Starfield Main Quest List: All 19 Campaign Quests Detailed
Starfield’s questline can be difficult to follow as there is no map and sometimes you need to figure some things out by yourself. If you are stuck on the main questline and don’t know how to proceed, we are here to help you out. The campaign should take you around 20-30 hours to complete but there are countless side quests that you can do along the way and exploring the game world will also take up a lot of your time. There are 19 missions in total and we have listed every story quest and a walkthrough of their quest steps.
List of all Campaign Quests in Starfield
One Small Step
Follow Supervisor Lin
Get the Cutter
Collect Mineral Deposits
Explore the Cavern
Break up the Deposits
Take the Strange Object
Follow Lin
Meet with the Client
Hold off the Pirates
Talk to Barrett
Board the Ship
Take off from Vectera
Learn to Fly
(Optional) Power Up All Systems to Skip Tutorial
Deal with the Crimson Fleet
Travel to Kreet
Land at the Kreet Research Base
Deal with the Crimson Fleet Captain
Return to the Ship
Grav Jump to Jemison
Land at New Atlantis
Go to the Lodge (MAST District)
Enter the Library
Talk to Sarah
Listen to the Meeting
Place the Artifact
Listen to the Meeting
Talk to Sarah
The Old Neighborhood
Talk to Sarah
Talk to Sarah's Contact
Ask About Moara in Cydonia
Go to Venus
Talk to Sarah
Examine the Satelite
Go to Nova Galactic Staryard
Talk to Sarah
Dock with Nova Galactic Staryard
Find Any Clues About Moara
Go to Neptune
Approach the Ship
Evade Fire
Damage Moara's Ship
Dock with Moara's Ship
Clear Moara's Ship of Hostiles
Talk to Moara
Take the Artifact
Return to the Lodge
Add the Artifact
Wait for Sarah
Talk to Sarah
The Empty Nest
Talk to Sam Coe
Travel to Akila City
Talk to Sam
Go to the Galbank Vault
Complete "Job Gone Wrong"
Search for the Maps
Talk to Sam
Talk to Jacob
Talk to Sam
Get the Maps
Talk to Sam
Travel to the Empty Nest
Get the Artifact
Leave the Hideout
Deal with Shaw
(Optional) Kill the Ashta
Return to the Lodge
Add the Artifact
Wait for Sam
Talk to Sam
Back to Vectera
Return to Vectera
Kill Matsura
Return to the Lodge
Enter the Library
Wait for Barrett
Talk to Barrett
Into the Unknown
Talk to Vladimir
Go to Nesoi
Find the Artifact on Nesoi
Go to Tau Ceti II
Find the Artifact on Tau Ceti II
Find Andreja
Add the Artifacts to the Collection
Talk to Matteo
Talk to Vladimir
Go to Procyon III
Land at the Scanner Anomaly
Return to the Lodge
Use "Anti-Gravity Field" in front of Vladimir
Talk to Vladimir
All That Money Can Buy
Talk to Walter Stroud
Travel to Neon
Talk to Walter Stroud
Check in at Stroud-Eklund HQ
Talk to Issa Eklund
Investigate the Seller
Search the Seller's Sleepcrate
Check the Door Controls
Talk to Walter Stroud
Go to the Astral Lounge
Talk to Walter Stroud
Locate the Seller
Talk to Walter Stroud
Negotiate for the Artifact
Head to the Entrance
Talk to Issa Eklund
Go to Slayton Aerospace HQ
Find a way to the Next Floor
Take the Elevator
Talk to Walter
Go to the Next Floor
Climb the Trade Tower
Confront Nicolaus Slayton
Talk to Musgrove
Go to the Ship
Take off from Neon
Return to the Lodge
Starborn
Grav Jump to Anywhere
Talk to Noel
Attend the Lodge Meeting
Talk to Sarah
Add the Artifact to the Collection
Further into the Unknown
Talk to Vladimir
Go to Indum IV-A
Find the Artifact on Indum IV-A
Go to Volt
Find the Artifact on Volt
Add the Artifacts to the Collection
Talk to Matteo
Talk to Vladimir
Short Sighted
Go to the Eye
Check in on Everyone
Install the Parts
Weld the Panel
Talk to Vladimir
No Sudden Moves
Talk to Vladimir
Travel to the Scow
Board the Scow
Find Captain Petrov
Access Petrov's Vault
Steal the Artifact
Leave the Scow
Add the Artifact to the Collection
High Price to Pay
Talk to Noel
Or Go to the Eye
Find Everyone on the Eye
Go to the Lodge
Find Everyone in the Lodge
Find Noel
Escape to Your Ship
Initiate Take-Off
Go to the Eye
Talk to Vladimir
Build the Armillary on Your Ship
Or Build the Armillary at an Outpost
Return to the Lodge
Talk to Matteo
Unity
Talk to Keeper Aquilus
Enter the Sanctum Universum
Talk to Keeper Aquilus
Talk to the House of Enlightenment
Talk to the Va'Ruun Prisoner
Return to Keeper Aquilus
Go to Indum II
Go to "Pilgrim's Rest"
Search for Clues on "Unity"
Access the Locked Room
Search the Room
Read "Pilgrim's Final Writing"
Find the "Scorpion's Sting" on Hyla II
Go to the Last Star of the Scorpius Constellation
In Their Footsteps
Hail the Scorpius
Dock with the Scorpius
Talk to the Hunter
Leave the Scorpius
(Optional) Talk to the Emissary
(Optional) Talk to the Hunter
Talk to the Emissary
Unearthed
Go to Nova Galactic Research Station
Investigate the Research Station
Play the Recording on the Roof
Go to NASA
Find a Way Inside
Enter NASA
Find Information About NASA
Find Information About the Martian Sample
Find Information About the Prototype Grav Drive
Find Information About Grav Drive Side Effects
Release the Artifact
Take the Artifact
Leave NASA
Talk to the Emissary
Final Glimpses
Return to the Lodge
Talk to Vladimir
Go to Procyon IV
Find the Artifact on Procyon IV
Go to Freya III
Missed Beyond Measure
Wait for the Service (3 UT Days)
Attend the Memorial Service Today
Say a Few Words
(Optional) Speak with Everyone
Leave When You're Ready
Entangled
Investigate the Distress Signal
Enter Nishina Research Station
Speak to Ethan
Follow Ethan
Explore the Ruins
Speak to Rafael
Speak to Director Patel
Get to the Lab
Speak to Rafael
Speak to Rafael
Speak to Ethan
Speak to Maria
Assist Maria
Stand in the Distortion
Find a Probe Control Unit
Recalibrate the Distortion
Speak to Maria
Speak to Director Patel
(Optional) Get Supplies
Take the Elevator
Get to the Lab
Override the Lockdown in the Facilities Section
Override the Lockdown in the Accelerator Section
Override the Lockdown in the Storage Section
Disengage Power Interlocks (7/7) or Switch Universes
Shut Down the Probe
Take the Artifact
Speak to Rafael
Revelation
Go to Masa II
Hail the Helix
Defeat the Starborn Ships
Hail the Scorpius
Land at the Buried Temple
Defeat the Starborn
Defeat the Starborn
Find a Way to Open the Door
Enter the Anomaly
Leave the Anomaly
Defeat the Starborn
(Optional) Disable the Defenses
Find a Way to Open the Door
Enter the Anomaly
Find a Way Out of the Anomaly
Leave the Anomaly
Leave the Anomaly
Defeat the Starborn
Defeat the Emissary and the Hunter
Take the Emissary's Artifacts
Take the Hunter's Artifacts
Take the Artifact
One Giant Leap
Build the Armillary on Your Ship
(Optional) Talk to Your Friends Before You Leave
Power Up the Grav Drive to Jump to the Unity
Or Remove the Armillary to Grav Jump Normally
Return to the Unity When You Are Ready