All Simulated Universe: Gold and Gears Resonance Interplay Combinations



All Simulated Universe: Gold and Gears Resonance Interplay Combinations

John Dave Rossel
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Simulated Universe: Gold and Gears Resonance Interplay are special buffs that can be acquired by acquiring three blessings for the compatible paths.
Not all paths can be combined to form a Resonance Interplay.
Here is a guide on all possible Simulated Universe: Gold and Gears Resonance Interplay combinations.

The Honkai Star Rail Simulated Universe: Gold and Gears features a mechanic called Resonance Interplay. Similar to Swarm Disaster, this special feature can only be acquired after acquiring three blessings of two or more specific paths that can be combined. Mixing up these paths can provide players with varying buffs called a Resonance Interplay that can help them survive in the  Honkai Star Rail Simulated Universe: Gold and Gears game mode. However, not all paths can be combined so players will need to be mindful of what blessings they need to acquire.

To make things easier, here is a guide on all possible Simulated Universe: Gold and Gears Resonance Interplay combinations to maximize your chances of winning.

List of Simulated Universe: Gold and Gears Resonance Interplay Combinations

Path of Erudition

Erudition Resonance Interplay Combinations


Full Scan: Erudition + Elation

  • When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered 1 time and the available Synapse Resonance count is not reduced.

Data Reinforcement: Erudition + Nihility

  • Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.

What is Synapse Resonance?

After receiving an attack from a character, this unit and the enemy target with the highest Max HP take Ultimate DMG equal to 70% of the attacker's ATK one time. Then, 1 trigger count is consumed. This effect expires after being triggered 15 time(s) in total.

Path of Preservation

Preservation Resonance Interplay Combinations


Reverse Quenching: Preservation + Destruction

  • When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose HP is below 50% of their Max HP. For every character on which this takes effect, this current Path Resonance deals 20% more DMG.

Displaced Ascent: Preservation + Erudition

  • Using the Ultimate increases the next Path Resonance's Physical RES PEN by 8%, stacking up to 8 time(s).

Path of Remembrance

Remembrance Resonance Interplay Combinations


Roar and Rustle: Remembrance + Preservation

  • When the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to 40% of their Max HP for 2 turn(s). This effect can only be triggered once by each use of the Path Resonance.

Seemingly Mirrored: Remembrance + Propagation

  • Basic ATKs against enemies Frozen by the Path Resonance have a 100% base chance to inflict Dissociation on them for 1 turn(s).

What is Synapse Dissociation?

The enemy is considered Frozen and will be unable to act for a designated number of turns. After Freeze is removed, deals Additional Ice DMG equal to 30% of the enemy's Max HP.

Path of Elation

Elation Resonance Interplay Combinations


Unending Night: Elation + Nihility

  • When Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a 50% base chance to apply a DoT (Damage Over Time) of the same Type, lasting for 1 turns.

Pit and Pendulum: Elation + The Hunt

  • When using the Path Resonance, for every 20 Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by 10%.

Path of The Hunt

The Hunt Resonance Interplay Combinations


Solemn Snare: The Hunt + Propagation

  • For every Skill Point recovered by allies, the next Path Resonance deals 20% more DMG, stacking up to 8 time(s).

Waiting with Drawn Bow: The Hunt + Preservation

  • When using Path Resonance, allies' Shield duration extends by 5 turn(s).

Path of Destruction

Destruction Resonance Interplay Combinations


Nuclear Implosion: Destruction + The Hunt

  • When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20% of their Max HP, reducing these targets' HP to 1.

Protostar: Destruction + Abundance

  • After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30% of the consumed HP.

Path of Nihility

Nihility Resonance Interplay Combinations


Reign of Keys: Nihility + Remembrance

  • Path Resonance deals 30% more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration

Terror and Tremble: Nihiity + Elation

  • For each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals 6% more DMG to it, lasting until the end of the turn.

Path of Abundance

Abundance Resonance Interplay Combinations


Fleeting Samadhi: Abundance + Erudition

  • For every 1% of healing from Path Resonance that exceeds a character's Max HP, the character's Ultimate deals 1% more DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s).

Destined Death: Abundance + Destruction

  • Healing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below 35% of their Max HP. Up to 50% of the character's Max HP (when the Path Resonance is used) can be stored.

Path of Propagation

Propagation Resonance Interplay Combinations


Compounded Macrospore: Propagation + Abundance

  • When using Path Resonance, heals the target ally for 50% of their Max HP. 200% of the healing that exceeds Max HP will be evenly distributed among other characters.

Condensation Cavity: Propagation + Remembrance

  • Characters in the Metamorphosis status deal 20% more DMG to Frozen enemies. In addition, their attacks have a 10% base chance to Freeze hit targets for 1 turns.

What is Metamorphosis?

During an attack, for every skill point consumed or recovered, the attack can ignore 10% of the target enemy's all-Type RES. This effect can stack up to 2 times.

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John has been reporting developments on major mobile MOBA titles such as Mobile Legends, Wild Rift, and Arena of Valor for over two years. He also understands and follows various other PC/Mobile games such as League of Legends, Crossfire, Warcraft and more.

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