Remedy Unveils Specifics About Its Live-Service Control Spin-off Title, Codename Condor

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Remedy Unveils Specifics About Its Live-Service Control Spin-off Title, Codename Condor

Surya Kumar
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Highlights
Codename Condor will be a live service, co-op multiplayer game, set in the Control universe, and takes place after the events of the 2019 title.
Condor will be a service-based fixed-price game, launching at a relatively low initial cost, but it will continue to generate revenue through expansions and potential microtransactions.
Remedy is currently working on remakes of Rockstar’s Max Payne 1 and 2, as well as its own Control 2, and a DLC for Alan Wake 2.

Remedy Entertainment, the makers of critically acclaimed sci-fi horror games like Quantum Break, Control, and Alan Wake, recently revealed new information about Codenamed Condor, the studio’s first live-service game that is set in the Control universe. While earlier rumors revealed the existence of this spin-off title, the studio’s annual financial report further now offers additional insights into Condor’s premise. It stated that the game will improve upon Control’s core elements but with a multiplayer co-op twist. Without further ado, here’s everything that we know so far.

Condor Will Enter Full-Fledged Development for All Major Platforms by This Year

Remedy released Control back in August 2019 and it instantly became successful, selling over 3 million copies and generating over 92 million Euros for the studio. This could definitely be one of the motivating factors behind their decision to develop a live-service spin-off game, besides Control 2. 

They gained full rights for the Control franchise in February and have now announced Codename Condor, which is currently in pre-production with plans to enter full-fledged development before 2024. This multiplayer co-op title will have an initial development budget of 25 million Euros or 27.1 Million USD and it will be available on all major platforms like PlayStation 5, Xbox Series X/S, and PC.

As reported by VGC, Condor will be a “service-based fixed price” game, similar to the likes of Destiny 2, rather than following the trend of being a free-to-play title. Remedy describes it as follows:

“These are premium games that may have a lower initial price point but a long tail of revenue through updates, game expansions and potentially microtransactions,” 

The studio states that the Control franchise is bigger than one story or character which is where Condor comes in, inviting players on a collective journey to delve into the depths of the Oldest House. Following the Hiss invasion that occurred in the first game, the Oldest House is under lockdown and has essentially turned into a dwelling for volatile and treacherous supernatural forces. Remedy provides the following description:

“Trapped within is the last vestige of the Federal Bureau of Control who will need to take a stand and push back to regain control. Desperate times require desperate measures. And everyone’s needed. Within, they’ll face overwhelming enemies and obstacles, but by relying on their gear and each other, they will have a chance for survival.”

Condor will be developed using the same Northlight engine, used in the development of Alan Wake 2, which won Best Game Direction, Best Narrative, and Best Art Direction at The Game Awards in December last year. This upcoming title is certainly a new direction for Remedy, as the studio has built its reputation from its tradition of creating narrative-driven single-player games.


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Surya has been an avid gamer all his life with an emphasis on single-player titles since the PlayStation 2 era. After switching to PC, he has also dabbled in the world of Valorant ever since its beta. He aims to spread his passion for gaming through his writing.

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