210 +50% Total Magic Power >> 100-200 +40% Total Magic Power.
Cooldown: 8.5-7s >> 10.5-7s
Cooldown: 6-7s >> 9-7s
Physical & Magic Defense increase: 20-45 >> 11-25
Base HP: 918 >> 998
Base HP of Armor: 1,102 >> 1,198
Defense increase while inside the field: 20-60 >> 50-80
Base Dash distance increased.
Reduced the charge time needed to reach maximum Dash distance (total charge time remains unchanged).
Improved Edith's lane-clearing ability and late game damage potential.
Damage to Minions: 150% >> 180%
Magic Power conversion ratio from Extra Defense: 2.5 >> 3.2
Target Shield and HP Regen reduction: 30% >> 50%
Cooldown: 10-7s >> 10-5s
Increased Belerick's sustainability by slightly decreasing his mana costs.
Mana Cost: 90-150 >> 60-110
Extra Damage against Creeps: 90 >> 120
Weekly Free Heroes & New Skins
Gusion "Dimension Walker" will be available for a limited time in the Double 11 Lucky Draw Event on 8th November.
Bruno "Neymar Jr" will be available in the Neymar Jr Collaboration Event on 19th November.
Bruno "Halo Striker" will be available in Lucky Flip on 20th November.
Lesley "Hawk-eyed Sniper" will be available for a limited time in the 2022 Starlight Fest Lucky Draw Event on 21st November.
Masha "Rogue Talon" will be available in the Rogue Talon Summon Event on 28th November.
December Starlight Skin - Vexana "Circus Magician" will be available on 1st December.
Ruby "Mecha Maiden" and Angela "Cyber Cherubin" will be available in the Aspirants Unite Event on 3rd December.
Exclusive skill icons for Fanny "Blade of Kibou" and Layla "Miss Hikari" will be available soon.
Revamped portrait and avatar for Luo Yi "Dawning Fortune" will be available soon.
Revamped Baxia "Ba-tender" will be available soon.
New display backgrounds for the Halloween Skins of the following heroes will be available soon: Franco, Lolita, Karrie, Angela, Leomord, and Lylia.
15 Physical Attack >> 5% Spell Vamp
900 HP >> 1000 HP
Components: Ares Belt + Iron Hunting Bow >> Ares Belt + Hero's Ring
Percentage of original price returned when selling: 20% >> 30%
Fixed the Gold Lane Outer Turret's player damage mitigation even after the Turret's Energy Shield disappeared.
Gold Lane Outer Turret Damage Reduction to Heroes: 25% >> 30%
Optimized the algorithm for the calculation of Medal Points, and redistributed the weight of each factor so that tanks and supports have a fairer chance of getting MVP.
For an in-depth look at the Mobile Legends Patch 1.7.32, fans can head to the .