What Game Engine Does Genshin Impact Use?

Daniel Royte
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<div class="paragraphs"><p>Genshin Impact</p></div>
Genshin Impact


Genshin Impact is primarily built using the Unity engine. Unity is a widely used game engine known for its versatility and accessibility, making it a popular choice for both indie developers and major studios like miHoYo.
While Unity's new pricing model might raise concerns among some game developers, particularly those with smaller projects, it is unlikely to significantly impact Genshin Impact's financial success.
In this article, we will explore the game engine used in Genshin Impact and how recent developments related to the Unity engine may impact the game's future.

Genshin Impact's success has made it a key player in the gaming industry. While the game has gained fame for its captivating gameplay, stunning visuals, and expansive open world, one question that has recently arisen among players and developers alike is, "What game engine does Genshin Impact use?" In this article, we will explore the game engine used in Genshin Impact and how recent developments related to the Unity engine may impact the game's future.

Unity: The Engine Behind Genshin Impact

Genshin Impact is built on the Unity game engine, which has been a staple in the world of game development for its user-friendly interface and versatility. Unity is known for its accessibility, making it an ideal choice for indie studios and solo developers. However, recent news surrounding Unity's pricing structure has raised questions about its impact on the game's developers.

Genshin Impact's Perspective

As Genshin Impact is one of the most popular games using Unity as its game engine, questions arise about how this fee might affect its developer, miHoYo. The Unity Runtime Fee would potentially add costs for every new game installation, which, given Genshin Impact's vast player base, could translate into a significant financial burden.

However, it's essential to consider that Genshin Impact is a highly profitable title, generating substantial revenue through in-game transactions and periodic banners. The extra costs incurred by the Unity Runtime Fee, even for an Enterprise subscriber, could be relatively small compared to the game's overall profits.

For miHoYo, transitioning to a different game engine, such as Unreal Engine, would be a considerable undertaking in terms of development time and resources. This may make Unity's pay-per-installation fee a more cost-effective choice in the short term.

Developer Backlash and Concerns

Unity's announcement has prompted a strong backlash from developers across the industry. Many express concerns about the fee's potential impact on various aspects of game development, including demos, charity keys, and free-to-play models. Developers worry that this fee could strain their finances and hinder creativity and innovation.

Additionally, privacy concerns have arisen regarding Unity tracking installs and downloads, raising questions about data security and user privacy.

Unity has defended its fee structure by stating that it will only affect developers with successful games, and it will not apply retroactively. The company has emphasized that developers in the early stages of building their games and audiences will not be subject to this fee.

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Daniel is an under-grad and has grown up with esports titles like Dota 2 cultivating a passion for esports. His current beats include in-depth coverage of Dota 2 and Mobile Legends.