All Simulated Universe: Gold and Gears Resonance Interplay Combinations
The Honkai Star Rail Simulated Universe: Gold and Gears features a mechanic called Resonance Interplay. Similar to Swarm Disaster, this special feature can only be acquired after acquiring three blessings of two or more specific paths that can be combined. Mixing up these paths can provide players with varying buffs called a Resonance Interplay that can help them survive in the Honkai Star Rail Simulated Universe: Gold and Gears game mode. However, not all paths can be combined so players will need to be mindful of what blessings they need to acquire.
To make things easier, here is a guide on all possible Simulated Universe: Gold and Gears Resonance Interplay combinations to maximize your chances of winning.
For a complete list of complete list of Honkai Star Rail Resonance Formations for Simulated Universe, click here.
List of Simulated Universe: Gold and Gears Resonance Interplay Combinations
Path of Erudition
Full Scan: Erudition + Elation
When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered 1 time and the available Synapse Resonance count is not reduced.
Data Reinforcement: Erudition + Nihility
Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.
What is Synapse Resonance?
After receiving an attack from a character, this unit and the enemy target with the highest Max HP take Ultimate DMG equal to 70% of the attacker's ATK one time. Then, 1 trigger count is consumed. This effect expires after being triggered 15 time(s) in total.
Path of Preservation
Reverse Quenching: Preservation + Destruction
When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose HP is below 50% of their Max HP. For every character on which this takes effect, this current Path Resonance deals 20% more DMG.
Displaced Ascent: Preservation + Erudition
Using the Ultimate increases the next Path Resonance's Physical RES PEN by 8%, stacking up to 8 time(s).
Path of Remembrance
Roar and Rustle: Remembrance + Preservation
When the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to 40% of their Max HP for 2 turn(s). This effect can only be triggered once by each use of the Path Resonance.
Seemingly Mirrored: Remembrance + Propagation
Basic ATKs against enemies Frozen by the Path Resonance have a 100% base chance to inflict Dissociation on them for 1 turn(s).
What is Synapse Dissociation?
The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Additional Ice DMG equal to 30% of the enemy's Max HP.
Path of Elation
Unending Night: Elation + Nihility
When Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a 50% base chance to apply a DoT (Damage Over Time) of the same Type, lasting for 1 turns.
Pit and Pendulum: Elation + The Hunt
When using the Path Resonance, for every 20 Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by 10%.
Path of The Hunt
Solemn Snare: The Hunt + Propagation
For every Skill Point recovered by allies, the next Path Resonance deals 20% more DMG, stacking up to 8 time(s).
Waiting with Drawn Bow: The Hunt + Preservation
When using Path Resonance, allies' Shield duration extends by 5 turn(s).
Path of Destruction
Nuclear Implosion: Destruction + The Hunt
When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20% of their Max HP, reducing these targets' HP to 1.
Protostar: Destruction + Abundance
After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30% of the consumed HP.
Path of Nihility
Reign of Keys: Nihility + Remembrance
Path Resonance deals 30% more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration
Terror and Tremble: Nihiity + Elation
For each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals 6% more DMG to it, lasting until the end of the turn.
Path of Abundance
Fleeting Samadhi: Abundance + Erudition
For every 1% of healing from Path Resonance that exceeds a character's Max HP, the character's Ultimate deals 1% more DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s).
Destined Death: Abundance + Destruction
Healing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below 35% of their Max HP. Up to 50% of the character's Max HP (when the Path Resonance is used) can be stored.
Path of Propagation
Compounded Macrospore: Propagation + Abundance
When using Path Resonance, heals the target ally for 50% of their Max HP. 200% of the healing that exceeds Max HP will be evenly distributed among other characters.
Condensation Cavity: Propagation + Remembrance
Characters in the Metamorphosis status deal 20% more DMG to Frozen enemies. In addition, their attacks have a 10% base chance to Freeze hit targets for 1 turns.
What is Metamorphosis?
During an attack, for every skill point consumed or recovered, the attack can ignore 10% of the target enemy's all-Type RES. This effect can stack up to 2 times.