Counter-Strike 2’s Smoke Grenade Has Been Replicated in Minecraft: Fans Thrilled!
Counter-Strike 2’s revamped smoke mechanics has made numerous improvements to the traditional Counter-Strike (CS) formula and has changed the way players approach the game. Considering that it is one of the most talked about features of this new entry, a Reddit user who goes by Vulchaestus has combined two different game worlds by recreating the iconic smoke grenade in the blocky world of Minecraft. This impressive feat was done in the bedrock version of the game using complex command blocks which have allowed them to cast volumetric smoke clouds from a small grenade thrown on the ground. Here’s everything known about it so far.
Recreating CS-2’s Volumetric Smokes in Minecraft
The recreation of the smoke grenade shows us the endless possibilities of gaming where mechanics from a competitive tactical shooter have been imitated in a creative sandbox title.
This video was posted by Vulchaestus on the Minecraft subreddit and it reveals a grenade that dynamically reacts and fills up various block structures with smoke. It seems to work in a similar way to Counter Strike’s smokes where it occupies entire corridors and alleyways making it a choke point that cannot be breached. The creator of this mod says that it was developed using a custom particle emitter where the particle itself bounces on walls and spreads randomly from the center, filling up empty spaces.
The creator also says that apart from the particle emitter, most of the technical work went into creating the smoke grenade that can bounce around Minecraft’s world, accurately mimicking its functionality. This achievement has garnered the attention of both CS and Minecraft fans, as it showcases the capabilities of modern gaming. It also acknowledges the potential of Minecraft which allows modders to implement such a foreign mechanic into its interactive sandbox world.
Although this is a triumphant result for the creator, they have also been transparent about its downsides, admitting that the particle render priority seems to be completely random, causing the smoke to look a bit unconventional in the center.
This proof of concept shows immense potential as it could possibly be developed into an actual working mechanism in the sandbox, further expanding its creative prowess into new horizons.