Genshin Impact 4.0 New Weapons: All Forgeable, Gacha and Battle Pass Weapons
Genshin Impact patch 4.0 “As Light Rain Falls Without Reason” is now live with Fontaine being introduced as the game’s fifth region. In addition to all of the explorable areas, characters and story quests, the game is also introducing a set of craftable and battle pass weapons that you can obtain. If you are looking to power up your characters, here is a rundown of all the forgeable, gacha and battle pass weapons that you can obtain:
Genshin Impact 4.0 Weapons
Here are all of the weapons that you can obtain in Genshin Impact 4.0. Do note that the stats mentioned below are all for Refinement Rank 1:
Gacha/Banner Weapons
The First Great Magic (5-Star Bow)
DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%.
Fishing Association Weapons
Fleuve Cendre Ferryman (4-Star Sword)
Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill.
You can exchange for Fleuve Cendre Ferryman (Sword) and its Refinement Material at the Fontaine Fishing Association.
Forgeable Weapons
Finale of the Deep (4-Star Sword)
When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the total amount of the Life Bond cleared, lasting for 15s.
Bond of Life: Absorbs healing for the character based on its base value, and clears after healing equal to this value is obtained.
Tidal Shadow (4-Star Claymore)
After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.
Rightful Reward (4-Star Polearm)
When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field.
Flowing Purity (4-Star Catalyst)
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus, up to a maximum of 12%. This effect lasts 15s.
Bond of Life: Absorbs healing for the character based on its base value, and clears after healing equal to this value is obtained.
Song of Stillness (4-Star Bow)
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
New Battle Pass Weapons
Wolf-Fang (4-Star Sword)
DMG dealt by Elemental Skill and Elemental Burst will be increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.
Talking Stick (4-Star Claymore)
ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
Ballad of the Fjords (4-Star Polearm)
When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120.
Sacrificial Jade (4-Star Catalyst)
When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
Scion of the Blazing Sun (4-Star Bow)
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
These battle pass weapons require the purchase of the Gnostic Hymn and will be available starting from patch 4.0. The older battle pass weapons that have been available since patch 1.0 will continue to be available for players.